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++ #version 440
++
++ layout(location = 0) in vec2 v_texcoord;
++
++ layout(location = 0) out vec4 fragColor;
++
++ layout(binding = 1) uniform sampler2D combinedTexSampler;
++ layout(binding = 2) uniform texture2D sepTex;
++ layout(binding = 3) uniform sampler sepSampler;
++ layout(binding = 4) uniform sampler sepSampler2;
++
++ void main()
++ {
++ fragColor = texture(sampler2D(sepTex, sepSampler), v_texcoord);
++ fragColor *= texture(sampler2D(sepTex, sepSampler2), v_texcoord);
++ fragColor *= texture(combinedTexSampler, v_texcoord);
++ }