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++ // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++ #include "qinputchord.h"
++ #include "qinputchord_p.h"
++
++ #include <Qt3DInput/qabstractphysicaldevice.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DInput {
++
++ /*!
++ \class Qt3DInput::QInputChord
++ \inmodule Qt3DInput
++ \inherits QAbstractActionInput
++ \brief QInputChord represents a set of QAbstractActionInput's that must be triggerd at once.
++
++ \since 5.7
++ */
++
++ /*!
++ \qmltype InputChord
++ \inqmlmodule Qt3D.Input
++ \inherits AbstractActionInput
++ \nativetype Qt3DInput::QInputChord
++ \brief QML frontend for the Qt3DInput::QInputChord C++ class.
++
++ Represents a set of QAbstractActionInput's that must be triggerd at once.
++
++ The following example shows an sequence that will be triggered by pressing the G, D, and J keys in that order with a maximum time between key presses of 1 second and overall maximum input time of 3 seconds.
++ \qml
++ InputChord {
++ interval: 1000
++ timeout: 3000
++ chords: [
++ ActionInput {
++ sourceDevice: keyboardSourceDevice
++ keys: [Qt.Key_G]
++ },
++ ActionInput {
++ sourceDevice: keyboardSourceDevice
++ keys: [Qt.Key_D]
++ },
++ ActionInput {
++ sourceDevice: keyboardSourceDevice
++ keys: [Qt.Key_J]
++ }
++ ]
++ }
++ \endqml
++ \since 5.7
++ */
++
++ /*!
++ \qmlproperty list<AbstractActionInput> Qt3D.Input::InputChord::chords
++
++ The list of AbstractActionInput that must be triggered to trigger this aggregate input.
++ */
++
++ /*!
++ \qmlproperty int Qt3D.Input::InputChord::timeout
++ */
++
++ /*!
++ Constructs a new QInputChord with parent \a parent.
++ */
++ QInputChord::QInputChord(Qt3DCore::QNode *parent)
++ : Qt3DInput::QAbstractActionInput(*new QInputChordPrivate(), parent)
++ {
++
++ }
++
++ /*! \internal */
++ QInputChord::~QInputChord()
++ {
++ }
++
++ /*!
++ \property Qt3DInput::QInputChord::timeout
++
++ The time in which all QAbstractActionInput's in the input chord must triggered within.
++ The time is in milliseconds.
++ */
++ int QInputChord::timeout() const
++ {
++ Q_D(const QInputChord);
++ return d->m_timeout;
++ }
++
++ /*!
++ Sets the time in which all QAbstractActionInput's in the input chord must triggered within to \a timeout.
++ The time is in milliseconds
++ */
++ void QInputChord::setTimeout(int timeout)
++ {
++ Q_D(QInputChord);
++ if (d->m_timeout != timeout) {
++ d->m_timeout = timeout;
++ emit timeoutChanged(timeout);
++ }
++ }
++
++ /*!
++ Append the QAbstractActionInput \a input to the end of this QInputChord's chord vector.
++
++ \sa removeChord
++ */
++ void QInputChord::addChord(QAbstractActionInput *input)
++ {
++ Q_D(QInputChord);
++ if (!d->m_chords.contains(input)) {
++ d->m_chords.push_back(input);
++
++ // Ensures proper bookkeeping
++ d->registerDestructionHelper(input, &QInputChord::removeChord, d->m_chords);
++
++ if (!input->parent())
++ input->setParent(this);
++
++ d->update();
++ }
++ }
++
++ /*!
++ Remove the QAbstractActionInput \a input from this QInputChord's chord vector.
++
++ \sa addChord
++ */
++ void QInputChord::removeChord(QAbstractActionInput *input)
++ {
++ Q_D(QInputChord);
++ if (d->m_chords.contains(input)) {
++ d->update();
++
++ d->m_chords.removeOne(input);
++
++ // Remove bookkeeping connection
++ d->unregisterDestructionHelper(input);
++ }
++ }
++
++ /*!
++ Returns the QInputChord's chord vector.
++ */
++ QList<QAbstractActionInput *> QInputChord::chords() const
++ {
++ Q_D(const QInputChord);
++ return d->m_chords;
++ }
++
++ QInputChordPrivate::QInputChordPrivate()
++ : QAbstractActionInputPrivate(),
++ m_timeout(0)
++ {
++ }
++
++ } // Qt3DInput
++
++ QT_END_NAMESPACE
++
++ #include "moc_qinputchord.cpp"