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++ // Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include <Qt3DQuickRender/private/quick3dscreenraycaster_p.h>
++ #include <Qt3DQuickRender/private/quick3dscreenraycaster_p_p.h>
++ #include <Qt3DQuickRender/private/quick3draycaster_p_p.h>
++ #include <Qt3DCore/private/qscene_p.h>
++
++ #include <Qt3DCore/QEntity>
++
++ #include <QQmlEngine>
++ #include <QJSValue>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++ namespace Render {
++ namespace Quick {
++
++ Quick3DScreenRayCaster::Quick3DScreenRayCaster(QObject *parent)
++ : QScreenRayCaster(*new Quick3DScreenRayCasterPrivate(), qobject_cast<Qt3DCore::QNode *>(parent))
++ {
++ }
++
++ QQmlListProperty<Qt3DRender::QLayer> Qt3DRender::Render::Quick::Quick3DScreenRayCaster::qmlLayers()
++ {
++ using qt_size_type = qsizetype;
++ using ListContentType = Qt3DRender::QLayer;
++ auto appendFunction = [](QQmlListProperty<ListContentType> *list, ListContentType *layer) {
++ QAbstractRayCaster *filter = qobject_cast<QAbstractRayCaster *>(list->object);
++ if (filter)
++ filter->addLayer(layer);
++ };
++ auto countFunction = [](QQmlListProperty<ListContentType> *list) -> qt_size_type {
++ QAbstractRayCaster *filter = qobject_cast<QAbstractRayCaster *>(list->object);
++ if (filter)
++ return int(filter->layers().size());
++ return 0;
++ };
++ auto atFunction = [](QQmlListProperty<ListContentType> *list, qt_size_type index) -> ListContentType * {
++ QAbstractRayCaster *filter = qobject_cast<QAbstractRayCaster *>(list->object);
++ if (filter)
++ return filter->layers().at(index);
++ return nullptr;
++ };
++ auto clearFunction = [](QQmlListProperty<ListContentType> *list) {
++ QAbstractRayCaster *filter = qobject_cast<QAbstractRayCaster *>(list->object);
++ if (filter) {
++ const auto layers = filter->layers();
++ for (QLayer *layer : layers)
++ filter->removeLayer(layer);
++ }
++ };
++
++ return QQmlListProperty<ListContentType>(this, nullptr, appendFunction, countFunction, atFunction, clearFunction);
++ }
++
++ } // namespace Quick
++ } // namespace Render
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE
++
++ #include "moc_quick3dscreenraycaster_p.cpp"