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++ // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "mousedevice_p.h"
++
++ #include <Qt3DInput/qmousedevice.h>
++ #include <Qt3DCore/qentity.h>
++ #include <Qt3DCore/qnode.h>
++
++ #include <Qt3DInput/private/inputmanagers_p.h>
++ #include <Qt3DInput/private/inputhandler_p.h>
++ #include <Qt3DInput/private/qmousedevice_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DInput {
++ namespace Input {
++
++ MouseDevice::MouseDevice()
++ : QAbstractPhysicalDeviceBackendNode(ReadOnly)
++ , m_inputHandler(nullptr)
++ , m_wasPressed(false)
++ , m_sensitivity(0.1f)
++ , m_updateAxesContinuously(false)
++ {
++ }
++
++ MouseDevice::~MouseDevice()
++ {
++ }
++
++ void MouseDevice::setInputHandler(InputHandler *handler)
++ {
++ m_inputHandler = handler;
++ }
++
++ InputHandler *MouseDevice::inputHandler() const
++ {
++ return m_inputHandler;
++ }
++
++ float MouseDevice::axisValue(int axisIdentifier) const
++ {
++ switch (axisIdentifier) {
++ case QMouseDevice::X:
++ return m_mouseState.xAxis;
++ case QMouseDevice::Y:
++ return m_mouseState.yAxis;
++ case QMouseDevice::WheelX:
++ return m_mouseState.wXAxis;
++ case QMouseDevice::WheelY:
++ return m_mouseState.wYAxis;
++ default:
++ break;
++ }
++ return 0.0f;
++ }
++
++ bool MouseDevice::isButtonPressed(int buttonIdentifier) const
++ {
++ switch (buttonIdentifier) {
++ case QMouseEvent::LeftButton:
++ return m_mouseState.leftPressed;
++ case QMouseEvent::MiddleButton:
++ return m_mouseState.centerPressed;
++ case QMouseEvent::RightButton:
++ return m_mouseState.rightPressed;
++ default:
++ break;
++ }
++ return false;
++ }
++
++ MouseDevice::MouseState MouseDevice::mouseState() const
++ {
++ return m_mouseState;
++ }
++
++ QPointF MouseDevice::previousPos() const
++ {
++ return m_previousPos;
++ }
++
++ bool MouseDevice::wasPressed() const
++ {
++ return m_wasPressed;
++ }
++
++ float MouseDevice::sensitivity() const
++ {
++ return m_sensitivity;
++ }
++
++ bool MouseDevice::updateAxesContinuously() const
++ {
++ return m_updateAxesContinuously;
++ }
++
++ #if QT_CONFIG(wheelevent)
++ void MouseDevice::updateWheelEvent(QT_PREPEND_NAMESPACE(QWheelEvent) *event)
++ {
++ m_mouseState.wXAxis += m_sensitivity * event->angleDelta().x();
++ m_mouseState.wYAxis += m_sensitivity * event->angleDelta().y();
++ }
++ #endif
++
++ void MouseDevice::updateMouseEvent(QT_PREPEND_NAMESPACE(QMouseEvent) *event)
++ {
++ m_mouseState.leftPressed = event->buttons() & (Qt::LeftButton);
++ m_mouseState.centerPressed = event->buttons() & (Qt::MiddleButton);
++ m_mouseState.rightPressed = event->buttons() & (Qt::RightButton);
++ const bool pressed = m_mouseState.leftPressed || m_mouseState.centerPressed || m_mouseState.rightPressed;
++ if (m_updateAxesContinuously || (m_wasPressed && pressed)) {
++ m_mouseState.xAxis += m_sensitivity * float(event->globalPosition().x() - m_previousPos.x());
++ m_mouseState.yAxis += m_sensitivity * float(m_previousPos.y() - event->globalPosition().y());
++ }
++ m_wasPressed = pressed;
++ m_previousPos = event->globalPosition();
++ }
++
++ void MouseDevice::resetMouseAxisState()
++ {
++ // Reset axis values before we accumulate new values for this frame
++ m_mouseState.xAxis = 0.0f;
++ m_mouseState.yAxis = 0.0f;
++ #if QT_CONFIG(wheelevent)
++ m_mouseState.wXAxis = 0.0f;
++ m_mouseState.wYAxis = 0.0f;
++ #endif
++ }
++
++ void MouseDevice::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
++ {
++ QAbstractPhysicalDeviceBackendNode::syncFromFrontEnd(frontEnd, firstTime);
++ const Qt3DInput::QMouseDevice *node = qobject_cast<const Qt3DInput::QMouseDevice *>(frontEnd);
++ if (!node)
++ return;
++
++ m_sensitivity = node->sensitivity();
++ m_updateAxesContinuously = node->updateAxesContinuously();
++ }
++
++ MouseDeviceFunctor::MouseDeviceFunctor(QInputAspect *inputAspect, InputHandler *handler)
++ : m_inputAspect(inputAspect)
++ , m_handler(handler)
++ {
++ }
++
++ Qt3DCore::QBackendNode *MouseDeviceFunctor::create(Qt3DCore::QNodeId id) const
++ {
++ MouseDevice *controller = m_handler->mouseDeviceManager()->getOrCreateResource(id);
++ controller->setInputAspect(m_inputAspect);
++ controller->setInputHandler(m_handler);
++ m_handler->appendMouseDevice(m_handler->mouseDeviceManager()->lookupHandle(id));
++ return controller;
++ }
++
++ Qt3DCore::QBackendNode *MouseDeviceFunctor::get(Qt3DCore::QNodeId id) const
++ {
++ return m_handler->mouseDeviceManager()->lookupResource(id);
++ }
++
++ void MouseDeviceFunctor::destroy(Qt3DCore::QNodeId id) const
++ {
++ m_handler->removeMouseDevice(m_handler->mouseDeviceManager()->lookupHandle(id));
++ m_handler->mouseDeviceManager()->releaseResource(id);
++ }
++
++ } // namespace Input
++ } // namespace Qt3DInput
++
++ QT_END_NAMESPACE