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++ // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "quick3dlevelofdetailloader_p_p.h"
++ #include <Qt3DRender/qlevelofdetailboundingsphere.h>
++ #include <Qt3DRender/qcamera.h>
++ #include <Qt3DQuick/private/quick3dentityloader_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DExtras {
++ namespace Extras {
++ namespace Quick {
++
++ Quick3DLevelOfDetailLoaderPrivate::Quick3DLevelOfDetailLoaderPrivate()
++ : QEntityPrivate()
++ , m_loader(new Qt3DCore::Quick::Quick3DEntityLoader)
++ , m_lod(new Qt3DRender::QLevelOfDetail)
++ {
++ }
++
++ Quick3DLevelOfDetailLoader::Quick3DLevelOfDetailLoader(QNode *parent)
++ : QEntity(*new Quick3DLevelOfDetailLoaderPrivate, parent)
++ {
++ Q_D(Quick3DLevelOfDetailLoader);
++ d->m_loader->setParent(this);
++ d->m_loader->addComponent(d->m_lod);
++
++ connect(d->m_lod, &Qt3DRender::QLevelOfDetail::cameraChanged,
++ this, &Quick3DLevelOfDetailLoader::cameraChanged);
++ connect(d->m_lod, &Qt3DRender::QLevelOfDetail::currentIndexChanged,
++ this, &Quick3DLevelOfDetailLoader::currentIndexChanged);
++ connect(d->m_lod, &Qt3DRender::QLevelOfDetail::thresholdTypeChanged,
++ this, &Quick3DLevelOfDetailLoader::thresholdTypeChanged);
++ connect(d->m_lod, &Qt3DRender::QLevelOfDetail::thresholdsChanged,
++ this, &Quick3DLevelOfDetailLoader::thresholdsChanged);
++ connect(d->m_lod, &Qt3DRender::QLevelOfDetail::volumeOverrideChanged,
++ this, &Quick3DLevelOfDetailLoader::volumeOverrideChanged);
++ connect(d->m_loader, &Qt3DCore::Quick::Quick3DEntityLoader::entityChanged,
++ this, &Quick3DLevelOfDetailLoader::entityChanged);
++ connect(d->m_loader, &Qt3DCore::Quick::Quick3DEntityLoader::sourceChanged,
++ this, &Quick3DLevelOfDetailLoader::sourceChanged);
++
++ connect(this, &Quick3DLevelOfDetailLoader::enabledChanged,
++ d->m_lod, &Qt3DRender::QLevelOfDetail::setEnabled);
++
++ auto applyCurrentSource = [this] {
++ Q_D(Quick3DLevelOfDetailLoader);
++ const auto index = currentIndex();
++ if (index >= 0 && index < d->m_sources.size())
++ d->m_loader->setSource(d->m_sources.at(index).toUrl());
++ };
++
++ connect(this, &Quick3DLevelOfDetailLoader::sourcesChanged,
++ this, applyCurrentSource);
++ connect(this, &Quick3DLevelOfDetailLoader::currentIndexChanged,
++ this, applyCurrentSource);
++ }
++
++ QVariantList Quick3DLevelOfDetailLoader::sources() const
++ {
++ Q_D(const Quick3DLevelOfDetailLoader);
++ return d->m_sources;
++ }
++
++ void Quick3DLevelOfDetailLoader::setSources(const QVariantList &sources)
++ {
++ Q_D(Quick3DLevelOfDetailLoader);
++ if (d->m_sources != sources) {
++ d->m_sources = sources;
++ emit sourcesChanged();
++ }
++ }
++
++ Qt3DRender::QCamera *Quick3DLevelOfDetailLoader::camera() const
++ {
++ Q_D(const Quick3DLevelOfDetailLoader);
++ return d->m_lod->camera();
++ }
++
++ void Quick3DLevelOfDetailLoader::setCamera(Qt3DRender::QCamera *camera)
++ {
++ Q_D(Quick3DLevelOfDetailLoader);
++ d->m_lod->setCamera(camera);
++ }
++
++ int Quick3DLevelOfDetailLoader::currentIndex() const
++ {
++ Q_D(const Quick3DLevelOfDetailLoader);
++ return d->m_lod->currentIndex();
++ }
++
++ void Quick3DLevelOfDetailLoader::setCurrentIndex(int currentIndex)
++ {
++ Q_D(Quick3DLevelOfDetailLoader);
++ d->m_lod->setCurrentIndex(currentIndex);
++ }
++
++ Qt3DRender::QLevelOfDetail::ThresholdType Quick3DLevelOfDetailLoader::thresholdType() const
++ {
++ Q_D(const Quick3DLevelOfDetailLoader);
++ return d->m_lod->thresholdType();
++ }
++
++ void Quick3DLevelOfDetailLoader::setThresholdType(Qt3DRender::QLevelOfDetail::ThresholdType thresholdType)
++ {
++ Q_D(Quick3DLevelOfDetailLoader);
++ d->m_lod->setThresholdType(thresholdType);
++ }
++
++ QList<qreal> Quick3DLevelOfDetailLoader::thresholds() const
++ {
++ Q_D(const Quick3DLevelOfDetailLoader);
++ return d->m_lod->thresholds();
++ }
++
++ void Quick3DLevelOfDetailLoader::setThresholds(const QList<qreal> &thresholds)
++ {
++ Q_D(Quick3DLevelOfDetailLoader);
++ d->m_lod->setThresholds(thresholds);
++ }
++
++ Qt3DRender::QLevelOfDetailBoundingSphere Quick3DLevelOfDetailLoader::createBoundingSphere(const QVector3D ¢er, float radius)
++ {
++ return Qt3DRender::QLevelOfDetailBoundingSphere(center, radius);
++ }
++
++ Qt3DRender::QLevelOfDetailBoundingSphere Quick3DLevelOfDetailLoader::volumeOverride() const
++ {
++ Q_D(const Quick3DLevelOfDetailLoader);
++ return d->m_lod->volumeOverride();
++ }
++
++ void Quick3DLevelOfDetailLoader::setVolumeOverride(const Qt3DRender::QLevelOfDetailBoundingSphere &volumeOverride)
++ {
++ Q_D(Quick3DLevelOfDetailLoader);
++ d->m_lod->setVolumeOverride(volumeOverride);
++ }
++
++ QObject *Quick3DLevelOfDetailLoader::entity() const
++ {
++ Q_D(const Quick3DLevelOfDetailLoader);
++ return d->m_loader->entity();
++ }
++
++ QUrl Quick3DLevelOfDetailLoader::source() const
++ {
++ Q_D(const Quick3DLevelOfDetailLoader);
++ return d->m_loader->source();
++ }
++
++ } // namespace Quick
++ } // namespace Extras
++ } // namespace Qt3DExtras
++
++ QT_END_NAMESPACE
++
++ #include "moc_quick3dlevelofdetailloader_p.cpp"
++
++