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++ // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "cameralens_p.h"
++ #include <Qt3DRender/qcameralens.h>
++ #include <Qt3DRender/qrenderaspect.h>
++ #include <Qt3DRender/private/nodemanagers_p.h>
++ #include <Qt3DRender/private/managers_p.h>
++ #include <Qt3DRender/private/renderlogging_p.h>
++ #include <Qt3DRender/private/abstractrenderer_p.h>
++ #include <Qt3DRender/private/entity_p.h>
++ #include <Qt3DRender/private/sphere_p.h>
++ #include <Qt3DRender/private/computefilteredboundingvolumejob_p.h>
++ #include <Qt3DRender/private/renderlogging_p.h>
++ #include <Qt3DRender/private/qrenderaspect_p.h>
++ #include <Qt3DCore/qentity.h>
++ #include <Qt3DCore/qtransform.h>
++ #include <Qt3DCore/private/qaspectmanager_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++
++ namespace Qt3DRender {
++ namespace Render {
++
++ using namespace Qt3DCore;
++
++ namespace {
++
++ class GetBoundingVolumeWithoutCameraJob : public ComputeFilteredBoundingVolumeJob
++ {
++ public:
++ GetBoundingVolumeWithoutCameraJob(CameraLens *lens, QNodeId commandId)
++ : m_lens(lens), m_requestId(commandId)
++ {
++ }
++
++ protected:
++ // called in main thread
++ void finished(Qt3DCore::QAspectManager *aspectManager, const Sphere &sphere) override
++ {
++ m_lens->processViewAllResult(aspectManager, sphere, m_requestId);
++ }
++
++ private:
++ CameraLens *m_lens;
++ QNodeId m_requestId;
++ };
++
++ } // namespace
++
++ CameraLens::CameraLens()
++ : BackendNode(QBackendNode::ReadWrite)
++ , m_renderAspect(nullptr)
++ , m_exposure(0.0f)
++ {
++ }
++
++ CameraLens::~CameraLens()
++ {
++ cleanup();
++ }
++
++ void CameraLens::cleanup()
++ {
++ QBackendNode::setEnabled(false);
++ }
++
++ void CameraLens::setRenderAspect(QRenderAspect *renderAspect)
++ {
++ m_renderAspect = renderAspect;
++ }
++
++ Matrix4x4 CameraLens::viewMatrix(const Matrix4x4 &worldTransform)
++ {
++ const Vector4D position = worldTransform * Vector4D(0.0f, 0.0f, 0.0f, 1.0f);
++ // OpenGL convention is looking down -Z
++ const Vector4D viewDirection = worldTransform * Vector4D(0.0f, 0.0f, -1.0f, 0.0f);
++ const Vector4D upVector = worldTransform * Vector4D(0.0f, 1.0f, 0.0f, 0.0f);
++
++ QMatrix4x4 m;
++ m.lookAt(convertToQVector3D(Vector3D(position)),
++ convertToQVector3D(Vector3D(position + viewDirection)),
++ convertToQVector3D(Vector3D(upVector)));
++
++ return Matrix4x4(m);
++ }
++
++ void CameraLens::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
++ {
++ const QCameraLens *node = qobject_cast<const QCameraLens *>(frontEnd);
++ if (!node)
++ return;
++
++ BackendNode::syncFromFrontEnd(frontEnd, firstTime);
++
++ const Matrix4x4 projectionMatrix(node->projectionMatrix());
++ if (projectionMatrix != m_projection) {
++ m_projection = projectionMatrix;
++ markDirty(AbstractRenderer::ParameterDirty);
++ }
++
++ if (!qFuzzyCompare(node->exposure(), m_exposure)) {
++ m_exposure = node->exposure();
++ markDirty(AbstractRenderer::ParameterDirty);
++ }
++
++ const QCameraLensPrivate *d = static_cast<const QCameraLensPrivate *>(QNodePrivate::get(node));
++ if (d->m_pendingViewAllRequest != m_pendingViewAllRequest) {
