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++ // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include <QtCore/qhash.h>
++ #include "gltexture_p.h"
++
++ #include <private/qdebug_p.h>
++ #include <private/qopengltexture_p.h>
++ #include <private/qopengltexturehelper_p.h>
++ #include <QDebug>
++ #include <QOpenGLFunctions>
++ #include <QtOpenGL/QOpenGLVersionFunctionsFactory>
++ #include <QOpenGLTexture>
++ #include <QOpenGLPixelTransferOptions>
++ #include <Qt3DRender/qtexture.h>
++ #include <Qt3DRender/qtexturedata.h>
++ #include <Qt3DRender/qtextureimagedata.h>
++ #include <Qt3DRender/private/managers_p.h>
++ #include <Qt3DRender/private/qabstracttexture_p.h>
++ #include <Qt3DRender/private/qtextureimagedata_p.h>
++ #include <renderbuffer_p.h>
++ #include <Qt3DCore/private/vector_helper_p.h>
++
++ #if !QT_CONFIG(opengles2)
++ #include <QOpenGLFunctions_3_1>
++ #include <QOpenGLFunctions_4_5_Core>
++ #endif
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++ namespace Render {
++ namespace OpenGL {
++
++ namespace {
++
++ // This uploadGLData where the data is a fullsize subimage
++ // as QOpenGLTexture doesn't allow partial subimage uploads
++ void uploadGLData(QOpenGLTexture *glTex,
++ int level, int layer, QOpenGLTexture::CubeMapFace face,
++ const QByteArray &bytes, const QTextureImageDataPtr &data)
++ {
++ const auto alignment = data->alignment();
++ QOpenGLPixelTransferOptions uploadOptions;
++ uploadOptions.setAlignment(alignment);
++ if (data->isCompressed())
++ glTex->setCompressedData(level, layer, face, bytes.size(), bytes.constData());
++ else
++ glTex->setData(level, layer, face, data->pixelFormat(), data->pixelType(), bytes.constData(), &uploadOptions);
++ }
++
++ // For partial sub image uploads
++ void uploadGLData(QOpenGLTexture *glTex,
++ int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace,
++ int xOffset, int yOffset, int zOffset,
++ const QByteArray &bytes, const QTextureImageDataPtr &data)
++ {
++ if (data->isCompressed()) {
++ Q_UNREACHABLE();
++ } else {
++ const auto alignment = data->alignment();
++ QOpenGLPixelTransferOptions uploadOptions;
++ uploadOptions.setAlignment(alignment);
++ glTex->setData(xOffset, yOffset, zOffset,
++ data->width(), data->height(), data->depth(),
++ mipLevel, layer, cubeFace, data->layers(),
++ data->pixelFormat(), data->pixelType(),
++ bytes.constData(), &uploadOptions);
++ }
++ }
++
++ } // anonymous
++
++
++ GLTexture::GLTexture()
++ : m_dirtyFlags(None)
++ , m_gl(nullptr)
++ , m_renderBuffer(nullptr)
++ , m_dataFunctor()
++ , m_pendingDataFunctor(nullptr)
++ , m_sharedTextureId(-1)
++ , m_externalRendering(false)
++ , m_wasTextureRecreated(false)
++ {
++ }
++
++ GLTexture::~GLTexture()
++ {
++ }
++
++ // Must be called from RenderThread with active GL context
++ void GLTexture::destroy()
++ {
++ delete m_gl;
++ m_gl = nullptr;
++ delete m_renderBuffer;
++ m_renderBuffer = nullptr;
++
++ m_dirtyFlags = None;
++ m_sharedTextureId = -1;
++ m_externalRendering = false;
++ m_wasTextureRecreated = false;
++ m_dataFunctor.reset();
++ m_pendingDataFunctor = nullptr;
++
++ m_properties = {};
++ m_parameters = {};
++ m_textureData.reset();
++ m_images.clear();
++ m_imageData.clear();
++ m_pendingTextureDataUpdates.clear();
++ }
++
++ bool GLTexture::loadTextureDataFromGenerator()
++ {
++ m_textureData = m_dataFunctor->operator()();
++ // if there is a texture generator, most properties will be defined by it
++ if (m_textureData) {
