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++ // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "qclock.h"
++ #include "qclock_p.h"
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DAnimation {
++
++ QClockPrivate::QClockPrivate()
++ : Qt3DCore::QNodePrivate()
++ , m_playbackRate(1.0f)
++ {
++ }
++
++ QClock::QClock(Qt3DCore::QNode* parent)
++ : Qt3DCore::QNode(*new QClockPrivate, parent)
++ {
++ }
++
++ QClock::QClock(QClockPrivate &dd, Qt3DCore::QNode *parent)
++ : Qt3DCore::QNode(dd, parent)
++ {
++ }
++
++ QClock::~QClock()
++ {
++ }
++ /*!
++ \property Qt3DAnimation::QClock::playbackRate
++
++ The playback speed of the animation. The playback speed can be negative.
++ When that is the case the animation will be played back from the current
++ normalized time value back to 0 and for the number of loops it had been
++ played for with a positive playback rate.
++ */
++
++ double QClock::playbackRate() const
++ {
++ Q_D(const QClock);
++ return d->m_playbackRate;
++ }
++
++ void QClock::setPlaybackRate(double playbackRate)
++ {
++ Q_D(QClock);
++ if (qFuzzyCompare(playbackRate, d->m_playbackRate))
++ return;
++ d->m_playbackRate = playbackRate;
++ emit playbackRateChanged(playbackRate);
++ }
++
++ }
++
++ QT_END_NAMESPACE
++
++ #include "moc_qclock.cpp"