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++ #version 440
++
++ layout(location = 0) in vec2 v_texcoord;
++
++ layout(location = 0) out vec4 fragColor;
++
++ layout(binding = 0) uniform sampler2D tex;
++ layout(std140, binding = 1) uniform buf {
++ vec4 color;
++ };
++
++ layout(set = 1, binding = 0) uniform sampler2D tex2;
++ layout(std140, set = 1, binding = 1) uniform buf2 {
++ vec4 color2;
++ };
++ layout(set = 1, binding = 2) uniform sampler2D tex3;
++
++ void main()
++ {
++ fragColor = texture(tex, v_texcoord) * texture(tex2, v_texcoord) * color * color2 * texture(tex3, v_texcoord);
++ }