Revision control
++ // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "inputsequence_p.h"
++
++ #include <Qt3DInput/qabstractphysicaldevice.h>
++ #include <Qt3DInput/qinputsequence.h>
++ #include <QtCore/QDateTime>
++
++ #include <Qt3DInput/private/inputhandler_p.h>
++ #include <Qt3DInput/private/qinputsequence_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DInput {
++
++ namespace Input {
++
++ InputSequence::InputSequence()
++ : AbstractActionInput()
++ , m_sequences()
++ , m_inputsToTrigger()
++ , m_timeout(0)
++ , m_buttonInterval(0)
++ , m_startTime(0)
++ , m_lastInputTime(0)
++ {
++ }
++
++ void InputSequence::cleanup()
++ {
++ setEnabled(false);
++ m_timeout = 0;
++ m_buttonInterval = 0;
++ m_startTime = 0;
++ m_lastInputTime = 0;
++ m_lastInputId = Qt3DCore::QNodeId();
++ m_sequences.clear();
++ m_inputsToTrigger.clear();
++ }
++
++ void InputSequence::setStartTime(qint64 time)
++ {
++ m_startTime = time;
++ }
++
++ void InputSequence::reset()
++ {
++ m_startTime = 0;
++ m_lastInputTime = 0;
++ m_inputsToTrigger = m_sequences;
++ m_lastInputId = Qt3DCore::QNodeId();
++ }
++
++ bool InputSequence::actionTriggered(Qt3DCore::QNodeId input, const qint64 currentTime)
++ {
++ if (input != m_inputsToTrigger.first())
++ return false;
++
++ // Save the last input
++ m_lastInputId = input;
++ // Return false if we've spent too much time in between two sequences
++ if ((m_lastInputTime != 0) && ((currentTime - m_lastInputTime) > m_buttonInterval)) {
++ reset();
++ return false;
++ }
++
++ // Update lastInputTime and remove the inputs to trigger from the sequence
++ m_lastInputTime = currentTime;
++ m_inputsToTrigger.removeOne(input);
++
++ // If we have no more remaining inputs in the sequences of inputs
++ if (m_inputsToTrigger.isEmpty()) {
++ // All Triggered
++ reset();
++ return true;
++ }
++ return false;
++ }
++
++ void InputSequence::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
++ {
++ AbstractActionInput::syncFromFrontEnd(frontEnd, firstTime);
++ const QInputSequence *node = qobject_cast<const QInputSequence *>(frontEnd);
++ if (!node)
++ return;
++
++ m_timeout = milliToNano(node->timeout());
++ m_buttonInterval = milliToNano(node->buttonInterval());
++ m_sequences = Qt3DCore::qIdsForNodes(node->sequences());
++ m_inputsToTrigger = m_sequences;
++ }
++
++ bool InputSequence::process(InputHandler *inputHandler, qint64 currentTime)
++ {
++ if (!isEnabled())
++ return false;
++
++ if (m_startTime != 0) {
++ // Check if we are still inside the time limit for the sequence
++ if ((currentTime - m_startTime) > m_timeout) {
++ reset();
++ return false;
++ }
++ }
++
++ bool triggered = false;
++ for (const Qt3DCore::QNodeId &actionInputId : std::as_const(m_sequences)) {
++ AbstractActionInput *actionInput = inputHandler->lookupActionInput(actionInputId);
++ if (actionInput && actionInput->process(inputHandler, currentTime)) {
++ triggered |= actionTriggered(actionInputId, currentTime);
++ if (m_startTime == 0)
++ m_startTime = currentTime;
++ }
++ }
++ return triggered;
++ }
++
++ } // namespace Input
++
++ } // namespace Qt3DInput
++
++ QT_END_NAMESPACE
++