Revision control

++ // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include <Qt3DRender/private/rendertarget_p.h>
++ #include <Qt3DRender/qrendertarget.h>
++ #include <Qt3DRender/private/qrendertarget_p.h>
++ #include <Qt3DRender/qrendertargetoutput.h>
++ #include <Qt3DRender/private/managers_p.h>
++ #include <QVariant>
++
++ QT_BEGIN_NAMESPACE
++
++
++ namespace Qt3DRender {
++ namespace Render {
++
++ using namespace Qt3DCore;
++
++ RenderTarget::RenderTarget()
++ : BackendNode()
++ , m_dirty(false)
++ {
++ }
++
++ void RenderTarget::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
++ {
++ const QRenderTarget *node = qobject_cast<const QRenderTarget *>(frontEnd);
++ if (!node)
++ return;
++
++ BackendNode::syncFromFrontEnd(frontEnd, firstTime);
++
++ auto outputIds = qIdsForNodes(node->outputs());
++ std::sort(std::begin(outputIds), std::end(outputIds));
++
++ if (m_renderOutputs != outputIds) {
++ m_renderOutputs = outputIds;
++ m_dirty = true;
++ markDirty(AbstractRenderer::AllDirty);
++ }
++ }
++
++ void RenderTarget::cleanup()
++ {
++ m_renderOutputs.clear();
++ m_dirty = false;
++ QBackendNode::setEnabled(false);
++ }
++
++ QList<Qt3DCore::QNodeId> RenderTarget::renderOutputs() const
++ {
++ return m_renderOutputs;
++ }
++
++ bool RenderTarget::isDirty() const
++ {
++ return m_dirty;
++ }
++
++ void RenderTarget::unsetDirty()
++ {
++ m_dirty = false;
++ }
++
++ RenderTargetFunctor::RenderTargetFunctor(AbstractRenderer *renderer, RenderTargetManager *manager)
++ : m_renderer(renderer)
++ , m_renderTargetManager(manager)
++ {
++ }
++
++ QBackendNode *RenderTargetFunctor::create(QNodeId id) const
++ {
++ RenderTarget *backend = m_renderTargetManager->getOrCreateResource(id);
++ // Remove from the list of ids to destroy in case we were added to it
++ m_renderTargetManager->removeRenderTargetToCleanup(id);
++ backend->setRenderer(m_renderer);
++ return backend;
++ }
++
++ QBackendNode *RenderTargetFunctor::get(QNodeId id) const
++ {
++ return m_renderTargetManager->lookupResource(id);
++ }
++
++ void RenderTargetFunctor::destroy(QNodeId id) const
++ {
++ // We add ourselves to the dirty list to tell the renderer that this rendertarget has been destroyed
++ m_renderTargetManager->addRenderTargetIdToCleanup(id);
++ m_renderTargetManager->releaseResource(id);
++ }
++
++ } // namespace Render
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE