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++ // Copyright (C) 2015 Paul Lemire paul.lemire350@gmail.com
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DRENDER_RENDER_VISITORUTILS_P_H
++ #define QT3DRENDER_RENDER_VISITORUTILS_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists for the convenience
++ // of other Qt classes. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtGlobal>
++ #include <private/qglobal_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ namespace Render {
++
++ namespace Visitor {
++
++ template <Qt3DCore::QAttribute::VertexBaseType> struct EnumToType;
++ template <> struct EnumToType<Qt3DCore::QAttribute::Byte> { typedef const char type; };
++ template <> struct EnumToType<Qt3DCore::QAttribute::UnsignedByte> { typedef const uchar type; };
++ template <> struct EnumToType<Qt3DCore::QAttribute::Short> { typedef const short type; };
++ template <> struct EnumToType<Qt3DCore::QAttribute::UnsignedShort> { typedef const ushort type; };
++ template <> struct EnumToType<Qt3DCore::QAttribute::Int> { typedef const int type; };
++ template <> struct EnumToType<Qt3DCore::QAttribute::UnsignedInt> { typedef const uint type; };
++ template <> struct EnumToType<Qt3DCore::QAttribute::Float> { typedef const float type; };
++ template <> struct EnumToType<Qt3DCore::QAttribute::Double> { typedef const double type; };
++
++ template<Qt3DCore::QAttribute::VertexBaseType v>
++ inline typename EnumToType<v>::type *castToType(const QByteArray &u, uint byteOffset)
++ {
++ return reinterpret_cast< typename EnumToType<v>::type *>(u.constData() + byteOffset);
++ }
++
++ template<typename Func>
++ void processBuffer(const BufferInfo &info, Func &f)
++ {
++ switch (info.type) {
++ case Qt3DCore::QAttribute::Byte: f(info, castToType<Qt3DCore::QAttribute::Byte>(info.data, info.byteOffset));
++ return;
++ case Qt3DCore::QAttribute::UnsignedByte: f(info, castToType<Qt3DCore::QAttribute::UnsignedByte>(info.data, info.byteOffset));
++ return;
++ case Qt3DCore::QAttribute::Short: f(info, castToType<Qt3DCore::QAttribute::Short>(info.data, info.byteOffset));
++ return;
++ case Qt3DCore::QAttribute::UnsignedShort: f(info, castToType<Qt3DCore::QAttribute::UnsignedShort>(info.data, info.byteOffset));
++ return;
++ case Qt3DCore::QAttribute::Int: f(info, castToType<Qt3DCore::QAttribute::Int>(info.data, info.byteOffset));
++ return;
++ case Qt3DCore::QAttribute::UnsignedInt: f(info, castToType<Qt3DCore::QAttribute::UnsignedInt>(info.data, info.byteOffset));
++ return;
++ case Qt3DCore::QAttribute::Float: f(info, castToType<Qt3DCore::QAttribute::Float>(info.data, info.byteOffset));
++ return;
++ case Qt3DCore::QAttribute::Double: f(info, castToType<Qt3DCore::QAttribute::Double>(info.data, info.byteOffset));
++ return;
++ default:
++ return;
++ }
++ }
++
++ template<typename GeometryProvider, typename VertexExecutor, typename IndexExecutor, typename Visitor>
++ void visitPrimitives(NodeManagers *manager, const GeometryProvider *renderer, Visitor* visitor)
++ {
++ Geometry *geom = manager->lookupResource<Geometry, GeometryManager>(renderer->geometryId());
++ Attribute *positionAttribute = nullptr;
++ Attribute *indexAttribute = nullptr;
++ Buffer *positionBuffer = nullptr;
++ Buffer *indexBuffer = nullptr;
++
++ auto updateStride = [](BufferInfo &info, int stride) {
++ if (stride) {
