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++ // Copyright (C) 2017 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "quick3dvertexblendanimation_p.h"
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DAnimation {
++ namespace Quick {
++
++ QQuick3DVertexBlendAnimation::QQuick3DVertexBlendAnimation(QObject *parent)
++ : QObject(parent)
++ {
++ }
++
++ QQmlListProperty<Qt3DAnimation::QMorphTarget> QQuick3DVertexBlendAnimation::morphTargets()
++ {
++ using qt_size_type = qsizetype;
++ using ListContentType = Qt3DAnimation::QMorphTarget;
++ auto appendFunction = [](QQmlListProperty<ListContentType> *list, ListContentType *morphTarget) {
++ QQuick3DVertexBlendAnimation *animation
++ = qobject_cast<QQuick3DVertexBlendAnimation *>(list->object);
++ if (animation)
++ animation->parentVertexBlendAnimation()->addMorphTarget(morphTarget);
++ };
++ auto countFunction = [](QQmlListProperty<ListContentType> *list) -> qt_size_type {
++ QQuick3DVertexBlendAnimation *animation
++ = qobject_cast<QQuick3DVertexBlendAnimation *>(list->object);
++ if (animation)
++ return animation->parentVertexBlendAnimation()->morphTargetList().size();
++ return 0;
++ };
++ auto atFunction = [](QQmlListProperty<ListContentType> *list, qt_size_type index) -> ListContentType * {
++ QQuick3DVertexBlendAnimation *animation
++ = qobject_cast<QQuick3DVertexBlendAnimation *>(list->object);
++ if (animation) {
++ return qobject_cast<Qt3DAnimation::QMorphTarget *>(
++ animation->parentVertexBlendAnimation()->morphTargetList().at(index));
++ }
++ return nullptr;
++ };
++ auto clearFunction = [](QQmlListProperty<ListContentType> *list) {
++ QQuick3DVertexBlendAnimation *animation
++ = qobject_cast<QQuick3DVertexBlendAnimation *>(list->object);
++ if (animation)
++ animation->parentVertexBlendAnimation()->setMorphTargets({});
++ };
++
++ return QQmlListProperty<ListContentType>(this, nullptr, appendFunction, countFunction, atFunction, clearFunction);
++ }
++
++ } // namespace Quick
++ } // namespace Qt3DAnimation
++
++ QT_END_NAMESPACE
++
++ #include "moc_quick3dvertexblendanimation_p.cpp"