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++ // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DCORE_QTRANSFORM_H
++ #define QT3DCORE_QTRANSFORM_H
++
++ #include <Qt3DCore/qcomponent.h>
++ #include <QtGui/qmatrix4x4.h>
++ #include <QtGui/qquaternion.h>
++ #include <QtGui/qvector3d.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DCore {
++
++ class QTransformPrivate;
++ class Q_3DCORESHARED_EXPORT QTransform : public QComponent
++ {
++ Q_OBJECT
++ Q_PROPERTY(QMatrix4x4 matrix READ matrix WRITE setMatrix NOTIFY matrixChanged)
++ Q_PROPERTY(float scale READ scale WRITE setScale NOTIFY scaleChanged)
++ Q_PROPERTY(QVector3D scale3D READ scale3D WRITE setScale3D NOTIFY scale3DChanged)
++ Q_PROPERTY(QQuaternion rotation READ rotation WRITE setRotation NOTIFY rotationChanged)
++ Q_PROPERTY(QVector3D translation READ translation WRITE setTranslation NOTIFY translationChanged)
++ Q_PROPERTY(float rotationX READ rotationX WRITE setRotationX NOTIFY rotationXChanged)
++ Q_PROPERTY(float rotationY READ rotationY WRITE setRotationY NOTIFY rotationYChanged)
++ Q_PROPERTY(float rotationZ READ rotationZ WRITE setRotationZ NOTIFY rotationZChanged)
++ Q_PROPERTY(QMatrix4x4 worldMatrix READ worldMatrix NOTIFY worldMatrixChanged QT3D_PROPERTY_REVISION(2, 14))
++
++ public:
++ explicit QTransform(QNode *parent = nullptr);
++ ~QTransform();
++
++ float scale() const;
++ QVector3D scale3D() const;
++ QQuaternion rotation() const;
++ QVector3D translation() const;
++
++ Q_INVOKABLE static QQuaternion fromAxisAndAngle(const QVector3D &axis, float angle);
++ Q_INVOKABLE static QQuaternion fromAxisAndAngle(float x, float y, float z, float angle);
++
++ Q_INVOKABLE static QQuaternion fromAxesAndAngles(const QVector3D &axis1, float angle1,
++ const QVector3D &axis2, float angle2);
++ Q_INVOKABLE static QQuaternion fromAxesAndAngles(const QVector3D &axis1, float angle1,
++ const QVector3D &axis2, float angle2,
++ const QVector3D &axis3, float angle3);
++ Q_INVOKABLE static QQuaternion fromAxes(const QVector3D &xAxis, const QVector3D &yAxis, const QVector3D &zAxis);
++
++ Q_INVOKABLE static QQuaternion fromEulerAngles(const QVector3D &eulerAngles);
++ Q_INVOKABLE static QQuaternion fromEulerAngles(float pitch, float yaw, float roll);
++
++ Q_INVOKABLE static QMatrix4x4 rotateAround(const QVector3D &point, float angle, const QVector3D &axis);
++ Q_INVOKABLE static QMatrix4x4 rotateFromAxes(const QVector3D &xAxis, const QVector3D &yAxis, const QVector3D &zAxis);
++
++ QMatrix4x4 matrix() const;
++ QMatrix4x4 worldMatrix() const;
++
++ float rotationX() const;
++ float rotationY() const;
++ float rotationZ() const;
++
++ public Q_SLOTS:
++ void setScale(float scale);
++ void setScale3D(const QVector3D &scale);
++ void setRotation(const QQuaternion &rotation);
++ void setTranslation(const QVector3D &translation);
++ void setMatrix(const QMatrix4x4 &matrix);
++
++ void setRotationX(float rotationX);
++ void setRotationY(float rotationY);
++ void setRotationZ(float rotationZ);
++
++ Q_SIGNALS:
++ void scaleChanged(float scale);
++ void scale3DChanged(const QVector3D &scale);
++ void rotationChanged(const QQuaternion &rotation);
++ void translationChanged(const QVector3D &translation);
++ void matrixChanged();
++ void rotationXChanged(float rotationX);
++ void rotationYChanged(float rotationY);
++ void rotationZChanged(float rotationZ);
++ void worldMatrixChanged(const QMatrix4x4 &worldMatrix);
++
++ protected:
++ explicit QTransform(QTransformPrivate &dd, QNode *parent = nullptr);
++
++ private:
++ Q_DECLARE_PRIVATE(QTransform)
++ };
++
++ } // namespace Qt3DCore
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DCORE_QTRANSFORM_H