++ const QAbstractTexture::Target target = m_textureData->target();
++
++ // If both target and functor return Automatic we are still
++ // probably loading the texture, return false
++ if (m_properties.target == QAbstractTexture::TargetAutomatic &&
++ target == QAbstractTexture::TargetAutomatic) {
++ m_textureData.reset();
++ return false;
++ }
++
++ if (m_properties.target != QAbstractTexture::TargetAutomatic &&
++ target != QAbstractTexture::TargetAutomatic &&
++ m_properties.target != target) {
++ qWarning() << Q_FUNC_INFO << "Generator and Properties not requesting the same texture target";
++ m_textureData.reset();
++ return false;
++ }
++
++ // We take target type from generator if it wasn't explicitly set by the user
++ if (m_properties.target == QAbstractTexture::TargetAutomatic)
++ m_properties.target = target;
++ m_properties.width = m_textureData->width();
++ m_properties.height = m_textureData->height();
++ m_properties.depth = m_textureData->depth();
++ m_properties.layers = m_textureData->layers();
++ m_properties.format = m_textureData->format();
++
++ const QList<QTextureImageDataPtr> imageData = m_textureData->imageData();
++
++ if (imageData.size() > 0) {
++ // Set the mips level based on the first image if autoMipMapGeneration is disabled
++ if (!m_properties.generateMipMaps)
++ m_properties.mipLevels = imageData.first()->mipLevels();
++ }
++ }
++ return !m_textureData.isNull();
++ }
++
++ void GLTexture::loadTextureDataFromImages()
++ {
++ int maxMipLevel = 0;
++ for (const Image &img : std::as_const(m_images)) {
++ const QTextureImageDataPtr imgData = img.generator->operator()();
++ // imgData may be null in the following cases:
++ // - Texture is created with TextureImages which have yet to be
++ // loaded (skybox where you don't yet know the path, source set by
++ // a property binding, queued connection ...)
++ // - TextureImage whose generator failed to return a valid data
++ // (invalid url, error opening file...)
++ if (imgData.isNull())
++ continue;
++
++ m_imageData.push_back(imgData);
++ maxMipLevel = qMax(maxMipLevel, img.mipLevel);
++
++ // If the texture doesn't have a texture generator, we will
++ // derive some properties from the first TextureImage (layer=0, miplvl=0, face=0)
++ if (!m_textureData && img.layer == 0 && img.mipLevel == 0 && img.face == QAbstractTexture::CubeMapPositiveX) {
++ if (imgData->width() != -1 && imgData->height() != -1 && imgData->depth() != -1) {
++ m_properties.width = imgData->width();
++ m_properties.height = imgData->height();
++ m_properties.depth = imgData->depth();
++ }
++ // Set the format of the texture if the texture format is set to Automatic
++ if (m_properties.format == QAbstractTexture::Automatic) {
++ m_properties.format = static_cast<QAbstractTexture::TextureFormat>(imgData->format());
++ }
++ setDirtyFlag(Properties, true);
++ }
++ }
++
++ // make sure the number of mip levels is set when there is no texture data generator
++ if (!m_dataFunctor) {
++ m_properties.mipLevels = maxMipLevel + 1;
++ setDirtyFlag(Properties, true);
++ }
++ }
++
++ // Called from RenderThread
++ GLTexture::TextureUpdateInfo GLTexture::createOrUpdateGLTexture()
++ {
++ TextureUpdateInfo textureInfo;
++ m_wasTextureRecreated = false;
++
++ const bool hasSharedTextureId = m_sharedTextureId > 0;
++ // Only load texture data if we are not using a sharedTextureId
++ // Check if dataFunctor or images have changed
++ if (!hasSharedTextureId) {
++ // If dataFunctor exists and we have no data and it hasn´t run yet
