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++ // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "qmousehandler.h"
++ #include "qmousehandler_p.h"
++
++ #include <Qt3DInput/qmousedevice.h>
++ #include <Qt3DInput/qmouseevent.h>
++ #include <QtCore/QTimer>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DInput {
++
++ using namespace Qt3DCore;
++ using namespace std::chrono_literals;
++
++ /*! \internal */
++ QMouseHandlerPrivate::QMouseHandlerPrivate()
++ : QComponentPrivate()
++ , m_mouseDevice(nullptr)
++ , m_containsMouse(false)
++ {
++ m_shareable = false;
++ }
++
++ QMouseHandlerPrivate::~QMouseHandlerPrivate()
++ {
++ }
++
++ void QMouseHandlerPrivate::init()
++ {
++ Q_Q(QMouseHandler);
++
++ m_pressAndHoldTimer = new QTimer(q);
++ m_pressAndHoldTimer->setSingleShot(true);
++ m_pressAndHoldTimer->setInterval(800ms);
++ QObject::connect(m_pressAndHoldTimer, &QTimer::timeout, q, [this, q] {
++ emit q->pressAndHold(m_lastPressedEvent.data());
++ });
++ }
++
++ void QMouseHandlerPrivate::mouseEvent(const QMouseEventPtr &event)
++ {
++ Q_Q(QMouseHandler);
++ switch (event->type()) {
++ case QEvent::MouseButtonPress:
++ m_lastPressedEvent = event;
++ m_pressAndHoldTimer->start();
++ emit q->pressed(event.data());
++ break;
++ case QEvent::MouseButtonRelease:
++ m_pressAndHoldTimer->stop();
++ emit q->released(event.data());
++ emit q->clicked(event.data());
++ break;
++ #if QT_CONFIG(gestures)
++ case QEvent::Gesture:
++ emit q->clicked(event.data());
++ break;
++ #endif
++ case QEvent::MouseButtonDblClick:
++ emit q->doubleClicked(event.data());
++ break;
++ case QEvent::MouseMove:
++ m_pressAndHoldTimer->stop();
++ emit q->positionChanged(event.data());
++ break;
++ default:
++ break;
++ }
++ }
++
++ /*!
++ * \qmltype MouseHandler
++ * \nativetype Qt3DInput::QMouseHandler
++ * \inqmlmodule Qt3D.Input
++ * \since 5.5
++ * \brief Provides mouse event notification.
++ *
++ * \TODO
++ * \sa MouseDevice, MouseEvent
++ */
++
++ /*!
++ * \class Qt3DInput::QMouseHandler
++ * \inheaderfile Qt3DInput/QMouseHandler
++ * \inmodule Qt3DInput
++ *
++ * \brief Provides a means of being notified about mouse events when attached to
++ * a QMouseDevice instance.
++ *
++ * \since 5.5
++ *
++ * \note QMouseHandler components shouldn't be shared, not respecting that
++ * condition will most likely result in undefined behaviors.
++ *
++ * \sa QMouseDevice, QMouseEvent
++ */
++
++ /*!
++ \qmlproperty MouseDevice Qt3D.Input::MouseHandler::sourceDevice
++
++ Holds the current mouse source device of the MouseHandler instance.
++ */
++
++ /*!
++ \qmlproperty bool Qt3D.Input::MouseHandler::containsMouse
++ \readonly
++
++ Holds \c true if the QMouseHandler currently contains the mouse.
++ */
++
++ /*!
++ \qmlsignal Qt3D.Input::MouseHandler::clicked(MouseEvent mouse)
++
++ This signal is emitted when a mouse button is clicked with the event details
++ being contained within \a mouse
++ */
++
++ /*!
++ \qmlsignal Qt3D.Input::MouseHandler::doubleClicked(MouseEvent mouse)
++
++ This signal is emitted when a mouse button is double clicked with the event
++ details being contained within \a mouse
++ */
++
++ /*!
++ \qmlsignal Qt3D.Input::MouseHandler::entered()
++ */
++
++ /*!
++ \qmlsignal Qt3D.Input::MouseHandler::exited()
++ */
++
++ /*!
++ \qmlsignal Qt3D.Input::MouseHandler::pressed(MouseEvent mouse)
++
++ This signal is emitted when a mouse button is pressed with the event details
++ being contained within \a mouse
++ */
++
++ /*!
++ \qmlsignal Qt3D.Input::MouseHandler::released(MouseEvent mouse)
++
++ This signal is emitted when a mouse button is released with the event
++ details being contained within \a mouse
++ */
++
++ /*!
++ \qmlsignal Qt3D.Input::MouseHandler::pressAndHold(MouseEvent mouse)
++
++ This signal is emitted when a mouse button is pressed and held down with the
++ event details being contained within \a mouse
++ */
++
++ /*!
++ \qmlsignal Qt3D.Input::MouseHandler::positionChanged(MouseEvent mouse)
++
++ This signal is emitted when the mouse position changes with the event
++ details being contained within \a mouse
++ */
++
++ /*!
