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++ // Copyright (C) 2017 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DRENDER_RENDER_QUICK3DSCENE2D_SCENE2D_P_H
++ #define QT3DRENDER_RENDER_QUICK3DSCENE2D_SCENE2D_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists for the convenience
++ // of other Qt classes. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtGui/QOffscreenSurface>
++ #include <Qt3DCore/qnodeid.h>
++ #include <Qt3DRender/qpickevent.h>
++ #include <Qt3DQuickScene2D/qscene2d.h>
++
++ #include <private/qscene2d_p.h>
++ #include <private/qrendertargetoutput_p.h>
++ #include <private/backendnode_p.h>
++ #include <private/attachmentpack_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ namespace Render {
++
++ class GraphicsContext;
++
++ namespace Quick {
++
++ class Scene2D;
++
++ class RenderQmlEventHandler : public QObject
++ {
++ Q_OBJECT
++ public:
++ RenderQmlEventHandler(Scene2D *node);
++ bool event(QEvent *e) override;
++
++ private:
++ Scene2D *m_node;
++ };
++
++ class Q_3DQUICKSCENE2DSHARED_EXPORT Scene2D : public Qt3DRender::Render::BackendNode
++ {
++ public:
++ Scene2D();
++ ~Scene2D();
++
++ void render();
++ void initializeRender();
++ void setSharedObject(Qt3DRender::Quick::Scene2DSharedObjectPtr sharedObject);
++ void invalidate();
++ void cleanup();
++ void setOutput(Qt3DCore::QNodeId outputId);
++ void initializeSharedObject();
++
++ void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
++
++ void syncRenderControl();
++ bool registerObjectPickerEvents(Qt3DCore::QEntity *qentity);
++ void unregisterObjectPickerEvents(Qt3DCore::QNodeId entityId);
++ void handlePickEvent(int type, const QPickEvent *ev);
++
++ QOffscreenSurface *m_surface;
++ QOpenGLContext *m_context;
++ QOpenGLContext *m_shareContext;
++ QRhi *m_rhi;
++ QThread *m_renderThread;
++ Qt3DCore::QNodeId m_outputId;
++ QSharedPointer<Qt3DRender::Quick::Scene2DSharedObject> m_sharedObject;
++ Qt3DCore::QNodeId m_peerId;
++ Qt3DRender::Render::Attachment m_attachmentData;
++
++ QSize m_textureSize;
++
++ bool m_initialized;
++ bool m_renderInitialized;
++ bool m_mouseEnabled;
++ Qt3DRender::Quick::QScene2D::RenderPolicy m_renderPolicy;
++ QList<Qt3DCore::QNodeId> m_entities;
++ Qt3DRender::QPickEventPtr m_cachedPickEvent;
++ QList<QMetaObject::Connection> m_connections;
++ };
++
++ } // Quick
++ } // Render
++ } // Qt3DRender
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DRENDER_RENDER_QUICK3DSCENE2D_SCENE2D_P_H