Revision control
++ // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "qbuttonaxisinput.h"
++ #include "qbuttonaxisinput_p.h"
++
++ #include <Qt3DInput/qabstractphysicaldevice.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DInput {
++
++ /*!
++ * \qmltype ButtonAxisInput
++ * \nativetype Qt3DInput::QButtonAxisInput
++ * \inqmlmodule Qt3D.Input
++ * \brief QML frontend for QButtonAxisInput C++ class.
++ * \since 5.7
++ * The axis value is controlled by buttons rather than a traditional analog input such as a joystick.
++ *
++ */
++
++ /*!
++ * \class Qt3DInput::QButtonAxisInput
++ * \inheaderfile Qt3DInput/QButtonAxisInput
++ * \inmodule Qt3DInput
++ * \brief An axis input controlled by buttons
++ * \since 5.7
++ * The axis value is controlled by buttons rather than a traditional analog input such as a joystick.
++ *
++ */
++ /*!
++ \qmlproperty real ButtonAxisInput::scale
++ Specifies how the axis output value is scaled. No scaling is applied by default
++ so it defaults to 1.
++ */
++
++ /*!
++ \qmlproperty list<var> ButtonAxisInput::buttons
++ Specifies the buttons which control the axis
++ */
++
++ /*!
++ \qmlproperty real ButtonAxisInput::acceleration
++ Specifies the rate at which the axis value changes when a button is held
++ */
++
++ /*!
++ \qmlproperty list<var> ButtonAxisInput::deceleration
++ Specifies the rate at which the axis value returns to normal when a button is released
++ */
++
++ /*!
++ Constructs a new QButtonAxisInput instance with \a parent.
++ */
++ QButtonAxisInput::QButtonAxisInput(Qt3DCore::QNode *parent)
++ : QAbstractAxisInput(*new QButtonAxisInputPrivate, parent)
++ {
++ }
++
++ /*! \internal */
++ QButtonAxisInput::~QButtonAxisInput()
++ {
++ }
++
++ /*!
++ \property Qt3DInput::QButtonAxisInput::scale
++ Specifies how the axis output value is scaled. No scaling is applied by default
++ so it defaults to 1.
++ */
++ void QButtonAxisInput::setScale(float scale)
++ {
++ Q_D(QButtonAxisInput);
++ if (d->m_scale != scale) {
++ d->m_scale = scale;
++ emit scaleChanged(scale);
++ }
++ }
++
++ float QButtonAxisInput::scale() const
++ {
++ Q_D(const QButtonAxisInput);
++ return d->m_scale;
++ }
++
++ /*!
++ \property Qt3DInput::QButtonAxisInput::buttons
++ Specifies the buttons which control the axis
++ */
++ void QButtonAxisInput::setButtons(const QList<int> &buttons)
++ {
++ Q_D(QButtonAxisInput);
++ if (buttons != d->m_buttons) {
++ d->m_buttons = buttons;
++ emit buttonsChanged(buttons);
++ }
++ }
++
++ QList<int> QButtonAxisInput::buttons() const
++ {
++ Q_D(const QButtonAxisInput);
++ return d->m_buttons;
++ }
++
++ /*!
++ \property Qt3DInput::QButtonAxisInput::acceleration
++ Specifies the rate at which the axis value changes when a button is held
++ */
++ float QButtonAxisInput::acceleration() const
++ {
++ Q_D(const QButtonAxisInput);
++ return d->m_acceleration;
++ }
++
++ void QButtonAxisInput::setAcceleration(float acceleration)
++ {
++ Q_D(QButtonAxisInput);
++ if (d->m_acceleration != acceleration) {
++ d->m_acceleration = acceleration;
++ emit accelerationChanged(acceleration);
++ }
++ }
++
++ /*!
++ \property Qt3DInput::QButtonAxisInput::deceleration
++ Specifies the rate at which the axis value returns to normal when a button is released
++ */
++ float QButtonAxisInput::deceleration() const
++ {
++ Q_D(const QButtonAxisInput);
++ return d->m_deceleration;
++ }
++
++ void QButtonAxisInput::setDeceleration(float deceleration)
++ {
++ Q_D(QButtonAxisInput);
++ if (d->m_deceleration != deceleration) {
++ d->m_deceleration = deceleration;
++ emit decelerationChanged(deceleration);
++ }
++ }
++
++ } // Qt3DInput
++
++ QT_END_NAMESPACE
++
++ #include "moc_qbuttonaxisinput.cpp"