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++ // Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "qcoresettings.h"
++ #include "qcoresettings_p.h"
++ #include <Qt3DCore/private/corelogging_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ /*!
++ \class Qt3DCore::QCoreSettings
++ \brief The QCoreSettings class holds settings related to core data handling process.
++ \since 6.0
++ \inmodule Qt3DCore
++ \inherits Qt3DCore::QComponent
++
++ The QCoreSettings component should be set as a component of the scene root entity
++ (although it could be anywhere in the scene graph). There should be a single instance.
++
++ It can be used to control some of Qt 3D's behavior.
++ */
++
++ /*!
++ \qmltype CoreSettings
++ \brief The CoreSettings class holds settings related to core data handling process.
++ \since 6.0
++ \inqmlmodule Qt3D.Core
++ \nativetype Qt3DCore::QCoreSettings
++
++ The CoreSettings component should be set as a component of the scene root entity
++ (although it could be anywhere in the scene graph). There should be a single instance.
++
++ It can be used to control some of Qt 3D's behavior.
++ */
++
++ namespace Qt3DCore {
++
++ QCoreSettingsPrivate::QCoreSettingsPrivate()
++ : QComponentPrivate()
++ , m_boundingVolumesEnabled(true)
++ {
++ }
++
++ QCoreSettingsPrivate *QCoreSettingsPrivate::get(QCoreSettings *q)
++ {
++ return q->d_func();
++ }
++
++ /*!
++ * Constructs a new QCoreSettings with \a parent.
++ */
++ QCoreSettings::QCoreSettings(QNode *parent)
++ : QComponent(*new QCoreSettingsPrivate(), parent)
++ {
++ }
++
++ /*!
++ * \internal
++ */
++ QCoreSettings::~QCoreSettings()
++ {
++ }
++
++ /*!
++ \qmlproperty bool CoreSettings::boundingVolumesEnabled
++
++ Holds whether bounding volumes handling is enabled. This is true by
++ default. Disabling this allows to reduce the amount of computations
++ performed each frame. If you are using picking or frustum culling you
++ should keep this enabled (even when providing explicit bounding volumes
++ sizes using BoundingVolume).
++ */
++ /*!
++ \property Qt3DCore::QCoreSettings::boundingVolumesEnabled
++
++ Holds whether bounding volumes handling is enabled. This is true by
++ default. Disabling this allows to reduce the amount of computations
++ performed each frame. If you are using picking or frustum culling you
++ should keep this enabled (even when providing explicit bounding volumes
++ sizes using QBoundingVolume).
++ */
++ bool QCoreSettings::boundingVolumesEnabled() const
++ {
++ Q_D(const QCoreSettings);
++ return d->m_boundingVolumesEnabled;
++ }
++
++ void QCoreSettings::setBoundingVolumesEnabled(bool boundingVolumesEnabled)
++ {
++ Q_D(QCoreSettings);
++ if (d->m_boundingVolumesEnabled == boundingVolumesEnabled)
++ return;
++ d->m_boundingVolumesEnabled = boundingVolumesEnabled;
++ emit boundingVolumesEnabledChanged(boundingVolumesEnabled);
++ }
++
++ } // namespace Qt3DCore
++
++ QT_END_NAMESPACE
++
++ #include "moc_qcoresettings.cpp"