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++ // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "qaction.h"
++ #include "qaction_p.h"
++
++ #include <Qt3DInput/qabstractactioninput.h>
++
++ #include <Qt3DCore/private/qnode_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DInput {
++
++ /*!
++ \class Qt3DInput::QAction
++ \inmodule Qt3DInput
++ \inherits Qt3DCore::QNode
++ \brief Links a set of QAbstractActionInput that trigger the same event.
++ \since 5.7
++ */
++
++ /*!
++ \qmltype Action
++ \inqmlmodule Qt3D.Input
++ \nativetype Qt3DInput::QAction
++ \brief QML frontend for the Qt3DInput::QAction C++ class.
++
++ Links a set of AbstractActionInput that trigger the same event.
++ \since 5.7
++ */
++
++ /*!
++ Constructs a new QAction instance with parent \a parent.
++ */
++ QAction::QAction(Qt3DCore::QNode *parent)
++ : Qt3DCore::QNode(*new QActionPrivate(), parent)
++ {
++ }
++
++ /*! \internal */
++ QAction::~QAction()
++ {
++ }
++
++ /*!
++ \qmlproperty bool Qt3D.Input::Action::action
++ */
++
++ /*!
++ \property Qt3DInput::QAction::active
++
++ Holds \c true if the action is active.
++
++ Note this property is not updated when the action is disabled.
++ */
++ bool QAction::isActive() const
++ {
++ Q_D(const QAction);
++ return d->m_active;
++ }
++
++ /*!
++ \qmlproperty list<AbstractActionInput> Qt3D.Input::Action::inputs
++
++ The list of AbstractActionInput that must be triggered to trigger this Action.
++ */
++
++ /*!
++ Append QAbstractActionInput \a input to the list of inputs that can trigger this action.
++ */
++ void QAction::addInput(QAbstractActionInput *input)
++ {
++ Q_D(QAction);
++ if (!d->m_inputs.contains(input)) {
++ d->m_inputs.push_back(input);
++
++ if (!input->parent())
++ input->setParent(this);
++
++ // Ensures proper bookkeeping
++ d->registerDestructionHelper(input, &QAction::removeInput, d->m_inputs);
++
++ d->update();
++ }
++ }
++
++ /*!
++ Remove QAbstractActionInput \a input to the list of inputs that can trigger this action.
++ */
++ void QAction::removeInput(QAbstractActionInput *input)
++ {
++ Q_D(QAction);
++ if (d->m_inputs.contains(input)) {
++
++ d->update();
++
++ d->m_inputs.removeOne(input);
++
++ // Remove bookkeeping connection
++ d->unregisterDestructionHelper(input);
++ }
++ }
++
++ /*!
++ Returns the list of inputs that can trigger this action.
++ */
++ QList<QAbstractActionInput *> QAction::inputs() const
++ {
++ Q_D(const QAction);
++ return d->m_inputs;
++ }
++
++ } // Qt3DInput
++
++ QT_END_NAMESPACE
++
++ #include "moc_qaction.cpp"