++ if (m_dataFunctor && !m_textureData && m_dataFunctor.get() != m_pendingDataFunctor ) {
++ const bool successfullyLoadedTextureData = loadTextureDataFromGenerator();
++ // If successful, m_textureData has content
++ if (successfullyLoadedTextureData) {
++ setDirtyFlag(Properties, true);
++ setDirtyFlag(TextureData, true);
++ } else {
++ if (m_pendingDataFunctor != m_dataFunctor.get()) {
++ qWarning() << "[Qt3DRender::GLTexture] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame";
++ m_pendingDataFunctor = m_dataFunctor.get();
++ }
++ textureInfo.properties.status = QAbstractTexture::Loading;
++ return textureInfo;
++ }
++ }
++
++ // If images have changed, clear previous images data
++ // and regenerate m_imageData for the images
++ if (testDirtyFlag(TextureImageData)) {
++ m_imageData.clear();
++ loadTextureDataFromImages();
++ // Mark for upload if we actually have something to upload
++ if (!m_imageData.empty()) {
++ setDirtyFlag(TextureData, true);
++ }
++ // Reset image flag
++ setDirtyFlag(TextureImageData, false);
++ }
++
++ // Don't try to create the texture if the target or format was still not set
++ // Format should either be set by user or if Automatic
++ // by either the dataGenerator of the texture or the first Image
++ // Target should explicitly be set by the user or the dataGenerator
++ if (m_properties.target == QAbstractTexture::TargetAutomatic ||
++ m_properties.format == QAbstractTexture::Automatic ||
++ m_properties.format == QAbstractTexture::NoFormat) {
++ textureInfo.properties.status = QAbstractTexture::Error;
++ return textureInfo;
++ }
++ }
++
++ // If the properties changed or texture has become a shared texture from a
++ // 3rd party engine, we need to destroy and maybe re-allocate the texture
++ if (testDirtyFlag(Properties) || testDirtyFlag(SharedTextureId)) {
++ delete m_gl;
++ m_gl = nullptr;
++ textureInfo.wasUpdated = true;
++ // If we are destroyed because of some property change but still have (some) of
++ // our content data make sure we are marked for upload
++ // TO DO: We should actually check if the textureData is still correct
++ // in regard to the size, target and format of the texture though.
++ if (!testDirtyFlag(SharedTextureId) &&
++ (m_textureData || !m_imageData.empty() || !m_pendingTextureDataUpdates.empty()))
++ setDirtyFlag(TextureData, true);
++ }
++
++ m_properties.status = QAbstractTexture::Ready;
++
++ if (testDirtyFlag(SharedTextureId) || hasSharedTextureId) {
++ // Update m_properties by doing introspection on the texture
++ if (hasSharedTextureId)
++ introspectPropertiesFromSharedTextureId();
++ setDirtyFlag(SharedTextureId, false);
++ } else {
++ // We only build a QOpenGLTexture if we have no shared textureId set
++ if (!m_gl) {
++ m_gl = buildGLTexture();
++ if (!m_gl) {
++ qWarning() << "[Qt3DRender::GLTexture] failed to create texture";
++ textureInfo.properties.status = QAbstractTexture::Error;
++ return textureInfo;
++ }
++
++ m_gl->allocateStorage();
++ if (!m_gl->isStorageAllocated()) {
++ qWarning() << "[Qt3DRender::GLTexture] failed to allocate texture";
++ textureInfo.properties.status = QAbstractTexture::Error;
++ return textureInfo;
++ }
++ m_wasTextureRecreated = true;
++ }
++
++ textureInfo.texture = m_gl;
++
++ // need to (re-)upload texture data?
++ const bool needsUpload = testDirtyFlag(TextureData);
++ if (needsUpload) {
++ uploadGLTextureData();
++ setDirtyFlag(TextureData, false);
++ }
++
++ // need to set texture parameters?
