Revision control

++ // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "computecommand_p.h"
++ #include <Qt3DCore/qnode.h>
++ #include <Qt3DRender/private/qcomputecommand_p.h>
++ #include <Qt3DRender/private/abstractrenderer_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ namespace Render {
++
++ ComputeCommand::ComputeCommand()
++ : BackendNode(ReadWrite)
++ , m_frameCount(0)
++ , m_runType(QComputeCommand::Continuous)
++ , m_hasReachedFrameCount(false)
++ {
++ m_workGroups[0] = 1;
++ m_workGroups[1] = 1;
++ m_workGroups[2] = 1;
++ }
++
++ ComputeCommand::~ComputeCommand()
++ {
++ }
++
++ void ComputeCommand::cleanup()
++ {
++ QBackendNode::setEnabled(false);
++ m_workGroups[0] = 1;
++ m_workGroups[1] = 1;
++ m_workGroups[2] = 1;
++ m_frameCount = 0;
++ m_runType = QComputeCommand::Continuous;
++ m_hasReachedFrameCount = false;
++ }
++
++ void ComputeCommand::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
++ {
++ const QComputeCommand *node = qobject_cast<const QComputeCommand *>(frontEnd);
++ if (!node)
++ return;
++
++ const bool wasEnabled = isEnabled();
++ BackendNode::syncFromFrontEnd(frontEnd, firstTime);
++ if (wasEnabled != isEnabled())
++ markDirty(AbstractRenderer::ComputeDirty);
++
++ if (m_workGroups[0] != node->workGroupX()) {
++ m_workGroups[0] = node->workGroupX();
++ markDirty(AbstractRenderer::ComputeDirty);
++ }
++ if (m_workGroups[1] != node->workGroupY()) {
++ m_workGroups[1] = node->workGroupY();
++ markDirty(AbstractRenderer::ComputeDirty);
++ }
++ if (m_workGroups[2] != node->workGroupZ()) {
++ m_workGroups[2] = node->workGroupZ();
++ markDirty(AbstractRenderer::ComputeDirty);
++ }
++ if (node->runType() != m_runType) {
++ m_runType = node->runType();
++ markDirty(AbstractRenderer::ComputeDirty);
++ }
++ const QComputeCommandPrivate *d = static_cast<const QComputeCommandPrivate *>(Qt3DCore::QNodePrivate::get(node));
++ // Check frame count only if frontend is enabled
++ // If disabled that means we might have disabled the frontend because
++ // framecount reached 0
++ if (d->m_enabled && d->m_frameCount != m_frameCount) {
++ m_frameCount = d->m_frameCount;
++ m_hasReachedFrameCount = m_frameCount <= 0;
++ markDirty(AbstractRenderer::ComputeDirty);
++ }
++
++ if (firstTime)
++ markDirty(AbstractRenderer::ComputeDirty);
++ }
++
++ // Called from buildComputeRenderCommands in a job
++ void ComputeCommand::updateFrameCount()
++ {
++ // Disable frontend node when reaching 0
++ --m_frameCount;
++ if (m_frameCount <= 0)
++ m_hasReachedFrameCount = true;
++ // Backend will be disabled on the next sync
++ }
++
++ void ComputeCommand::resetHasReachedFrameCount()
++ {
++ m_hasReachedFrameCount = false;
++ }
++
++ bool ComputeCommand::hasReachedFrameCount() const
++ {
++ return m_hasReachedFrameCount;
++ }
++
++ } // Render
++
++ } // Qt3DRender
++
++ QT_END_NAMESPACE