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++ // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DINPUT_QACTIONINPUT_P_H
++ #define QT3DINPUT_QACTIONINPUT_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists for the convenience
++ // of other Qt classes. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtCore/qvariant.h>
++
++ #include <Qt3DInput/private/qabstractactioninput_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DInput {
++
++ class QAbstractPhysicalDevice;
++
++ /*!
++ \class Qt3DInput::QActionInputPrivate
++ \internal
++ */
++ class QActionInputPrivate : public QAbstractActionInputPrivate
++ {
++ public:
++ QActionInputPrivate();
++
++ QList<int> m_buttons;
++ QAbstractPhysicalDevice *m_sourceDevice;
++ };
++
++ struct QActionInputData
++ {
++ Qt3DCore::QNodeId sourceDeviceId;
++ QList<int> buttons;
++ };
++
++ } // Qt3DInput
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DINPUT_QACTIONINPUT_P_H
++