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++ // Copyright (C) 2017 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "qscene2d.h"
++ #include "qscene2d_p.h"
++ #include "scene2d_p.h"
++ #include "scene2dmanager_p.h"
++ #include "scene2devent_p.h"
++ #include "scene2dsharedobject_p.h"
++
++ QT_BEGIN_NAMESPACE
++
++
++ namespace Qt3DRender {
++
++ namespace Quick {
++
++ using namespace Qt3DCore;
++
++ /*!
++ \internal
++ Constructs object shared by the front-end and back-end to synchronize the rendering.
++ */
++ Scene2DSharedObject::Scene2DSharedObject(Scene2DManager *manager)
++ : m_renderControl(nullptr)
++ , m_quickWindow(nullptr)
++ , m_renderManager(manager)
++ , m_renderThread(nullptr)
++ , m_renderObject(nullptr)
++ , m_disallowed(false)
++ , m_quitting(false)
++ , m_requestSync(false)
++ , m_prepared(false)
++ , m_initialized(false)
++ {
++ }
++
++ Scene2DSharedObject::~Scene2DSharedObject()
++ {
++ }
++
++ void Scene2DSharedObject::cleanup()
++ {
++ delete m_renderControl;
++ m_renderControl = nullptr;
++ delete m_quickWindow;
++ m_quickWindow = nullptr;
++ m_initialized = false;
++ }
++
++ bool Scene2DSharedObject::canRender() const
++ {
++ return m_initialized && m_prepared && !m_disallowed;
++ }
++
++ bool Scene2DSharedObject::isInitialized() const
++ {
++ return m_initialized;
++ }
++
++ void Scene2DSharedObject::disallowRender()
++ {
++ m_disallowed = true;
++ }
++
++ void Scene2DSharedObject::setInitialized()
++ {
++ m_initialized = true;
++ }
++
++ bool Scene2DSharedObject::isPrepared() const
++ {
++ return m_prepared;
++ }
++
++ void Scene2DSharedObject::setPrepared()
++ {
++ m_prepared = true;
++ }
++
++ // not protected, call only from main thread
++ bool Scene2DSharedObject::isQuitting() const
++ {
++ Q_ASSERT(QThread::currentThread() == QCoreApplication::instance()->thread());
++ return m_quitting;
++ }
++
++ // not protected, call only from main thread
++ void Scene2DSharedObject::setQuitting()
++ {
++ Q_ASSERT(QThread::currentThread() == QCoreApplication::instance()->thread());
++ m_quitting = true;
++ }
++
++ // not protected, call only from main thread
++ void Scene2DSharedObject::requestInvalidate()
++ {
++ Q_ASSERT(QThread::currentThread() == QCoreApplication::instance()->thread());
++ QCoreApplication::postEvent(m_renderObject, new Scene2DEvent(Scene2DEvent::Invalidate));
++ }
++
++ // not protected, call only from main thread
++ void Scene2DSharedObject::requestQuit()
++ {
++ Q_ASSERT(QThread::currentThread() == QCoreApplication::instance()->thread());
++ QCoreApplication::postEvent(m_renderObject, new Scene2DEvent(Scene2DEvent::Quit));
++ }
++
++ bool Scene2DSharedObject::isSyncRequested() const
++ {
++ return m_requestSync;
++ }
++
++ void Scene2DSharedObject::requestRender(bool sync)
++ {
++ m_requestSync = sync;
++ QCoreApplication::postEvent(m_renderObject, new Scene2DEvent(Scene2DEvent::Render));
++ }
++
++ void Scene2DSharedObject::wait()
++ {
++ m_cond.wait(&m_mutex);
++ }
++
++ void Scene2DSharedObject::wake()
++ {
++ m_cond.wakeOne();
++ }
++
++ void Scene2DSharedObject::clearSyncRequest()
++ {
++ m_requestSync = false;
++ }
++
++ } // namespace Quick
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE