Revision control
++ // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DEXTRAS_QDIFFUSESPECULARMATERIAL_P_H
++ #define QT3DEXTRAS_QDIFFUSESPECULARMATERIAL_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists for the convenience
++ // of other Qt classes. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <Qt3DRender/private/qmaterial_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ class QFilterKey;
++ class QEffect;
++ class QTechnique;
++ class QParameter;
++ class QShaderProgram;
++ class QShaderProgramBuilder;
++ class QRenderPass;
++ class QNoDepthMask;
++ class QBlendEquationArguments;
++ class QBlendEquation;
++
++ } // namespace Qt3DRender
++
++ namespace Qt3DExtras {
++
++ class QDiffuseSpecularMaterial;
++
++ class QDiffuseSpecularMaterialPrivate : public Qt3DRender::QMaterialPrivate
++ {
++ public:
++ QDiffuseSpecularMaterialPrivate();
++
++ void init();
++
++ void handleAmbientChanged(const QVariant &var);
++ void handleShininessChanged(const QVariant &var);
++ void handleTextureScaleChanged(const QVariant &var);
++
++ Qt3DRender::QEffect *m_effect;
++ Qt3DRender::QParameter *m_ambientParameter;
++ Qt3DRender::QParameter *m_diffuseParameter;
++ Qt3DRender::QParameter *m_specularParameter;
++ Qt3DRender::QParameter *m_diffuseTextureParameter;
++ Qt3DRender::QParameter *m_specularTextureParameter;
++ Qt3DRender::QParameter *m_shininessParameter;
++ Qt3DRender::QParameter *m_normalTextureParameter;
++ Qt3DRender::QParameter *m_textureScaleParameter;
++ Qt3DRender::QTechnique *m_gl3Technique;
++ Qt3DRender::QTechnique *m_gl2Technique;
++ Qt3DRender::QTechnique *m_es2Technique;
++ Qt3DRender::QTechnique *m_rhiTechnique;
++ Qt3DRender::QRenderPass *m_gl3RenderPass;
++ Qt3DRender::QRenderPass *m_gl2RenderPass;
++ Qt3DRender::QRenderPass *m_es2RenderPass;
++ Qt3DRender::QRenderPass *m_rhiRenderPass;
++ Qt3DRender::QShaderProgram *m_gl3Shader;
++ Qt3DRender::QShaderProgramBuilder *m_gl3ShaderBuilder;
++ Qt3DRender::QShaderProgram *m_gl2es2Shader;
++ Qt3DRender::QShaderProgramBuilder *m_gl2es2ShaderBuilder;
++ Qt3DRender::QShaderProgram *m_rhiShader;
++ Qt3DRender::QShaderProgramBuilder *m_rhiShaderBuilder;
++ Qt3DRender::QNoDepthMask *m_noDepthMask;
++ Qt3DRender::QBlendEquationArguments *m_blendState;
++ Qt3DRender::QBlendEquation *m_blendEquation;
++ Qt3DRender::QFilterKey *m_filterKey;
++
++ Q_DECLARE_PUBLIC(QDiffuseSpecularMaterial)
++ };
++
++ } // Qt3DExtras
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DEXTRAS_QDIFFUSESPECULARMATERIAL_P_H
++