++ if (testDirtyFlag(Properties) || testDirtyFlag(Parameters)) {
++ updateGLTextureParameters();
++ setDirtyFlag(Properties, false);
++ setDirtyFlag(Parameters, false);
++ }
++ }
++
++ textureInfo.properties = m_properties;
++
++ return textureInfo;
++ }
++
++ RenderBuffer *GLTexture::getOrCreateRenderBuffer()
++ {
++ if (m_dataFunctor && !m_textureData) {
++ m_textureData = m_dataFunctor->operator()();
++ if (m_textureData) {
++ if (m_properties.target != QAbstractTexture::TargetAutomatic)
++ qWarning() << "[Qt3DRender::GLTexture] [renderbuffer] When a texture provides a generator, it's target is expected to be TargetAutomatic";
++
++ m_properties.width = m_textureData->width();
++ m_properties.height = m_textureData->height();
++ m_properties.format = m_textureData->format();
++
++ setDirtyFlag(Properties);
++ } else {
++ if (m_pendingDataFunctor != m_dataFunctor.get()) {
++ qWarning() << "[Qt3DRender::GLTexture] [renderbuffer] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame";
++ m_pendingDataFunctor = m_dataFunctor.get();
++ }
++ return nullptr;
++ }
++ }
++
++ if (testDirtyFlag(Properties)) {
++ delete m_renderBuffer;
++ m_renderBuffer = nullptr;
++ }
++
++ if (!m_renderBuffer)
++ m_renderBuffer = new RenderBuffer(m_properties.width, m_properties.height, m_properties.format);
++
++ setDirtyFlag(Properties, false);
++ setDirtyFlag(Parameters, false);
++
++ return m_renderBuffer;
++ }
++
++ // This must be called from the RenderThread
++ // So GLTexture release from the manager can only be done from that thread
++ void GLTexture::cleanup()
++ {
++ destroy();
++ }
++
++ void GLTexture::setParameters(const TextureParameters &params)
++ {
++ if (m_parameters != params) {
++ m_parameters = params;
++ setDirtyFlag(Parameters);
++ }
++ }
++
++ void GLTexture::setProperties(const TextureProperties &props)
++ {
++ if (m_properties != props) {
++ m_properties = props;
++ setDirtyFlag(Properties);
++ }
++ }
++
++ void GLTexture::setImages(const std::vector<Image> &images)
++ {
++ // check if something has changed at all
++ const bool same = (images == m_images);
++
++ if (!same) {
++ m_images = images;
++ requestImageUpload();
++ }
++ }
++
++ void GLTexture::setGenerator(const QTextureGeneratorPtr &generator)
++ {
++ m_textureData.reset();
++ m_dataFunctor = generator;
++ m_pendingDataFunctor = nullptr;
++ requestUpload();
++ }
++
++ void GLTexture::setSharedTextureId(int textureId)
++ {
++ if (m_sharedTextureId != textureId) {
++ m_sharedTextureId = textureId;
++ setDirtyFlag(SharedTextureId);
++ }
++ }
++
++ void GLTexture::addTextureDataUpdates(const std::vector<QTextureDataUpdate> &updates)
++ {
++ Qt3DCore::append(m_pendingTextureDataUpdates, updates);
++ requestUpload();
++ }
++
++ // Return nullptr if
++ // - context cannot be obtained
++ // - texture hasn't yet been loaded
++ QOpenGLTexture *GLTexture::buildGLTexture()
++ {
++ QOpenGLContext *ctx = QOpenGLContext::currentContext();
++ if (!ctx) {
++ qWarning() << Q_FUNC_INFO << "requires an OpenGL context";
++ return nullptr;
++ }
++
++ const QAbstractTexture::Target actualTarget = m_properties.target;
++ if (actualTarget == QAbstractTexture::TargetAutomatic) {
++ // If the target is automatic at this point, it means that the texture
++ // hasn't been loaded yet (case of remote urls) and that loading failed
++ // and that target format couldn't be deduced
++ return nullptr;
++ }
++
++ QOpenGLTexture* glTex = new QOpenGLTexture(static_cast<QOpenGLTexture::Target>(actualTarget));
++
++ // m_format may not be ES2 compatible. Now it's time to convert it, if necessary.
