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++ // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "qabstractphysicaldevicebackendnode_p.h"
++ #include "qabstractphysicaldevicebackendnode_p_p.h"
++
++ #include <Qt3DInput/qabstractphysicaldevice.h>
++ #include <Qt3DInput/qaxissetting.h>
++ #include <Qt3DInput/qinputaspect.h>
++
++ #include <cmath>
++ #include <algorithm>
++
++ #include <Qt3DInput/private/inputhandler_p.h>
++ #include <Qt3DInput/private/inputmanagers_p.h>
++ #include <Qt3DInput/private/qinputaspect_p.h>
++ #include <Qt3DCore/private/qabstractaspect_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace {
++
++ constexpr int signum(float v)
++ {
++ return (v > 0.0f) - (v < 0.0f);
++ }
++
++ }
++
++ namespace Qt3DInput {
++
++ QAbstractPhysicalDeviceBackendNodePrivate::QAbstractPhysicalDeviceBackendNodePrivate(Qt3DCore::QBackendNode::Mode mode)
++ : Qt3DCore::QBackendNodePrivate(mode)
++ , m_axisSettings()
++ , m_inputAspect(nullptr)
++ {
++ }
++
++ void QAbstractPhysicalDeviceBackendNodePrivate::addAxisSetting(int axisIdentifier, Qt3DCore::QNodeId axisSettingsId)
++ {
++ Input::AxisIdSetting axisIdSetting;
++ axisIdSetting.m_axisIdentifier = axisIdentifier;
++ axisIdSetting.m_axisSettingsId = axisSettingsId;
++
++ // Replace if already present, otherwise append
++ const auto end = m_axisSettings.end();
++ for (auto it = m_axisSettings.begin(); it != end; ++it) {
++ if (it->m_axisIdentifier == axisIdentifier) {
++ *it = axisIdSetting;
++ return;
++ }
++ }
++ m_axisSettings.push_back(axisIdSetting);
++ }
++
++ void QAbstractPhysicalDeviceBackendNodePrivate::removeAxisSetting(Qt3DCore::QNodeId axisSettingsId)
++ {
++ const auto end = m_axisSettings.end();
++ for (auto it = m_axisSettings.begin(); it != end; ++it) {
++ if (it->m_axisSettingsId == axisSettingsId) {
++ m_axisSettings.erase(it);
++ return;
++ }
++ }
++ }
++
++ Input::MovingAverage &QAbstractPhysicalDeviceBackendNodePrivate::getOrCreateFilter(int axisIdentifier)
++ {
++ const auto end = m_axisFilters.end();
++ for (auto it = m_axisFilters.begin(); it != end; ++it) {
++ if (it->m_axisIdentifier == axisIdentifier)
++ return it->m_filter;
++ }
++
++ Input::AxisIdFilter axisIdFilter;
++ axisIdFilter.m_axisIdentifier = axisIdentifier;
++ m_axisFilters.push_back(axisIdFilter);
++ return m_axisFilters.last().m_filter;
++ }
++
++ Input::AxisSetting *QAbstractPhysicalDeviceBackendNodePrivate::getAxisSetting(Qt3DCore::QNodeId axisSettingId) const
++ {
++ Q_Q(const QAbstractPhysicalDeviceBackendNode);
++ QInputAspectPrivate *aspectPrivate = static_cast<QInputAspectPrivate *>(Qt3DCore::QAbstractAspectPrivate::get(q->inputAspect()));
++ Input::InputHandler *handler = aspectPrivate->m_inputHandler.data();
++ Input::AxisSetting *axisSetting = handler->axisSettingManager()->getOrCreateResource(axisSettingId);
++ return axisSetting;
++ }
++
++ QAbstractPhysicalDeviceBackendNode::QAbstractPhysicalDeviceBackendNode(QBackendNode::Mode mode)
++ : Input::BackendNode(*new QAbstractPhysicalDeviceBackendNodePrivate(mode))
++ {
++ }
++
++ QAbstractPhysicalDeviceBackendNode::QAbstractPhysicalDeviceBackendNode(QAbstractPhysicalDeviceBackendNodePrivate &dd)
++ : Input::BackendNode(dd)
++ {
++ }
++
++ void QAbstractPhysicalDeviceBackendNode::cleanup()
++ {
++ Q_D(QAbstractPhysicalDeviceBackendNode);
++ QBackendNode::setEnabled(false);
++ d->m_axisSettings.clear();
++ d->m_axisFilters.clear();
++ d->m_inputAspect = nullptr;
++ }
++
++ void QAbstractPhysicalDeviceBackendNode::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
++ {
