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++ // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "qspritesheetitem.h"
++ #include "qspritesheetitem_p.h"
++
++ QT_BEGIN_NAMESPACE
++
++
++ namespace Qt3DExtras {
++
++ using namespace Qt3DCore;
++
++ QSpriteSheetItemPrivate::QSpriteSheetItemPrivate()
++ : QNodePrivate()
++ , m_x(0)
++ , m_y(0)
++ , m_width(0)
++ , m_height(0)
++ {
++
++ }
++
++ QSpriteSheetItem::QSpriteSheetItem(QNode *parent)
++ : Qt3DCore::QNode(* new QSpriteSheetItemPrivate(), parent)
++ {
++
++ }
++
++ /*!
++ \property Qt3DExtras::QSpriteSheetItem::x
++ \brief Holds the x position of the sprite within the sprite sheet texture.
++
++ Specifies the horizontal pixel position of the sprite's top-left corner
++ within the sprite sheet texture. The default value is 0.
++ */
++ int QSpriteSheetItem::x() const
++ {
++ Q_D(const QSpriteSheetItem);
++ return d->m_x;
++ }
++
++ void QSpriteSheetItem::setX(int x)
++ {
++ Q_D(QSpriteSheetItem);
++ if (x != d->m_x) {
++ d->m_x = x;
++ emit xChanged(x);
++ }
++ }
++
++ /*!
++ \property Qt3DExtras::QSpriteSheetItem::y
++ \brief Holds the y position of the sprite within the sprite sheet texture.
++
++ Specifies the vertical pixel position of the sprite's top-left corner
++ within the sprite sheet texture. The default value is 0.
++ */
++ int QSpriteSheetItem::y() const
++ {
++ Q_D(const QSpriteSheetItem);
++ return d->m_y;
++ }
++
++ void QSpriteSheetItem::setY(int y)
++ {
++ Q_D(QSpriteSheetItem);
++ if (y != d->m_y) {
++ d->m_y = y;
++ emit yChanged(y);
++ }
++ }
++
++ /*!
++ \property Qt3DExtras::QSpriteSheetItem::width
++ \brief Holds the width of the sprite in pixels.
++
++ Specifies the width of the sprite region within the sprite sheet texture.
++ The default value is 0.
++ */
++ int QSpriteSheetItem::width() const
++ {
++ Q_D(const QSpriteSheetItem);
++ return d->m_width;
++ }
++
++ void QSpriteSheetItem::setWidth(int width)
++ {
++ Q_D(QSpriteSheetItem);
++ if (width != d->m_width) {
++ d->m_width = width;
++ emit widthChanged(width);
++ }
++ }
++
++ /*!
++ \property Qt3DExtras::QSpriteSheetItem::height
++ \brief Holds the height of the sprite in pixels.
++
++ Specifies the height of the sprite region within the sprite sheet texture.
++ The default value is 0.
++ */
++ int QSpriteSheetItem::height() const
++ {
++ Q_D(const QSpriteSheetItem);
++ return d->m_height;
++ }
++
++ void QSpriteSheetItem::setHeight(int height)
++ {
++ Q_D(QSpriteSheetItem);
++ if (height != d->m_height) {
++ d->m_height = height;
++ emit heightChanged(height);
++ }
++ }
++
++ } // namespace Qt3DExtras
++
++ QT_END_NAMESPACE
++
++ #include "moc_qspritesheetitem.cpp"