++ QAbstractTexture::TextureFormat format = m_properties.format;
++ if (ctx->isOpenGLES() && ctx->format().majorVersion() < 3) {
++ switch (m_properties.format) {
++ case QAbstractTexture::RGBA8_UNorm:
++ case QAbstractTexture::RGBAFormat:
++ format = QAbstractTexture::RGBAFormat;
++ break;
++ case QAbstractTexture::RGB8_UNorm:
++ case QAbstractTexture::RGBFormat:
++ format = QAbstractTexture::RGBFormat;
++ break;
++ case QAbstractTexture::DepthFormat:
++ format = QAbstractTexture::DepthFormat;
++ break;
++ default:
++ auto warning = qWarning();
++ warning << "Could not find a matching OpenGL ES 2.0 texture format:";
++ QtDebugUtils::formatQEnum(warning, m_properties.format);
++ break;
++ }
++ }
++
++ // Map ETC1 to ETC2 when supported. This allows using features like
++ // immutable storage as ETC2 is standard in GLES 3.0, while the ETC1 extension
++ // is written against GLES 1.0.
++ if (m_properties.format == QAbstractTexture::RGB8_ETC1) {
++ if ((ctx->isOpenGLES() && ctx->format().majorVersion() >= 3)
++ || ctx->hasExtension(QByteArrayLiteral("GL_OES_compressed_ETC2_RGB8_texture"))
++ || ctx->hasExtension(QByteArrayLiteral("GL_ARB_ES3_compatibility")))
++ format = m_properties.format = QAbstractTexture::RGB8_ETC2;
++ }
++
++ glTex->setFormat(m_properties.format == QAbstractTexture::Automatic ?
++ QOpenGLTexture::NoFormat :
++ static_cast<QOpenGLTexture::TextureFormat>(format));
++ glTex->setSize(m_properties.width, m_properties.height, m_properties.depth);
++ // Set layers count if texture array
++ if (actualTarget == QAbstractTexture::Target1DArray ||
++ actualTarget == QAbstractTexture::Target2DArray ||
++ actualTarget == QAbstractTexture::Target2DMultisampleArray ||
++ actualTarget == QAbstractTexture::TargetCubeMapArray) {
++ glTex->setLayers(m_properties.layers);
++ }
++
++ if (actualTarget == QAbstractTexture::Target2DMultisample ||
++ actualTarget == QAbstractTexture::Target2DMultisampleArray) {
++ // Set samples count if multisampled texture
++ // (multisampled textures don't have mipmaps)
++ glTex->setSamples(m_properties.samples);
++ } else if (m_properties.generateMipMaps) {
++ glTex->setMipLevels(glTex->maximumMipLevels());
++ } else {
++ glTex->setAutoMipMapGenerationEnabled(false);
++ if (glTex->hasFeature(QOpenGLTexture::TextureMipMapLevel)) {
++ glTex->setMipBaseLevel(0);
++ glTex->setMipMaxLevel(m_properties.mipLevels - 1);
++ }
++ glTex->setMipLevels(m_properties.mipLevels);
++ }
++
++ if (!glTex->create()) {
++ qWarning() << Q_FUNC_INFO << "creating QOpenGLTexture failed";
++ return nullptr;
++ }
++
++ return glTex;
++ }
++
++ void GLTexture::uploadGLTextureData()
++ {
++ // Upload all QTexImageData set by the QTextureGenerator
++ if (m_textureData) {
++ const QList<QTextureImageDataPtr> imgData = m_textureData->imageData();
++
++ for (const QTextureImageDataPtr &data : imgData) {
++ const int mipLevels = m_properties.generateMipMaps ? 1 : data->mipLevels();
++
++ for (int layer = 0; layer < data->layers(); layer++) {
++ for (int face = 0; face < data->faces(); face++) {
++ for (int level = 0; level < mipLevels; level++) {
++ // ensure we don't accidentally cause a detach / copy of the raw bytes
++ const QByteArray bytes(data->data(layer, face, level));
++ uploadGLData(m_gl, level, layer,
++ static_cast<QOpenGLTexture::CubeMapFace>(QOpenGLTexture::CubeMapPositiveX + face),
++ bytes, data);
++ }
++ }
++ }
++ }
++ }
++
++ // Upload all QTexImageData references by the TextureImages
++ for (size_t i = 0; i < std::min(m_images.size(), m_imageData.size()); i++) {
++ const QTextureImageDataPtr &imgData = m_imageData.at(i);
++ // Here the bytes in the QTextureImageData contain data for a single
++ // layer, face or mip level, unlike the QTextureGenerator case where
++ // they are in a single blob. Hence QTextureImageData::data() is not suitable.
