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++ // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "cameraselectornode_p.h"
++ #include <Qt3DRender/private/qcameraselector_p.h>
++ #include <Qt3DRender/private/abstractrenderer_p.h>
++ #include <Qt3DCore/private/qchangearbiter_p.h>
++ #include <Qt3DCore/qentity.h>
++ #include <Qt3DRender/private/renderlogging_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++
++ namespace Qt3DRender {
++ namespace Render {
++
++ using namespace Qt3DCore;
++
++ CameraSelector::CameraSelector()
++ : FrameGraphNode(FrameGraphNode::CameraSelector)
++ {
++ }
++
++ void CameraSelector::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
++ {
++ const QCameraSelector *node = qobject_cast<const QCameraSelector *>(frontEnd);
++ if (!node)
++ return;
++
++ FrameGraphNode::syncFromFrontEnd(frontEnd, firstTime);
++
++ const QNodeId cameraId = qIdForNode(node->camera());
++ if (m_cameraUuid != cameraId) {
++ m_cameraUuid = cameraId;
++ markDirty(AbstractRenderer::FrameGraphDirty);
++ }
++ }
++
++ QNodeId CameraSelector::cameraUuid() const
++ {
++ return m_cameraUuid;
++ }
++
++ } // namespace Render
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE