Revision control
++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtWebSockets
++ import QtTest
++
++ Rectangle {
++ width: 360
++ height: 360
++
++ WebSocketServer {
++ id: server
++ port: 1337
++
++ supportedSubprotocols: [ "chat", "superchat" ]
++
++ onClientConnected: (webSocket) => {
++ currentSocket = webSocket;
++ }
++
++ property var currentSocket
++ }
++
++ WebSocket {
++ id: socket
++ url: server.url
++ requestedSubprotocols: [ "superchat", "chat" ]
++ }
++
++ TestCase {
++ function ensureConnected() {
++ server.listen = true;
++ socket.active = true;
++ tryCompare(socket, 'status', WebSocket.Open);
++ verify(server.currentSocket);
++
++ // Handshake should select client's first preference.
++ compare(socket.negotiatedSubprotocol, "superchat")
++ compare(server.currentSocket.negotiatedSubprotocol, "superchat")
++ }
++
++ function ensureDisconnected() {
++ socket.active = false;
++ server.listen = false;
++ tryCompare(socket, 'status', WebSocket.Closed);
++ server.currentSocket = null;
++ }
++
++ function test_send_receive_text() {
++ ensureConnected();
++
++ var o = {};
++ var sending = 'hello.';
++ server.currentSocket.textMessageReceived.connect(function(received) {
++ compare(received, sending);
++ o.called = true;
++ });
++
++ socket.sendTextMessage(sending);
++ tryCompare(o, 'called', true);
++ }
++
++ function test_send_text_error_closed() {
++ ensureDisconnected();
++ socket.sendTextMessage('hello');
++ tryCompare(socket, 'status', WebSocket.Error);
++ }
++
++ function test_send_receive_binary() {
++ ensureConnected();
++
++ var o = {};
++ var sending = new Uint8Array([42, 43]);
++ server.currentSocket.binaryMessageReceived.connect(function(received) {
++ var view = new DataView(received);
++ compare(received.byteLength, sending.length);
++ compare(view.getUInt8(0), sending[0]);
++ compare(view.getUInt8(1), sending[1]);
++ o.called = true;
++ });
++
++ socket.sendBinaryMessage(sending.buffer);
++ tryCompare(o, 'called', true);
++ }
++
++ function test_send_binary_error_closed() {
++ ensureDisconnected();
++ socket.sendBinaryMessage('hello');
++ tryCompare(socket, 'status', WebSocket.Error);
++ }
++
++ function test_send_ping_from_client() {
++ ensureConnected();
++
++ var o = {};
++ var sending = new Uint8Array([42, 43]);
++ var callback = function(elapsedTime, payload) {
++ var view = new DataView(payload);
++ compare(payload.byteLength, sending.length);
++ compare(view.getUInt8(0), sending[0]);
++ compare(view.getUInt8(1), sending[1]);
++ o.called = true;
++ };
++ socket.pong.connect(callback);
++
++ socket.ping(sending.buffer);
++ tryCompare(o, 'called', true);
++ socket.pong.disconnect(callback);
++ }
++
++ function test_send_ping_from_server() {
++ ensureConnected();
++
++ var o = {};
++ var sending = new Uint8Array([42, 43]);
++ var callback = function(elapsedTime, payload) {
++ var view = new DataView(payload);
++ compare(payload.byteLength, sending.length);
++ compare(view.getUInt8(0), sending[0]);
++ compare(view.getUInt8(1), sending[1]);
++ o.called = true;
++ };
++ server.currentSocket.pong.connect(callback);
++
++ server.currentSocket.ping(sending.buffer);
++ tryCompare(o, 'called', true);
++ server.currentSocket.pong.disconnect(callback)
++ }
++
++ function test_send_ping_no_data_from_client() {
++ ensureConnected();
++
++ var o = {};
++ var callback = function(elapsedTime, payload) {
++ compare(payload.byteLength, 0);
++ o.called = true;
++ };
++ socket.pong.connect(callback);
++
++ socket.ping();
++ tryCompare(o, 'called', true);
++ socket.pong.disconnect(callback)
++ }
++
++ function test_send_ping_no_data_from_server() {
++ ensureConnected();
++
++ var o = {};
++ var callback = function(elapsedTime, payload) {
++ compare(payload.byteLength, 0);
++ o.called = true;
++ };
++ server.currentSocket.pong.connect(callback);
++
++ server.currentSocket.ping();
++ tryCompare(o, 'called', true);
++ server.currentSocket.pong.disconnect(callback)
++ }
++
++ function test_send_ping_error_closed() {
++
++ var o = {};
++ var callback = function(elapsedTime, payload) {
++ o.called = true;
++ };
++ socket.pong.connect(callback);
++ socket.ping('hello');
++ tryCompare(o, 'called', undefined);
++ tryCompare(socket, 'status', WebSocket.Error);
++ socket.pong.disconnect(callback);
++ }
++ }
++ }