++ Q_D(QAbstractPhysicalDeviceBackendNode);
++ BackendNode::syncFromFrontEnd(frontEnd, firstTime);
++ const Qt3DInput::QAbstractPhysicalDevice *node = qobject_cast<const Qt3DInput::QAbstractPhysicalDevice *>(frontEnd);
++ if (!node)
++ return;
++
++ auto settings = Qt3DCore::qIdsForNodes(node->axisSettings());
++ std::sort(std::begin(settings), std::end(settings));
++ Qt3DCore::QNodeIdVector addedSettings;
++ Qt3DCore::QNodeIdVector removedSettings;
++ std::set_difference(std::begin(settings), std::end(settings),
++ std::begin(d->m_currentAxisSettingIds), std::end(d->m_currentAxisSettingIds),
++ std::inserter(addedSettings, addedSettings.end()));
++ std::set_difference(std::begin(d->m_currentAxisSettingIds), std::end(d->m_currentAxisSettingIds),
++ std::begin(settings), std::end(settings),
++ std::inserter(removedSettings, removedSettings.end()));
++ d->m_currentAxisSettingIds = settings;
++
++ for (const auto &axisSettingId: std::as_const(addedSettings)) {
++ Input::AxisSetting *axisSetting = d->getAxisSetting(axisSettingId);
++ const auto axisIds = axisSetting->axes();
++ for (int axisId : axisIds)
++ d->addAxisSetting(axisId, axisSettingId);
++ }
++ for (const auto &axisSettingId: std::as_const(removedSettings))
++ d->removeAxisSetting(axisSettingId);
++ }
++
++ void QAbstractPhysicalDeviceBackendNode::setInputAspect(QInputAspect *aspect)
++ {
++ Q_D(QAbstractPhysicalDeviceBackendNode);
++ d->m_inputAspect = aspect;
++ }
++
++ QInputAspect *QAbstractPhysicalDeviceBackendNode::inputAspect() const
++ {
++ Q_D(const QAbstractPhysicalDeviceBackendNode);
++ return d->m_inputAspect;
++ }
++
++ float QAbstractPhysicalDeviceBackendNode::processedAxisValue(int axisIdentifier)
++ {
++ Q_D(QAbstractPhysicalDeviceBackendNode);
++
++ // Find axis settings for this axis (if any)
++ Qt3DCore::QNodeId axisSettingId;
++ const auto end = d->m_axisSettings.cend();
++ for (auto it = d->m_axisSettings.cbegin(); it != end; ++it) {
++ if (it->m_axisIdentifier == axisIdentifier) {
++ axisSettingId = it->m_axisSettingsId;
++ break;
++ }
++ }
++
++ const float rawAxisValue = axisValue(axisIdentifier);
++ if (axisSettingId.isNull()) {
++ // No special processing. Just return the raw value
++ return rawAxisValue;
++ } else {
++ // Process the raw value in accordance with the settings
++ Input::AxisSetting *axisSetting = d->getAxisSetting(axisSettingId);
++ Q_ASSERT(axisSetting);
++ float val = rawAxisValue;
++
++ // Low pass smoothing
++ if (axisSetting->isSmoothEnabled()) {
++ // Get the filter corresponding to this axis
++ Input::MovingAverage &filter = d->getOrCreateFilter(axisIdentifier);
++ filter.addSample(val);
++ val = filter.average();
++ }
++
++ // Deadzone handling
++ const float d = axisSetting->deadZoneRadius();
++ if (!qFuzzyIsNull(d)) {
++ if (std::abs(val) <= d) {
++ val = 0.0f;
++ } else {
++ // Calculate value that goes from 0 to 1 linearly from the boundary of
++ // the dead zone up to 1. That is we with a dead zone value of d, we do not
++ // want a step change from 0 to d when the axis leaves the deadzone. Instead
++ // we want to increase the gradient of the line so that it goes from 0 to 1
++ // over the range d to 1. So instead of having y = x, the equation of the
++ // line becomes
++ //
++ // y = x / (1-d) - d / (1-d) = (x - d) / (1 - d)
++ //
++ // for positive values, and
++ //
++ // y = x / (1-d) + d / (1-d) = (x + d) / (1 - d)
++ //
++ // for negative values.
++ val = (val - signum(val) * d) / (1.0f - d);
++ }
++ }
++
++ return val;
++ }
++
++ }
++
++ } // Qt3DInput
++
++ QT_END_NAMESPACE