++ \qmlsignal Qt3D.Input::MouseHandler::wheel(MouseEvent mouse)
++
++ This signal is emitted when the mouse wheel is used with the event details
++ being contained within \a mouse.
++ */
++
++ /*!
++ \fn Qt3DInput::QMouseHandler::clicked(Qt3DInput::QMouseEvent *mouse)
++
++ This signal is emitted when a mouse button is clicked with the event details
++ being contained within \a mouse.
++ */
++
++ /*!
++ \fn Qt3DInput::QMouseHandler::doubleClicked(Qt3DInput::QMouseEvent *mouse)
++
++ This signal is emitted when a mouse button is double clicked with the event
++ details being contained within \a mouse.
++ */
++
++ /*!
++ \fn Qt3DInput::QMouseHandler::entered()
++ */
++
++ /*!
++ \fn Qt3DInput::QMouseHandler::exited()
++ */
++
++ /*!
++ \fn Qt3DInput::QMouseHandler::pressed(Qt3DInput::QMouseEvent *mouse)
++
++ This signal is emitted when a mouse button is pressed with the event details
++ being contained within \a mouse
++ */
++
++ /*!
++ \fn Qt3DInput::QMouseHandler::released(Qt3DInput::QMouseEvent *mouse)
++
++ This signal is emitted when a mouse button is released with the event
++ details being contained within \a mouse
++ */
++
++ /*!
++ \fn Qt3DInput::QMouseHandler::pressAndHold(Qt3DInput::QMouseEvent *mouse)
++
++ This signal is emitted when a mouse button is pressed and held down with the
++ event details being contained within \a mouse
++ */
++
++ /*!
++ \fn Qt3DInput::QMouseHandler::positionChanged(Qt3DInput::QMouseEvent *mouse)
++
++ This signal is emitted when the mouse position changes with the event
++ details being contained within \a mouse
++ */
++
++ /*!
++ \fn Qt3DInput::QMouseHandler::wheel(Qt3DInput::QWheelEvent *wheel)
++
++ This signal is emitted when the mouse wheel is used with the event details
++ being contained within \a wheel
++ */
++
++ /*!
++ * Constructs a new QMouseHandler instance with parent \a parent.
++ */
++ QMouseHandler::QMouseHandler(QNode *parent)
++ : QComponent(*new QMouseHandlerPrivate, parent)
++ {
++ Q_D(QMouseHandler);
++ d->init();
++ }
++
++ QMouseHandler::~QMouseHandler()
++ {
++ }
++
++ /*!
++ * Sets the mouse device of the QMouseHandler instance to \a mouseDevice.
++ */
++ void QMouseHandler::setSourceDevice(QMouseDevice *mouseDevice)
++ {
++ Q_D(QMouseHandler);
++ if (d->m_mouseDevice != mouseDevice) {
++
++ if (d->m_mouseDevice)
++ d->unregisterDestructionHelper(d->m_mouseDevice);
++
++ // We need to add it as a child of the current node if it has been declared inline
++ // Or not previously added as a child of the current node so that
++ // 1) The backend gets notified about it's creation
++ // 2) When the current node is destroyed, it gets destroyed as well
++ if (mouseDevice && !mouseDevice->parent())
++ mouseDevice->setParent(this);
++ d->m_mouseDevice = mouseDevice;
++
++ // Ensures proper bookkeeping
++ if (d->m_mouseDevice)
++ d->registerDestructionHelper(d->m_mouseDevice, &QMouseHandler::setSourceDevice, d->m_mouseDevice);
++
++ emit sourceDeviceChanged(mouseDevice);
++ }
++ }
++
++
++ /*!
++ * \property Qt3DInput::QMouseHandler::sourceDevice
++ *
++ * Holds the current mouse source device of the QMouseHandler instance.
++ */
++ QMouseDevice *QMouseHandler::sourceDevice() const
++ {
++ Q_D(const QMouseHandler);
++ return d->m_mouseDevice;
++ }
++
++ /*!
++ * \property Qt3DInput::QMouseHandler::containsMouse
++ *
++ * Holds \c true if the QMouseHandler currently contains the mouse.
++ *
++ * \note In this context, contains mean that the ray originating from the
++ * mouse is intersecting with the Qt3DCore::QEntity that aggregates the current
++ * QMouseHandler instance component.
++ */
++ bool QMouseHandler::containsMouse() const
++ {
++ Q_D(const QMouseHandler);
++ return d->m_containsMouse;
++ }
++
++ /*! \internal */
++ void QMouseHandler::setContainsMouse(bool contains)
++ {
++ Q_D(QMouseHandler);
++ if (contains != d->m_containsMouse) {
++ d->m_containsMouse = contains;
++ emit containsMouseChanged(contains);
++ }
++ }
++
++ } // namespace Qt3DInput
++
++ QT_END_NAMESPACE
++
++ #include "moc_qmousehandler.cpp"