Revision control
++ // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DEXTRAS_QDIFFUSEMAPMATERIAL_P_H
++ #define QT3DEXTRAS_QDIFFUSEMAPMATERIAL_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists for the convenience
++ // of other Qt classes. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <Qt3DRender/private/qmaterial_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ class QFilterKey;
++ class QEffect;
++ class QAbstractTexture;
++ class QTechnique;
++ class QParameter;
++ class QShaderProgram;
++ class QShaderProgramBuilder;
++ class QRenderPass;
++
++ } // namespace Qt3DRender
++
++ namespace Qt3DExtras {
++
++ class QDiffuseMapMaterial;
++
++ class QDiffuseMapMaterialPrivate : public Qt3DRender::QMaterialPrivate
++ {
++ QDiffuseMapMaterialPrivate();
++
++ void init();
++
++ void handleAmbientChanged(const QVariant &var);
++ void handleDiffuseChanged(const QVariant &var);
++ void handleSpecularChanged(const QVariant &var);
++ void handleShininessChanged(const QVariant &var);
++ void handleTextureScaleChanged(const QVariant &var);
++
++ Qt3DRender::QEffect *m_diffuseMapEffect;
++ Qt3DRender::QAbstractTexture *m_diffuseTexture;
++ Qt3DRender::QParameter *m_ambientParameter;
++ Qt3DRender::QParameter *m_diffuseParameter;
++ Qt3DRender::QParameter *m_specularParameter;
++ Qt3DRender::QParameter *m_shininessParameter;
++ Qt3DRender::QParameter *m_textureScaleParameter;
++ Qt3DRender::QTechnique *m_diffuseMapGL3Technique;
++ Qt3DRender::QTechnique *m_diffuseMapGL2Technique;
++ Qt3DRender::QTechnique *m_diffuseMapES2Technique;
++ Qt3DRender::QTechnique *m_diffuseMapRHITechnique;
++ Qt3DRender::QRenderPass *m_diffuseMapGL3RenderPass;
++ Qt3DRender::QRenderPass *m_diffuseMapGL2RenderPass;
++ Qt3DRender::QRenderPass *m_diffuseMapES2RenderPass;
++ Qt3DRender::QRenderPass *m_diffuseMapRHIRenderPass;
++ Qt3DRender::QShaderProgram *m_diffuseMapGL3Shader;
++ Qt3DRender::QShaderProgramBuilder *m_diffuseMapGL3ShaderBuilder;
++ Qt3DRender::QShaderProgram *m_diffuseMapGL2ES2Shader;
++ Qt3DRender::QShaderProgramBuilder *m_diffuseMapGL2ES2ShaderBuilder;
++ Qt3DRender::QShaderProgram *m_diffuseMapRHIShader;
++ Qt3DRender::QShaderProgramBuilder *m_diffuseMapRHIShaderBuilder;
++ Qt3DRender::QFilterKey *m_filterKey;
++
++ public:
++ Q_DECLARE_PUBLIC(QDiffuseMapMaterial)
++ };
++
++ } // Qt3DExtras
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DEXTRAS_QDIFFUSEAPMATERIAL_P_H
++