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++ // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DEXTRAS_QDIFFUSESPECULARMATERIAL_H
++ #define QT3DEXTRAS_QDIFFUSESPECULARMATERIAL_H
++
++ #include <Qt3DExtras/qt3dextras_global.h>
++ #include <Qt3DRender/qmaterial.h>
++ #include <QtGui/QColor>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DExtras {
++
++ class QDiffuseSpecularMaterialPrivate;
++
++ class Q_3DEXTRASSHARED_EXPORT QDiffuseSpecularMaterial : public Qt3DRender::QMaterial
++ {
++ Q_OBJECT
++ Q_PROPERTY(QColor ambient READ ambient WRITE setAmbient NOTIFY ambientChanged)
++ Q_PROPERTY(QVariant diffuse READ diffuse WRITE setDiffuse NOTIFY diffuseChanged)
++ Q_PROPERTY(QVariant specular READ specular WRITE setSpecular NOTIFY specularChanged)
++ Q_PROPERTY(float shininess READ shininess WRITE setShininess NOTIFY shininessChanged)
++ Q_PROPERTY(QVariant normal READ normal WRITE setNormal NOTIFY normalChanged)
++ Q_PROPERTY(float textureScale READ textureScale WRITE setTextureScale NOTIFY textureScaleChanged)
++ Q_PROPERTY(bool alphaBlending READ isAlphaBlendingEnabled WRITE setAlphaBlendingEnabled NOTIFY alphaBlendingEnabledChanged)
++
++ public:
++ explicit QDiffuseSpecularMaterial(Qt3DCore::QNode *parent = nullptr);
++ ~QDiffuseSpecularMaterial();
++
++ QColor ambient() const;
++ QVariant diffuse() const;
++ QVariant specular() const;
++ float shininess() const;
++ QVariant normal() const;
++ float textureScale() const;
++ bool isAlphaBlendingEnabled() const;
++
++ public Q_SLOTS:
++ void setAmbient(const QColor &ambient);
++ void setDiffuse(const QVariant &diffuse);
++ void setSpecular(const QVariant &specular);
++ void setShininess(float shininess);
++ void setNormal(const QVariant &normal);
++ void setTextureScale(float textureScale);
++ void setAlphaBlendingEnabled(bool enabled);
++
++ Q_SIGNALS:
++ void ambientChanged(const QColor &ambient);
++ void diffuseChanged(const QVariant &diffuse);
++ void specularChanged(const QVariant &specular);
++ void shininessChanged(float shininess);
++ void normalChanged(const QVariant &normal);
++ void textureScaleChanged(float textureScale);
++ void alphaBlendingEnabledChanged(bool enabled);
++
++ private:
++ Q_DECLARE_PRIVATE(QDiffuseSpecularMaterial)
++ };
++
++ } // namespace Qt3DExtras
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DEXTRAS_QDIFFUSESPECULARMATERIAL_H