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++ // Copyright (C) 2017 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DQUICKWINDOW_P_H
++ #define QT3DQUICKWINDOW_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists for the convenience
++ // of other Qt classes. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtGui/private/qwindow_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DExtras {
++
++ namespace Quick {
++
++ class Qt3DQuickWindowPrivate : public QWindowPrivate
++ {
++ public:
++ Qt3DQuickWindowPrivate();
++
++ Qt3DCore::Quick::QQmlAspectEngine *m_engine;
++
++ // Aspects
++ Qt3DRender::QRenderAspect *m_renderAspect;
++ Qt3DInput::QInputAspect *m_inputAspect;
++ Qt3DLogic::QLogicAspect *m_logicAspect;
++
++ QUrl m_source;
++ bool m_initialized;
++ QPointer<Qt3DRender::QCamera> m_camera;
++ Qt3DQuickWindow::CameraAspectRatioMode m_cameraAspectRatioMode;
++ QQmlIncubationController *m_incubationController;
++
++ Q_DECLARE_PUBLIC(Qt3DQuickWindow)
++ };
++
++ } // Quick
++
++ } // Qt3DExtras
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DQUICKWINDOW_P_H