Revision control

++ // Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "entityaccumulator_p.h"
++ #include "entityvisitor_p.h"
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++ namespace Render {
++
++ namespace {
++
++ class Accumulator : public EntityVisitor
++ {
++ public:
++ Accumulator(std::function<bool(Entity *)> predicate, NodeManagers *manager)
++ : EntityVisitor(manager)
++ , m_predicate(predicate)
++ {
++ }
++
++ EntityVisitor::Operation visit(Entity *entity) override {
++ if (m_predicate(entity))
++ m_entities << entity;
++ return Continue;
++ }
++
++ QList<Entity *> m_entities;
++
++ private:
++ std::function<bool(Entity *)> m_predicate;
++ };
++
++ }
++
++ EntityAccumulator::EntityAccumulator(NodeManagers *manager)
++ : m_manager(manager)
++ , m_predicate([](Entity*) { return true; })
++ {
++
++ }
++
++ EntityAccumulator::EntityAccumulator(std::function<bool (Entity *)> predicate, NodeManagers *manager)
++ : m_manager(manager)
++ , m_predicate(predicate)
++ {
++
++ }
++
++ /*!
++ * \internal
++ *
++ * Call this to traverse the scene graph and return all entities for
++ * which the predicate returns true.
++ *
++ * Can be useful to get all the entities that contain a specific type
++ * of component.
++ */
++ QList<Entity *> EntityAccumulator::apply(Entity *root) const
++ {
++ Accumulator a(m_predicate, m_manager);
++ a.apply(root);
++ return a.m_entities;
++ }
++
++ } // namespace Render
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE