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++ // Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++ #ifndef QT3DLOGIC_LOGIC_EXECUTOR_P_H
++ #define QT3DLOGIC_LOGIC_EXECUTOR_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists for the convenience
++ // of other Qt classes. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtCore/qobject.h>
++ #include <QtCore/qcoreevent.h>
++ #include <Qt3DCore/qnodeid.h>
++ #include <private/qglobal_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DCore {
++ class QScene;
++ }
++
++ namespace Qt3DLogic {
++ namespace Logic {
++
++ class Executor : public QObject
++ {
++ Q_OBJECT
++ public:
++ explicit Executor(QObject *parent = 0);
++
++ void setScene(Qt3DCore::QScene *scene) { m_scene = scene; }
++
++ public Q_SLOTS:
++ void processLogicFrameUpdates(const QList<Qt3DCore::QNodeId> &nodeIds, float dt);
++
++ private:
++ Qt3DCore::QScene *m_scene;
++ };
++
++ } // namespace Logic
++ } // namespace Qt3DLogic
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DLOGIC_LOGIC_EXECUTOR_P_H