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++ // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DRENDER_RENDER_TRANSFORM_H
++ #define QT3DRENDER_RENDER_TRANSFORM_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists for the convenience
++ // of other Qt classes. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <Qt3DRender/private/backendnode_p.h>
++ #include <QtGui/qquaternion.h>
++ #include <QtGui/qvector3d.h>
++ #include <Qt3DCore/private/matrix4x4_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ namespace Render {
++
++ class Renderer;
++ class TransformManager;
++
++ class Q_3DRENDERSHARED_PRIVATE_EXPORT Transform : public BackendNode
++ {
++ public:
++ Transform();
++ void cleanup();
++
++ Matrix4x4 transformMatrix() const;
++ bool hasViewMatrix() const { return m_hasViewMatrix; }
++ const Matrix4x4& viewMatrix() const { return m_viewMatrix; }
++ QVector3D scale() const;
++ QQuaternion rotation() const;
++ QVector3D translation() const;
++
++ void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) final;
++
++ private:
++ void updateMatrix();
++ bool m_hasViewMatrix;
++ Matrix4x4 m_viewMatrix;
++ Matrix4x4 m_transformMatrix;
++ QQuaternion m_rotation;
++ QVector3D m_scale;
++ QVector3D m_translation;
++ };
++
++ } // namespace Render
++
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DRENDER_RENDER_TRANSFORM_H