Revision control
++ // Copyright (C) 2017 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DRENDER_RENDER_RHI_RENDERBUFFER_P_H
++ #define QT3DRENDER_RENDER_RHI_RENDERBUFFER_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists for the convenience
++ // of other Qt classes. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <Qt3DRender/qabstracttexture.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class QOpenGLContext;
++
++ namespace Qt3DRender {
++ namespace Render {
++ namespace Rhi {
++
++ class Q_AUTOTEST_EXPORT RenderBuffer
++ {
++ public:
++ RenderBuffer(int width, int height, QAbstractTexture::TextureFormat format);
++ ~RenderBuffer();
++
++ int width() const { return m_size.width(); }
++ int height() const { return m_size.height(); }
++ QSize size() const { return m_size; }
++ QAbstractTexture::TextureFormat format() const { return m_format; }
++ GLuint renderBufferId() const { return m_renderBuffer; }
++
++ void bind();
++ void release();
++
++ private:
++ QSize m_size;
++ QAbstractTexture::TextureFormat m_format;
++ GLuint m_renderBuffer;
++ QOpenGLContext *m_context;
++ };
++
++ } // namespace Rhi
++ } // namespace Render
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DRENDER_RENDER_RHI_RENDERBUFFER_P_H