++ const QByteArray bytes(QTextureImageDataPrivate::get(imgData.get())->m_data);
++ uploadGLData(m_gl, m_images[i].mipLevel, m_images[i].layer,
++ static_cast<QOpenGLTexture::CubeMapFace>(m_images[i].face),
++ bytes, imgData);
++ }
++ // Free up image data once content has been uploaded
++ // Note: if data functor stores the data, this won't really free anything though
++ m_imageData.clear();
++
++ // Update data from TextureUpdates
++ const std::vector<QTextureDataUpdate> textureDataUpdates = Qt3DCore::moveAndClear(m_pendingTextureDataUpdates);
++ for (const QTextureDataUpdate &update : textureDataUpdates) {
++ const QTextureImageDataPtr imgData = update.data();
++
++ if (!imgData) {
++ qWarning() << Q_FUNC_INFO << "QTextureDataUpdate no QTextureImageData set";
++ continue;
++ }
++
++ const int xOffset = update.x();
++ const int yOffset = update.y();
++ const int zOffset = update.z();
++ const int xExtent = xOffset + imgData->width();
++ const int yExtent = yOffset + imgData->height();
++ const int zExtent = zOffset + imgData->depth();
++
++ // Check update is compatible with our texture
++ if (xOffset >= m_gl->width() ||
++ yOffset >= m_gl->height() ||
++ zOffset >= m_gl->depth() ||
++ xExtent > m_gl->width() ||
++ yExtent > m_gl->height() ||
++ zExtent > m_gl->depth() ||
++ update.mipLevel() >= m_gl->mipLevels() ||
++ update.layer() >= m_gl->layers()) {
++ qWarning() << Q_FUNC_INFO << "QTextureDataUpdate incompatible with texture";
++ continue;
++ }
++
++ const QByteArray bytes = (QTextureImageDataPrivate::get(imgData.get())->m_data);
++ // Here the bytes in the QTextureImageData contain data for a single
++ // layer, face or mip level, unlike the QTextureGenerator case where
++ // they are in a single blob. Hence QTextureImageData::data() is not suitable.
