Revision control
++ // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "rendercommand_p.h"
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++ namespace Render {
++ namespace OpenGL {
++
++ RenderCommand::RenderCommand()
++ : m_glShader(nullptr)
++ , m_stateSet(nullptr)
++ , m_depth(0.0f)
++ , m_changeCost(0)
++ , m_type(RenderCommand::Draw)
++ , m_primitiveCount(0)
++ , m_primitiveType(QGeometryRenderer::Triangles)
++ , m_restartIndexValue(-1)
++ , m_firstInstance(0)
++ , m_firstVertex(0)
++ , m_verticesPerPatch(0)
++ , m_instanceCount(0)
++ , m_indexOffset(0)
++ , m_indexAttributeByteOffset(0)
++ , m_indexAttributeDataType(GL_UNSIGNED_SHORT)
++ , m_indirectAttributeByteOffset(0)
++ , m_drawIndexed(false)
++ , m_drawIndirect(false)
++ , m_primitiveRestartEnabled(false)
++ , m_isValid(false)
++ {
++ m_workGroups[0] = 0;
++ m_workGroups[1] = 0;
++ m_workGroups[2] = 0;
++ }
++
++ bool operator==(const RenderCommand &a, const RenderCommand &b) noexcept
++ {
++ return (a.m_vao == b.m_vao && a.m_glShader == b.m_glShader && a.m_material == b.m_material &&
++ a.m_stateSet == b.m_stateSet && a.m_geometry == b.m_geometry && a.m_geometryRenderer == b.m_geometryRenderer &&
++ a.m_indirectDrawBuffer == b.m_indirectDrawBuffer && a.m_activeAttributes == b.m_activeAttributes &&
++ a.m_depth == b.m_depth && a.m_changeCost == b.m_changeCost && a.m_shaderId == b.m_shaderId &&
++ a.m_workGroups[0] == b.m_workGroups[0] && a.m_workGroups[1] == b.m_workGroups[1] && a.m_workGroups[2] == b.m_workGroups[2] &&
++ a.m_primitiveCount == b.m_primitiveCount && a.m_primitiveType == b.m_primitiveType && a.m_restartIndexValue == b.m_restartIndexValue &&
++ a.m_firstInstance == b.m_firstInstance && a.m_firstVertex == b.m_firstVertex && a.m_verticesPerPatch == b.m_verticesPerPatch &&
++ a.m_instanceCount == b.m_instanceCount && a.m_indexOffset == b.m_indexOffset && a.m_indexAttributeByteOffset == b.m_indexAttributeByteOffset &&
++ a.m_drawIndexed == b.m_drawIndexed && a.m_drawIndirect == b.m_drawIndirect && a.m_primitiveRestartEnabled == b.m_primitiveRestartEnabled &&
++ a.m_isValid == b.m_isValid && a.m_computeCommand == b.m_computeCommand);
++ }
++
++ } // namespace OpenGL
++ } // namespace Render
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE