Revision control

++ // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "qabstractclipblendnode.h"
++ #include "qabstractclipblendnode_p.h"
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DAnimation {
++
++ QAbstractClipBlendNodePrivate::QAbstractClipBlendNodePrivate()
++ : Qt3DCore::QNodePrivate()
++ {
++ }
++
++ /*!
++ \qmltype AbstractClipBlendNode
++ \nativetype Qt3DAnimation::QAbstractClipBlendNode
++ \inqmlmodule Qt3D.Animation
++ \since 5.9
++
++ \brief AbstractClipBlendNode is the base class for types used to construct animation blend
++ trees.
++
++ Animation blend trees are used with a BlendedClipAnimator to dynamically blend a set of
++ animation clips together. The way in which the blending of animation clips is performed is
++ controlled by the structure of the blend tree and the properties on the nodes it contains.
++
++ The leaf nodes in a blend tree are containers for the input animation clips. These clips can be
++ baked clips read from file via AnimationClipLoader, or they can be clips that you build within
++ your application with AnimatitonClip and AnimationClipData. To include a clip in your blend
++ tree, wrap it in a ClipBlendValue node.
++
++ The interior nodes of a blend tree represent blending operations that will be applied to their
++ arguments which hold the input clips or even entire sub-trees of other blend tree nodes.
++
++ At present, the Qt 3D Animation module provides the following blend tree node types:
++
++ \list
++ \li Qt3D.Animation.ClipBlendValue
++ \li Qt3D.Animation.LerpClipBlend
++ \li Qt3D.Animation.QAdditiveClipBlend
++ \endlist
++
++ Additional node types representing other blending operations will be added in the future.
++
++ \sa BlendedClipAnimator
++ */
++
++ /*!
++ \class Qt3DAnimation::QAbstractClipBlendNode
++ \inherits Qt3DCore::QNode
++
++ \inmodule Qt3DAnimation
++ \since 5.9
++
++ \brief QAbstractClipBlendNode is the base class for types used to construct animation blend
++ trees.
++
++ Animation blend trees are used with a QBlendedClipAnimator to dynamically blend a set of
++ animation clips together. The way in which the blending of animation clips is performed is
++ controlled by the structure of the blend tree and the properties on the nodes it contains.
++
++ The leaf nodes in a blend tree are containers for the input animation clips. These clips can be
++ baked clips read from file via QAnimationClipLoader, or they can be clips that you build within
++ your application with QAnimatitonClip and QAnimationClipData. To include a clip in your blend
++ tree, wrap it in a QClipBlendValue node.
++
++ The interior nodes of a blend tree represent blending operations that will be applied to their
++ arguments which hold the input clips or even entire sub-trees of other blend tree nodes.
++
++ At present, the Qt 3D Animation module provides the following blend tree node types:
++
++ \list
++ \li Qt3DAnimation::QClipBlendValue
++ \li Qt3DAnimation::QLerpClipBlend
++ \li Qt3DAnimation::QAdditiveClipBlend
++ \endlist
++
++ Additional node types representing other blending operations will be added in the future.
++
++ \sa QBlendedClipAnimator
++ */
++
++ /*! \internal */
++ QAbstractClipBlendNode::QAbstractClipBlendNode(Qt3DCore::QNode *parent)
++ : Qt3DCore::QNode(*new QAbstractClipBlendNodePrivate(), parent)
++ {
++ }
++
++ /*! \internal */
++ QAbstractClipBlendNode::QAbstractClipBlendNode(QAbstractClipBlendNodePrivate &dd, Qt3DCore::QNode *parent)
++ : Qt3DCore::QNode(dd, parent)
++ {
++ }
++
++ QAbstractClipBlendNode::~QAbstractClipBlendNode()
++ {
++ }
++
++ } // Qt3DAnimation
++
++ QT_END_NAMESPACE
++
++ #include "moc_qabstractclipblendnode.cpp"