++
++ // Check if this is a full sized update
++ if (xOffset == 0 &&
++ yOffset == 0 &&
++ zOffset == 0 &&
++ xExtent == m_gl->width() &&
++ yExtent == m_gl->height() &&
++ zExtent == m_gl->depth()) {
++ uploadGLData(m_gl, update.mipLevel(), update.layer(),
++ static_cast<QOpenGLTexture::CubeMapFace>(update.face()),
++ bytes, imgData);
++ } else {
++ if (imgData->isCompressed()) {
++ qWarning() << Q_FUNC_INFO << "Uploading non full sized Compressed Data not supported yet";
++ } else {
++
++ uploadGLData(m_gl,
++ update.mipLevel(), update.layer(),
++ static_cast<QOpenGLTexture::CubeMapFace>(update.face()),
++ xOffset, yOffset, zOffset,
++ bytes, imgData);
++ }
++ }
++ }
++ }
++
++ void GLTexture::updateGLTextureParameters()
++ {
++ const QAbstractTexture::Target actualTarget = m_properties.target;
++ const bool isMultisampledTexture = (actualTarget == QAbstractTexture::Target2DMultisample ||
++ actualTarget == QAbstractTexture::Target2DMultisampleArray);
++ // Multisampled textures can only be accessed by texelFetch in shaders
++ // and don't support wrap modes and mig/mag filtes
++ if (isMultisampledTexture)
++ return;
++
++ m_gl->setWrapMode(QOpenGLTexture::DirectionS, static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeX));
++ if (actualTarget != QAbstractTexture::Target1D &&
++ actualTarget != QAbstractTexture::Target1DArray &&
++ actualTarget != QAbstractTexture::TargetBuffer)
++ m_gl->setWrapMode(QOpenGLTexture::DirectionT, static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeY));
++ if (actualTarget == QAbstractTexture::Target3D)
++ m_gl->setWrapMode(QOpenGLTexture::DirectionR, static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeZ));
++ m_gl->setMinMagFilters(static_cast<QOpenGLTexture::Filter>(m_parameters.minificationFilter),
++ static_cast<QOpenGLTexture::Filter>(m_parameters.magnificationFilter));
++ if (m_gl->hasFeature(QOpenGLTexture::AnisotropicFiltering))
++ m_gl->setMaximumAnisotropy(m_parameters.maximumAnisotropy);
++ if (m_gl->hasFeature(QOpenGLTexture::TextureComparisonOperators)) {
++ m_gl->setComparisonFunction(static_cast<QOpenGLTexture::ComparisonFunction>(m_parameters.comparisonFunction));
++ m_gl->setComparisonMode(static_cast<QOpenGLTexture::ComparisonMode>(m_parameters.comparisonMode));
++ }
++ }
++
++ void GLTexture::introspectPropertiesFromSharedTextureId()
++ {
++ // We know that the context is active when this function is called
++ QOpenGLContext *ctx = QOpenGLContext::currentContext();
++ if (!ctx) {
++ qWarning() << Q_FUNC_INFO << "requires an OpenGL context";
++ return;
++ }
++ QOpenGLFunctions *gl = ctx->functions();
++
++ // If the user has set the target format himself, we won't try to deduce it
++ if (m_properties.target != QAbstractTexture::TargetAutomatic)
++ return;
++
++ const QAbstractTexture::Target targets[] = {
++ QAbstractTexture::Target2D,
++ QAbstractTexture::TargetCubeMap,
++ #if !QT_CONFIG(opengles2)
++ QAbstractTexture::Target1D,
++ QAbstractTexture::Target1DArray,
++ QAbstractTexture::Target3D,
++ QAbstractTexture::Target2DArray,
++ QAbstractTexture::TargetCubeMapArray,
++ QAbstractTexture::Target2DMultisample,
++ QAbstractTexture::Target2DMultisampleArray,
++ QAbstractTexture::TargetRectangle,
++ QAbstractTexture::TargetBuffer,
++ #endif
++ };
++
++ #if !QT_CONFIG(opengles2)
++ // Try to find texture target with GL 4.5 functions
++ const QPair<int, int> ctxGLVersion = ctx->format().version();
++ if (ctxGLVersion.first > 4 || (ctxGLVersion.first == 4 && ctxGLVersion.second >= 5)) {
++ // Only for GL 4.5+
++ #ifdef GL_TEXTURE_TARGET
++ QOpenGLFunctions_4_5_Core *gl5 = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_4_5_Core>();
++ if (gl5 != nullptr)
