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++ // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++ #include "qactioninput.h"
++ #include "qactioninput_p.h"
++
++ #include <Qt3DInput/qabstractphysicaldevice.h>
++ #include <Qt3DInput/qabstractactioninput.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DInput {
++
++ QActionInputPrivate::QActionInputPrivate()
++ : QAbstractActionInputPrivate(),
++ m_sourceDevice(nullptr)
++ {
++ }
++
++ /*!
++ \class Qt3DInput::QActionInput
++ \inmodule Qt3DInput
++ \inherits Qt3DInput::QAbstractActionInput
++ \brief QActionInput stores Device and Buttons used to trigger an input event.
++
++ \since 5.7
++ */
++
++ /*!
++ \qmltype ActionInput
++ \inqmlmodule Qt3D.Input
++ \inherits AbstractActionInput
++ \nativetype Qt3DInput::QActionInput
++ \brief QML frontend for the Qt3DInput::QActionInput C++ class.
++
++ Links a physical device and selected buttons on it which can trigger this action.
++
++ Each Action input can be triggered by one or many buttons on a source device
++ \qml
++ ActionInput {
++ sourceDevice: keyboardSourceDevice
++ buttons: [Qt.Key_A]
++ }
++ \endqml
++ \qml
++ ActionInput {
++ sourceDevice: keyboardSourceDevice
++ buttons: [Qt.Key_A,Qt.Key_B]
++ }
++ \endqml
++ \since 5.7
++ */
++
++ /*!
++ Constructs a new QActionInput instance with \a parent.
++ */
++ QActionInput::QActionInput(Qt3DCore::QNode *parent)
++ : Qt3DInput::QAbstractActionInput(*new QActionInputPrivate(), parent)
++ {
++
++ }
++
++ /*! \internal */
++ QActionInput::~QActionInput()
++ {
++ }
++
++ /*!
++ \property Qt3DInput::QActionInput::buttons
++
++ Holds the buttons that can trigger this Action.
++ */
++ QList<int> QActionInput::buttons() const
++ {
++ Q_D(const QActionInput);
++ return d->m_buttons;
++ }
++
++ /*!
++ \property Qt3DInput::QActionInput::sourceDevice
++
++ The current source device of the QActionInput.
++ */
++ /*!
++ \fn Qt3DInput::QActionInput::sourceDeviceChanged(QAbstractPhysicalDevice *sourceDevice)
++
++ This signal is emitted when the source device associated with the action input is changed to \a sourceDevice.
++ */
++
++ /*!
++ \qmlproperty AbstractPhysicalDevice Qt3D.Input::ActionInput::sourceDevice
++
++ The current source device of the ActionInput
++ */
++
++ /*!
++ \qmlsignal Qt3D.Input::ActionInput::sourceDeviceChanged()
++
++ This signal is emitted when the source device associated with the action input is changed.
++
++ The corresponding handler is \c onSourceDeviceChanged
++ */
++ void QActionInput::setSourceDevice(QAbstractPhysicalDevice *sourceDevice)
++ {
++ Q_D(QActionInput);
++ if (d->m_sourceDevice != sourceDevice) {
++
++ if (d->m_sourceDevice)
++ d->unregisterDestructionHelper(d->m_sourceDevice);
++
++ // Check and set parent if needed
++ // to force creation in the backend
++ if (sourceDevice && !sourceDevice->parent())
++ sourceDevice->setParent(this);
++
++ d->m_sourceDevice = sourceDevice;
++
++ // Ensures proper bookkeeping
++ if (d->m_sourceDevice)
++ d->registerDestructionHelper(sourceDevice, &QActionInput::setSourceDevice, d->m_sourceDevice);
++
++ emit sourceDeviceChanged(sourceDevice);
++ }
++ }
++
++ QAbstractPhysicalDevice *QActionInput::sourceDevice() const
++ {
++ Q_D(const QActionInput);
++ return d->m_sourceDevice;
++ }
++
++ /*!
++ \fn Qt3DInput::QActionInput::buttonsChanged(const QList<int> &buttons)
++
++ This signal is emitted when the buttons associated with the action input is changed.
++ The buttons changed are \a buttons
++ */
++
++ /*!
++ \qmlproperty list<int> Qt3D.Input::ActionInput::buttons
++
++ The Buttons that can trigger this Action.
++ */
++
++ /*!
++ \qmlsignal Qt3D.Input::ActionInput::buttonsChanged(const QList<int> &buttons)
++
++ This signal is emitted when the \a buttons associated with the action input is changed.
++
++ The corresponding handler is \c onbuttonsChanged
++ */
++
++ /*!
++ Set the buttons to trigger the QActionInput instance to \a buttons.
++ */
++ void QActionInput::setButtons(const QList<int> &buttons)
++ {
++ Q_D(QActionInput);
++ if (buttons != d->m_buttons) {
++ d->m_buttons = buttons;
++ emit buttonsChanged(buttons);
++ }
++ }
++
++ } // Qt3DInput
++
++ QT_END_NAMESPACE
++
++ #include "moc_qactioninput.cpp"