++ info.byteStride = stride;
++ return;
++ }
++ switch (info.type) {
++ case Qt3DCore::QAttribute::Byte: info.byteStride = sizeof(qint8) * info.dataSize; return;
++ case Qt3DCore::QAttribute::UnsignedByte: info.byteStride = sizeof(quint8) * info.dataSize; return;
++ case Qt3DCore::QAttribute::Short: info.byteStride = sizeof(qint16) * info.dataSize; return;
++ case Qt3DCore::QAttribute::UnsignedShort: info.byteStride = sizeof(quint16) * info.dataSize; return;
++ case Qt3DCore::QAttribute::Int: info.byteStride = sizeof(qint32) * info.dataSize; return;
++ case Qt3DCore::QAttribute::UnsignedInt: info.byteStride = sizeof(quint32) * info.dataSize; return;
++ case Qt3DCore::QAttribute::Float: info.byteStride = sizeof(float) * info.dataSize; return;
++ case Qt3DCore::QAttribute::Double: info.byteStride = sizeof(double) * info.dataSize; return;
++ default: return;
++ }
++ };
++
++ if (geom) {
++ Qt3DRender::Render::Attribute *attribute = nullptr;
++ const auto attrIds = geom->attributes();
++ for (const Qt3DCore::QNodeId &attrId : attrIds) {
++ attribute = manager->lookupResource<Attribute, AttributeManager>(attrId);
++ if (attribute){
++ if (!positionAttribute && attribute->name() == Qt3DCore::QAttribute::defaultPositionAttributeName())
++ positionAttribute = attribute;
++ else if (attribute->attributeType() == Qt3DCore::QAttribute::IndexAttribute)
++ indexAttribute = attribute;
++ }
++ }
++
++ if (positionAttribute)
++ positionBuffer = manager->lookupResource<Buffer, BufferManager>(positionAttribute->bufferId());
++ if (indexAttribute)
++ indexBuffer = manager->lookupResource<Buffer, BufferManager>(indexAttribute->bufferId());
++
++ if (positionBuffer) {
++
++ BufferInfo vertexBufferInfo;
++ vertexBufferInfo.data = positionBuffer->data();
++ vertexBufferInfo.type = positionAttribute->vertexBaseType();
++ vertexBufferInfo.byteOffset = positionAttribute->byteOffset();
++ vertexBufferInfo.dataSize = positionAttribute->vertexSize();
++ vertexBufferInfo.count = positionAttribute->count();
++ updateStride(vertexBufferInfo, positionAttribute->byteStride());
++
++ if (indexBuffer) { // Indexed
++
++ BufferInfo indexBufferInfo;
++ indexBufferInfo.data = indexBuffer->data();
++ indexBufferInfo.type = indexAttribute->vertexBaseType();
++ indexBufferInfo.byteOffset = indexAttribute->byteOffset();
++ indexBufferInfo.count = indexAttribute->count();
++ indexBufferInfo.restartEnabled = renderer->primitiveRestartEnabled();
++ indexBufferInfo.restartIndexValue = renderer->restartIndexValue();
++ updateStride(indexBufferInfo, indexAttribute->byteStride());
++
++ IndexExecutor executor;
++ executor.m_vertexBufferInfo = vertexBufferInfo;
++ executor.m_primitiveType = static_cast<Qt3DRender::QGeometryRenderer::PrimitiveType>(renderer->primitiveType());
++ executor.m_visitor = visitor;
++
++ return processBuffer(indexBufferInfo, executor);
++
++ } else { // Non Indexed
++
++ // Check into which type the buffer needs to be casted
++ VertexExecutor executor;
++ executor.m_primitiveType = static_cast<Qt3DRender::QGeometryRenderer::PrimitiveType>(renderer->primitiveType());
++ executor.m_visitor = visitor;
++
++ return processBuffer(vertexBufferInfo, executor);
++ }
++ }
++ }
++ }
++
++ } // namespace Visitor
++
++ } // namespace Render
++
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DRENDER_RENDER_VISITORUTILS_P_H