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++ // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "clock_p.h"
++ #include <Qt3DAnimation/qclock.h>
++ #include <Qt3DAnimation/private/qclock_p.h>
++ #include <Qt3DAnimation/private/animationutils_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DAnimation {
++ namespace Animation {
++
++ Clock::Clock()
++ : BackendNode(ReadOnly)
++ , m_playbackRate(1.f)
++ {
++ }
++
++ void Clock::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
++ {
++ BackendNode::syncFromFrontEnd(frontEnd, firstTime);
++ const QClock *node = qobject_cast<const QClock *>(frontEnd);
++ if (!node)
++ return;
++
++ if (!qFuzzyCompare(m_playbackRate, node->playbackRate())) {
++ m_playbackRate = node->playbackRate();
++ }
++ }
++
++ void Clock::cleanup()
++ {
++ m_playbackRate = 1.f;
++ }
++
++ } // namespace Animation
++ } // namespace Qt3DAnimation
++
++ QT_END_NAMESPACE