Revision control
++ // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include <QtCore/QDebug>
++
++ #include <Qt3DQuickRender/private/quick3dtexture_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++ namespace Render {
++ namespace Quick {
++
++ Quick3DTextureExtension::Quick3DTextureExtension(QObject *parent)
++ : QObject(parent)
++ {
++ }
++
++ QQmlListProperty<QAbstractTextureImage> Quick3DTextureExtension::textureImages()
++ {
++ using qt_size_type = qsizetype;
++ using ListContentType = QAbstractTextureImage;
++ auto appendFunction = [](QQmlListProperty<ListContentType> *list, ListContentType *textureImage) {
++ Quick3DTextureExtension *self = qobject_cast<Quick3DTextureExtension *>(list->object);
++ if (self)
++ self->parentTexture()->addTextureImage(textureImage);
++ };
++ auto countFunction = [](QQmlListProperty<ListContentType> *list) -> qt_size_type {
++ Quick3DTextureExtension *self = qobject_cast<Quick3DTextureExtension *>(list->object);
++ if (self)
++ return self->parentTexture()->textureImages().size();
++ return 0;
++ };
++ auto atFunction = [](QQmlListProperty<ListContentType> *list, qt_size_type index) -> ListContentType * {
++ Quick3DTextureExtension *self = qobject_cast<Quick3DTextureExtension *>(list->object);
++ if (self)
++ return self->parentTexture()->textureImages().at(index);
++ return nullptr;
++ };
++ auto clearFunction = [](QQmlListProperty<ListContentType> *list) {
++ if (Quick3DTextureExtension *self = qobject_cast<Quick3DTextureExtension *>(list->object)) {
++ const auto images = self->parentTexture()->textureImages();
++ for (QAbstractTextureImage *img : images)
++ self->parentTexture()->removeTextureImage(img);
++ }
++ };
++
++ return QQmlListProperty<ListContentType>(this, nullptr, appendFunction, countFunction, atFunction, clearFunction);
++ }
++
++ } // namespace Quick
++ } // namespace Render
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE
++
++ #include "moc_quick3dtexture_p.cpp"