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++ // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include <Qt3DQuickRender/private/quick3dtechnique_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++ namespace Render {
++ namespace Quick {
++
++ Quick3DTechnique::Quick3DTechnique(QObject *parent)
++ : QObject(parent)
++ {
++ }
++
++ QQmlListProperty<QRenderPass> Quick3DTechnique::renderPassList()
++ {
++ using qt_size_type = qsizetype;
++ using ListContentType = QRenderPass;
++ auto appendFunction = [](QQmlListProperty<ListContentType> *list, ListContentType *renderPass) {
++ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
++ if (technique)
++ technique->parentTechnique()->addRenderPass(renderPass);
++ };
++ auto countFunction = [](QQmlListProperty<ListContentType> *list) -> qt_size_type {
++ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
++ if (technique)
++ return technique->parentTechnique()->renderPasses().size();
++ return 0;
++ };
++ auto atFunction = [](QQmlListProperty<ListContentType> *list, qt_size_type index) -> ListContentType * {
++ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
++ if (technique)
++ return qobject_cast<QRenderPass *>(technique->parentTechnique()->renderPasses().at(index));
++ return nullptr;
++ };
++ auto clearFunction = [](QQmlListProperty<ListContentType> *list) {
++ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
++ if (technique) {
++ const auto passes = technique->parentTechnique()->renderPasses();
++ for (QRenderPass *pass : passes)
++ technique->parentTechnique()->removeRenderPass(pass);
++ }
++ };
++
++ return QQmlListProperty<ListContentType>(this, nullptr, appendFunction, countFunction, atFunction, clearFunction);
++ }
++
++ QQmlListProperty<QParameter> Quick3DTechnique::parameterList()
++ {
++ using qt_size_type = qsizetype;
++ using ListContentType = QParameter;
++ auto appendFunction = [](QQmlListProperty<ListContentType> *list, ListContentType *param) {
++ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
++ technique->parentTechnique()->addParameter(param);
++ };
++ auto countFunction = [](QQmlListProperty<ListContentType> *list) -> qt_size_type {
++ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
++ return technique->parentTechnique()->parameters().size();
++ };
++ auto atFunction = [](QQmlListProperty<ListContentType> *list, qt_size_type index) -> ListContentType * {
++ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
++ return technique->parentTechnique()->parameters().at(index);
++ };
++ auto clearFunction = [](QQmlListProperty<ListContentType> *list) {
++ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
++ const auto parameters = technique->parentTechnique()->parameters();
++ for (QParameter *p : parameters)
++ technique->parentTechnique()->removeParameter(p);
++ };
++
++ return QQmlListProperty<ListContentType>(this, nullptr, appendFunction, countFunction, atFunction, clearFunction);
++ }
++
++ QQmlListProperty<QFilterKey> Quick3DTechnique::filterKeyList()
++ {
++ using qt_size_type = qsizetype;
++ using ListContentType = QFilterKey;
++ auto appendFunction = [](QQmlListProperty<ListContentType> *list, ListContentType *filterKey) {
++ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
++ if (technique) {
++ if (!filterKey->parent())
++ filterKey->setParent(technique->parentTechnique());
++ technique->parentTechnique()->addFilterKey(filterKey);
++ }
++ };
++ auto countFunction = [](QQmlListProperty<ListContentType> *list) -> qt_size_type {
++ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
++ if (technique)
++ return technique->parentTechnique()->filterKeys().size();
++ return 0;
++ };
++ auto atFunction = [](QQmlListProperty<ListContentType> *list, qt_size_type index) -> ListContentType * {
++ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
++ if (technique)
++ return technique->parentTechnique()->filterKeys().at(index);
++ return nullptr;
++ };
++ auto clearFunction = [](QQmlListProperty<ListContentType> *list) {
++ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
++ if (technique) {
++ const auto keys = technique->parentTechnique()->filterKeys();
++ for (QFilterKey *a : keys)
++ technique->parentTechnique()->removeFilterKey(a);
++ }
++ };
++
++ return QQmlListProperty<ListContentType>(this, nullptr, appendFunction, countFunction, atFunction, clearFunction);
++ }
++
++ } // namespace Quick
++ } // namespace Render
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE
++
++ #include "moc_quick3dtechnique_p.cpp"