++ m_pendingViewAllRequest = d->m_pendingViewAllRequest;
++
++ if (m_pendingViewAllRequest)
++ computeSceneBoundingVolume(m_pendingViewAllRequest.entityId, m_pendingViewAllRequest.cameraId, m_pendingViewAllRequest.requestId);
++ }
++ }
++
++ void CameraLens::computeSceneBoundingVolume(QNodeId entityId,
++ QNodeId cameraId,
++ QNodeId requestId)
++ {
++ if (!m_renderer || !m_renderAspect)
++ return;
++ NodeManagers *nodeManagers = m_renderer->nodeManagers();
++
++ Entity *root = m_renderer->sceneRoot();
++ if (!entityId.isNull())
++ root = nodeManagers->renderNodesManager()->lookupResource(entityId);
++ if (!root)
++ return;
++
++ Entity *camNode = nodeManagers->renderNodesManager()->lookupResource(cameraId);
++ ComputeFilteredBoundingVolumeJobPtr job(new GetBoundingVolumeWithoutCameraJob(this, requestId));
++ job->addDependency(QRenderAspectPrivate::get(m_renderer->aspect())->m_expandBoundingVolumeJob);
++ job->setRoot(root);
++ job->setManagers(nodeManagers);
++ job->ignoreSubTree(camNode);
++ m_renderAspect->scheduleSingleShotJob(job);
++ }
++
++ void CameraLens::processViewAllResult(QAspectManager *aspectManager, const Sphere &sphere, QNodeId commandId)
++ {
++ if (!m_pendingViewAllRequest || m_pendingViewAllRequest.requestId != commandId)
++ return;
++ if (sphere.radius() > 0.f) {
++ QCameraLens *lens = qobject_cast<QCameraLens *>(aspectManager->lookupNode(peerId()));
++ if (lens) {
++ QCameraLensPrivate *dlens = static_cast<QCameraLensPrivate *>(QCameraLensPrivate::get(lens));
++ dlens->processViewAllResult(m_pendingViewAllRequest.requestId, { sphere.center().x(), sphere.center().y(), sphere.center().z() }, sphere.radius());
++ }
++ }
++ m_pendingViewAllRequest = {};
++ }
++
++ void CameraLens::setProjection(const Matrix4x4 &projection)
++ {
++ m_projection = projection;
++ }
++
++ void CameraLens::setExposure(float exposure)
++ {
++ m_exposure = exposure;
++ }
++
++ bool CameraLens::viewMatrixForCamera(EntityManager* manager, Qt3DCore::QNodeId cameraId,
++ Matrix4x4 &viewMatrix, Matrix4x4 &projectionMatrix)
++ {
++ Entity *camNode = manager->lookupResource(cameraId);
++ if (!camNode)
++ return false;
++ Render::CameraLens *lens = camNode->renderComponent<CameraLens>();
++ if (!lens || !lens->isEnabled())
++ return false;
++
++ viewMatrix = lens->viewMatrix(*camNode->worldTransform());
++ projectionMatrix = lens->projection();
++ return true;
++ }
++
++ CameraLensFunctor::CameraLensFunctor(AbstractRenderer *renderer, QRenderAspect *renderAspect)
++ : m_manager(renderer->nodeManagers()->manager<CameraLens, CameraManager>())
++ , m_renderer(renderer)
++ , m_renderAspect(renderAspect)
++ {
++ }
++
++ QBackendNode *CameraLensFunctor::create(const QNodeId id) const
++ {
++ CameraLens *backend = m_manager->getOrCreateResource(id);
++ backend->setRenderer(m_renderer);
++ backend->setRenderAspect(m_renderAspect);
++ return backend;
++ }
++
++ QBackendNode *CameraLensFunctor::get(QNodeId id) const
++ {
++ return m_manager->lookupResource(id);
++ }
++
++ void CameraLensFunctor::destroy(QNodeId id) const
++ {
++ m_manager->releaseResource(id);
++ }
++
++ } // namespace Render
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE