Revision control
++ // Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "rendercommand_p.h"
++ #include "rhigraphicspipeline_p.h"
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++ namespace Render {
++ namespace Rhi {
++
++ bool RenderCommand::Pipeline::isValid() const noexcept
++ {
++ struct {
++ bool operator()(RHIGraphicsPipeline* pipeline) const noexcept {
++ return pipeline && pipeline->pipeline();
++ }
++ bool operator()(RHIComputePipeline* pipeline) const noexcept {
++ return pipeline && pipeline->pipeline();
++ }
++ bool operator()(std::monostate) const noexcept {
++ return false;
++ }
++ } visitor;
++ return this->visit(visitor);
++ }
++
++ RenderCommand::RenderCommand()
++ : m_rhiShader(nullptr),
++ m_stateSet(nullptr),
++ m_depth(0.0f),
++ m_changeCost(0),
++ m_type(RenderCommand::Draw),
++ m_workGroups(),
++ m_primitiveCount(0),
++ m_primitiveType(QGeometryRenderer::Triangles),
++ m_restartIndexValue(-1),
++ m_firstInstance(0),
++ m_firstVertex(0),
++ m_verticesPerPatch(0),
++ m_instanceCount(0),
++ m_indexOffset(0),
++ m_indexAttributeByteOffset(0),
++ m_indexAttributeDataType(Qt3DCore::QAttribute::UnsignedShort),
++ m_indirectAttributeByteOffset(0),
++ m_drawIndexed(false),
++ m_drawIndirect(false),
++ m_primitiveRestartEnabled(false),
++ m_isValid(false),
++ indexAttribute(nullptr),
++ indexBuffer(nullptr),
++ m_commandUBO(),
++ pipeline()
++
++ {
++ m_workGroups[0] = 0;
++ m_workGroups[1] = 0;
++ m_workGroups[2] = 0;
++ }
++
++ RenderCommand::~RenderCommand()
++ {
++ if (shaderResourceBindings)
++ shaderResourceBindings->deleteLater();
++ }
++
++ bool RenderCommand::isValid() const noexcept
++ {
++ return m_isValid && m_rhiShader && pipeline.isValid();
++ }
++
++ bool operator==(const RenderCommand &a, const RenderCommand &b) noexcept
++ {
++ return (a.m_rhiShader == b.m_rhiShader && a.m_material == b.m_material
++ && a.m_stateSet == b.m_stateSet && a.m_geometry == b.m_geometry
++ && a.m_geometryRenderer == b.m_geometryRenderer
++ && a.m_indirectDrawBuffer == b.m_indirectDrawBuffer
++ && a.m_activeAttributes == b.m_activeAttributes && a.m_depth == b.m_depth
++ && a.m_changeCost == b.m_changeCost && a.m_shaderId == b.m_shaderId
++ && a.m_workGroups[0] == b.m_workGroups[0] && a.m_workGroups[1] == b.m_workGroups[1]
++ && a.m_workGroups[2] == b.m_workGroups[2] && a.m_primitiveCount == b.m_primitiveCount
++ && a.m_primitiveType == b.m_primitiveType
++ && a.m_restartIndexValue == b.m_restartIndexValue
++ && a.m_firstInstance == b.m_firstInstance && a.m_firstVertex == b.m_firstVertex
++ && a.m_verticesPerPatch == b.m_verticesPerPatch
++ && a.m_instanceCount == b.m_instanceCount && a.m_indexOffset == b.m_indexOffset
++ && a.m_indexAttributeByteOffset == b.m_indexAttributeByteOffset
++ && a.m_drawIndexed == b.m_drawIndexed && a.m_drawIndirect == b.m_drawIndirect
++ && a.m_primitiveRestartEnabled == b.m_primitiveRestartEnabled
++ && a.m_isValid == b.m_isValid && a.m_computeCommand == b.m_computeCommand);
++ }
++
++ bool operator==(const AttributeInfo &a, const AttributeInfo &b)
++ {
++ return a.nameId == b.nameId &&
++ a.classification == b.classification &&
++ a.stride == b.stride &&
++ a.offset == b.offset &&
++ a.divisor == b.divisor;
++ }
++
++ bool operator!=(const AttributeInfo &a, const AttributeInfo &b)
++ {
++ return !(a == b);
++ }
++
++ } // namespace Rhi
++ } // namespace Render
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE