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++ // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DCORE_QJOINT_H
++ #define QT3DCORE_QJOINT_H
++
++ #include <Qt3DCore/qnode.h>
++ #include <Qt3DCore/qt3dcore_global.h>
++
++ #include <QtGui/qmatrix4x4.h>
++ #include <QtGui/qquaternion.h>
++ #include <QtGui/qvector3d.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DCore {
++
++ class QJointPrivate;
++
++ class Q_3DCORESHARED_EXPORT QJoint : public QNode
++ {
++ Q_OBJECT
++ Q_PROPERTY(QVector3D scale READ scale WRITE setScale NOTIFY scaleChanged)
++ Q_PROPERTY(QQuaternion rotation READ rotation WRITE setRotation NOTIFY rotationChanged)
++ Q_PROPERTY(QVector3D translation READ translation WRITE setTranslation NOTIFY translationChanged)
++ Q_PROPERTY(QMatrix4x4 inverseBindMatrix READ inverseBindMatrix WRITE setInverseBindMatrix NOTIFY inverseBindMatrixChanged)
++ Q_PROPERTY(float rotationX READ rotationX WRITE setRotationX NOTIFY rotationXChanged)
++ Q_PROPERTY(float rotationY READ rotationY WRITE setRotationY NOTIFY rotationYChanged)
++ Q_PROPERTY(float rotationZ READ rotationZ WRITE setRotationZ NOTIFY rotationZChanged)
++ Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
++
++ public:
++ explicit QJoint(Qt3DCore::QNode *parent = nullptr);
++ ~QJoint();
++
++ QVector3D scale() const;
++ QQuaternion rotation() const;
++ QVector3D translation() const;
++ QMatrix4x4 inverseBindMatrix() const;
++ float rotationX() const;
++ float rotationY() const;
++ float rotationZ() const;
++ QString name() const;
++
++ void addChildJoint(QJoint *joint);
++ void removeChildJoint(QJoint *joint);
++ QList<QJoint *> childJoints() const;
++
++ public Q_SLOTS:
++ void setScale(const QVector3D &scale);
++ void setRotation(const QQuaternion &rotation);
++ void setTranslation(const QVector3D &translation);
++ void setInverseBindMatrix(const QMatrix4x4 &inverseBindMatrix);
++ void setRotationX(float rotationX);
++ void setRotationY(float rotationY);
++ void setRotationZ(float rotationZ);
++ void setName(const QString &name);
++ void setToIdentity();
++
++ Q_SIGNALS:
++ void scaleChanged(const QVector3D &scale);
++ void rotationChanged(const QQuaternion &rotation);
++ void translationChanged(const QVector3D &translation);
++ void inverseBindMatrixChanged(const QMatrix4x4 &inverseBindMatrix);
++ void rotationXChanged(float rotationX);
++ void rotationYChanged(float rotationY);
++ void rotationZChanged(float rotationZ);
++ void nameChanged(const QString &name);
++
++ private:
++ Q_DECLARE_PRIVATE(QJoint)
++ };
++
++ } // namespace Qt3DCore
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DCORE_QJOINT_H