++ gl5->glGetTextureParameteriv(m_sharedTextureId, GL_TEXTURE_TARGET, reinterpret_cast<int *>(&m_properties.target));
++ #endif
++ }
++ #endif
++
++ // If GL 4.5 function unavailable or not working, try a slower way
++ if (m_properties.target == QAbstractTexture::TargetAutomatic) {
++ // // OpenGL offers no proper way of querying for the target of a texture given its id
++ gl->glActiveTexture(GL_TEXTURE0);
++
++ const GLenum targetBindings[] = {
++ GL_TEXTURE_BINDING_2D,
++ GL_TEXTURE_BINDING_CUBE_MAP,
++ #if !QT_CONFIG(opengles2)
++ GL_TEXTURE_BINDING_1D,
++ GL_TEXTURE_BINDING_1D_ARRAY,
++ GL_TEXTURE_BINDING_3D,
++ GL_TEXTURE_BINDING_2D_ARRAY,
++ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,
++ GL_TEXTURE_BINDING_2D_MULTISAMPLE,
++ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,
++ GL_TEXTURE_BINDING_RECTANGLE,
++ GL_TEXTURE_BINDING_BUFFER
++ #endif
++ };
++
++ Q_STATIC_ASSERT(sizeof(targetBindings) / sizeof(targetBindings[0]) == sizeof(targets) / sizeof(targets[0]));
++
++ for (uint i = 0; i < sizeof(targetBindings) / sizeof(targetBindings[0]); ++i) {
++ const int target = targets[i];
++ gl->glBindTexture(target, m_sharedTextureId);
++ int boundId = 0;
++ gl->glGetIntegerv(targetBindings[i], &boundId);
++ gl->glBindTexture(target, 0);
++ if (boundId == m_sharedTextureId) {
++ m_properties.target = static_cast<QAbstractTexture::Target>(target);
++ break;
++ }
++ }
++ }
++
++ // Return early if we weren't able to find texture target
++ if (std::find(std::begin(targets), std::end(targets), m_properties.target) == std::end(targets)) {
++ qWarning() << "Unable to determine texture target for shared GL texture";
++ return;
++ }
++
++ // Bind texture once we know its target
++ gl->glBindTexture(m_properties.target, m_sharedTextureId);
++
++ // TO DO: Improve by using glGetTextureParameters when available which
++ // support direct state access
++ #ifndef GL_TEXTURE_MAX_LEVEL
++ #define GL_TEXTURE_MAX_LEVEL 0x813D
++ #endif
++
++ #ifndef GL_TEXTURE_WRAP_R
++ #define GL_TEXTURE_WRAP_R 0x8072
++ #endif
++
++ gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MAX_LEVEL, reinterpret_cast<int *>(&m_properties.mipLevels));
++ gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MIN_FILTER, reinterpret_cast<int *>(&m_parameters.minificationFilter));
++ gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MAG_FILTER, reinterpret_cast<int *>(&m_parameters.magnificationFilter));
++ gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_WRAP_R, reinterpret_cast<int *>(&m_parameters.wrapModeX));
++ gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_WRAP_S, reinterpret_cast<int *>(&m_parameters.wrapModeY));
++ gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_WRAP_T, reinterpret_cast<int *>(&m_parameters.wrapModeZ));
++
++ #if !QT_CONFIG(opengles2)
++ // Try to retrieve dimensions (not available on ES 2.0)
++ if (!ctx->isOpenGLES()) {
++ QOpenGLFunctions_3_1 *gl3 = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_3_1>();
++ if (!gl3) {
++ qWarning() << "Failed to retrieve shared texture dimensions";
++ return;
++ }
++
++ gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_WIDTH, reinterpret_cast<int *>(&m_properties.width));
++ gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_HEIGHT, reinterpret_cast<int *>(&m_properties.height));
++ gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_DEPTH, reinterpret_cast<int *>(&m_properties.depth));
++ gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_INTERNAL_FORMAT, reinterpret_cast<int *>(&m_properties.format));
++ }
++ #endif
++
++ gl->glBindTexture(m_properties.target, 0);
++ }
++
++ } // namespace OpenGL
++ } // namespace Render
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE