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++ //
++ // Copyright (C) 2015-2016 Google, Inc.
++ //
++ // All rights reserved.
++ //
++ // Redistribution and use in source and binary forms, with or without
++ // modification, are permitted provided that the following conditions
++ // are met:
++ //
++ // Redistributions of source code must retain the above copyright
++ // notice, this list of conditions and the following disclaimer.
++ //
++ // Redistributions in binary form must reproduce the above
++ // copyright notice, this list of conditions and the following
++ // disclaimer in the documentation and/or other materials provided
++ // with the distribution.
++ //
++ // Neither the name of Google Inc. nor the names of its
++ // contributors may be used to endorse or promote products derived
++ // from this software without specific prior written permission.
++ //
++ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
++ // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
++ // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
++ // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
++ // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
++ // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
++ // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
++ // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
++ // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
++ // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
++ // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
++ // POSSIBILITY OF SUCH DAMAGE.
++
++ //
++ // Visit the nodes in the glslang intermediate tree representation to
++ // propagate the 'noContraction' qualifier.
++ //
++
++ #include "propagateNoContraction.h"
++
++ #include <cstdlib>
++ #include <string>
++ #include <tuple>
++ #include <unordered_map>
++ #include <unordered_set>
++
++ #include "localintermediate.h"
++ namespace QtShaderTools {
++ namespace {
++
++ // Use a string to hold the access chain information, as in most cases the
++ // access chain is short and may contain only one element, which is the symbol
++ // ID.
++ // Example: struct {float a; float b;} s;
++ // Object s.a will be represented with: <symbol ID of s>/0
++ // Object s.b will be represented with: <symbol ID of s>/1
++ // Object s will be represented with: <symbol ID of s>
++ // For members of vector, matrix and arrays, they will be represented with the
++ // same symbol ID of their container symbol objects. This is because their
++ // preciseness is always the same as their container symbol objects.
++ typedef std::string ObjectAccessChain;
++
++ // The delimiter used in the ObjectAccessChain string to separate symbol ID and
++ // different level of struct indices.
++ const char ObjectAccesschainDelimiter = '/';
++
++ // Mapping from Symbol IDs of symbol nodes, to their defining operation
++ // nodes.
++ typedef std::unordered_multimap<ObjectAccessChain, glslang::TIntermOperator*> NodeMapping;
++ // Mapping from object nodes to their access chain info string.
++ typedef std::unordered_map<glslang::TIntermTyped*, ObjectAccessChain> AccessChainMapping;
++
++ // Set of object IDs.
++ typedef std::unordered_set<ObjectAccessChain> ObjectAccesschainSet;
++ // Set of return branch nodes.
++ typedef std::unordered_set<glslang::TIntermBranch*> ReturnBranchNodeSet;
++
++ // A helper function to tell whether a node is 'noContraction'. Returns true if
++ // the node has 'noContraction' qualifier, otherwise false.
++ bool isPreciseObjectNode(glslang::TIntermTyped* node)
++ {
++ return node->getType().getQualifier().isNoContraction();
++ }
++
++ // Returns true if the opcode is a dereferencing one.
++ bool isDereferenceOperation(glslang::TOperator op)
++ {
++ switch (op) {
++ case glslang::EOpIndexDirect:
++ case glslang::EOpIndexDirectStruct:
++ case glslang::EOpIndexIndirect:
++ case glslang::EOpVectorSwizzle:
++ case glslang::EOpMatrixSwizzle:
++ return true;
++ default:
++ return false;
++ }
++ }
++
++ // Returns true if the opcode leads to an assignment operation.
++ bool isAssignOperation(glslang::TOperator op)
++ {
++ switch (op) {
++ case glslang::EOpAssign:
++ case glslang::EOpAddAssign:
++ case glslang::EOpSubAssign:
++ case glslang::EOpMulAssign:
++ case glslang::EOpVectorTimesMatrixAssign:
++ case glslang::EOpVectorTimesScalarAssign:
++ case glslang::EOpMatrixTimesScalarAssign:
++ case glslang::EOpMatrixTimesMatrixAssign:
++ case glslang::EOpDivAssign:
++ case glslang::EOpModAssign:
++ case glslang::EOpAndAssign:
++ case glslang::EOpLeftShiftAssign:
++ case glslang::EOpRightShiftAssign:
++ case glslang::EOpInclusiveOrAssign:
++ case glslang::EOpExclusiveOrAssign:
++
++ case glslang::EOpPostIncrement:
++ case glslang::EOpPostDecrement:
++ case glslang::EOpPreIncrement:
++ case glslang::EOpPreDecrement:
++ return true;
++ default:
++ return false;
++ }
++ }
++
++ // A helper function to get the unsigned int from a given constant union node.
++ // Note the node should only hold a uint scalar.
++ unsigned getStructIndexFromConstantUnion(glslang::TIntermTyped* node)
++ {
++ assert(node->getAsConstantUnion() && node->getAsConstantUnion()->isScalar());
++ unsigned struct_dereference_index = node->getAsConstantUnion()->getConstArray()[0].getUConst();
++ return struct_dereference_index;
++ }
++
++ // A helper function to generate symbol_label.
++ ObjectAccessChain generateSymbolLabel(glslang::TIntermSymbol* node)
++ {
++ ObjectAccessChain symbol_id =
++ std::to_string(node->getId()) + "(" + node->getName().c_str() + ")";
++ return symbol_id;
++ }
++
++ // Returns true if the operation is an arithmetic operation and valid for
++ // the 'NoContraction' decoration.
++ bool isArithmeticOperation(glslang::TOperator op)
++ {
++ switch (op) {
++ case glslang::EOpAddAssign:
++ case glslang::EOpSubAssign:
++ case glslang::EOpMulAssign:
++ case glslang::EOpVectorTimesMatrixAssign:
++ case glslang::EOpVectorTimesScalarAssign:
++ case glslang::EOpMatrixTimesScalarAssign:
++ case glslang::EOpMatrixTimesMatrixAssign:
++ case glslang::EOpDivAssign:
++ case glslang::EOpModAssign:
++
++ case glslang::EOpNegative:
++
++ case glslang::EOpAdd:
++ case glslang::EOpSub:
++ case glslang::EOpMul:
++ case glslang::EOpDiv:
++ case glslang::EOpMod:
++
++ case glslang::EOpVectorTimesScalar:
++ case glslang::EOpVectorTimesMatrix:
++ case glslang::EOpMatrixTimesVector:
++ case glslang::EOpMatrixTimesScalar:
++ case glslang::EOpMatrixTimesMatrix:
++
++ case glslang::EOpDot:
++ case glslang::EOpDotPackedEXT:
++ case glslang::EOpDotAccSatEXT:
++ case glslang::EOpDotPackedAccSatEXT:
++
++ case glslang::EOpPostIncrement:
++ case glslang::EOpPostDecrement:
++ case glslang::EOpPreIncrement:
++ case glslang::EOpPreDecrement:
++ return true;
++ default:
++ return false;
++ }
++ }
++
++ // A helper class to help manage the populating_initial_no_contraction_ flag.
++ template <typename T> class StateSettingGuard {
++ public:
++ StateSettingGuard(T* state_ptr, T new_state_value)
++ : state_ptr_(state_ptr), previous_state_(*state_ptr)
++ {
++ *state_ptr = new_state_value;
++ }
++ StateSettingGuard(T* state_ptr) : state_ptr_(state_ptr), previous_state_(*state_ptr) {}
++ void setState(T new_state_value) { *state_ptr_ = new_state_value; }
++ ~StateSettingGuard() { *state_ptr_ = previous_state_; }
++
++ private:
++ T* state_ptr_;
++ T previous_state_;
++ };
++
++ // A helper function to get the front element from a given ObjectAccessChain
++ ObjectAccessChain getFrontElement(const ObjectAccessChain& chain)
++ {
++ size_t pos_delimiter = chain.find(ObjectAccesschainDelimiter);
++ return pos_delimiter == std::string::npos ? chain : chain.substr(0, pos_delimiter);
++ }
++
++ // A helper function to get the access chain starting from the second element.
++ ObjectAccessChain subAccessChainFromSecondElement(const ObjectAccessChain& chain)
++ {
++ size_t pos_delimiter = chain.find(ObjectAccesschainDelimiter);
++ return pos_delimiter == std::string::npos ? "" : chain.substr(pos_delimiter + 1);
++ }
++
++ // A helper function to get the access chain after removing a given prefix.
++ ObjectAccessChain getSubAccessChainAfterPrefix(const ObjectAccessChain& chain,
++ const ObjectAccessChain& prefix)
++ {
++ size_t pos = chain.find(prefix);
++ if (pos != 0)
++ return chain;
++ return chain.substr(prefix.length() + sizeof(ObjectAccesschainDelimiter));
++ }
++
++ //
++ // A traverser which traverses the whole AST and populates:
++ // 1) A mapping from symbol nodes' IDs to their defining operation nodes.
++ // 2) A set of access chains of the initial precise object nodes.
++ //
++ class TSymbolDefinitionCollectingTraverser : public glslang::TIntermTraverser {
++ public:
++ TSymbolDefinitionCollectingTraverser(NodeMapping* symbol_definition_mapping,
++ AccessChainMapping* accesschain_mapping,
++ ObjectAccesschainSet* precise_objects,
++ ReturnBranchNodeSet* precise_return_nodes);
++
++ bool visitUnary(glslang::TVisit, glslang::TIntermUnary*) override;
++ bool visitBinary(glslang::TVisit, glslang::TIntermBinary*) override;
++ void visitSymbol(glslang::TIntermSymbol*) override;
++ bool visitAggregate(glslang::TVisit, glslang::TIntermAggregate*) override;
++ bool visitBranch(glslang::TVisit, glslang::TIntermBranch*) override;
++
++ protected:
++ TSymbolDefinitionCollectingTraverser& operator=(const TSymbolDefinitionCollectingTraverser&);
++
++ // The mapping from symbol node IDs to their defining nodes. This should be
++ // populated along traversing the AST.
++ NodeMapping& symbol_definition_mapping_;
++ // The set of symbol node IDs for precise symbol nodes, the ones marked as
++ // 'noContraction'.
++ ObjectAccesschainSet& precise_objects_;
++ // The set of precise return nodes.
++ ReturnBranchNodeSet& precise_return_nodes_;
++ // A temporary cache of the symbol node whose defining node is to be found
++ // currently along traversing the AST.
++ ObjectAccessChain current_object_;
++ // A map from object node to its access chain. This traverser stores
++ // the built access chains into this map for each object node it has
++ // visited.
++ AccessChainMapping& accesschain_mapping_;
++ // The pointer to the Function Definition node, so we can get the
++ // preciseness of the return expression from it when we traverse the
++ // return branch node.
++ glslang::TIntermAggregate* current_function_definition_node_;
++ };
++
++ TSymbolDefinitionCollectingTraverser::TSymbolDefinitionCollectingTraverser(
++ NodeMapping* symbol_definition_mapping, AccessChainMapping* accesschain_mapping,
++ ObjectAccesschainSet* precise_objects,
++ std::unordered_set<glslang::TIntermBranch*>* precise_return_nodes)
++ : TIntermTraverser(true, false, false), symbol_definition_mapping_(*symbol_definition_mapping),
++ precise_objects_(*precise_objects), precise_return_nodes_(*precise_return_nodes),
++ current_object_(), accesschain_mapping_(*accesschain_mapping),
++ current_function_definition_node_(nullptr) {}
++
++ // Visits a symbol node, set the current_object_ to the
++ // current node symbol ID, and record a mapping from this node to the current
++ // current_object_, which is the just obtained symbol
++ // ID.
++ void TSymbolDefinitionCollectingTraverser::visitSymbol(glslang::TIntermSymbol* node)
++ {
++ current_object_ = generateSymbolLabel(node);
++ accesschain_mapping_[node] = current_object_;
++ }
++
++ // Visits an aggregate node, traverses all of its children.
++ bool TSymbolDefinitionCollectingTraverser::visitAggregate(glslang::TVisit,
++ glslang::TIntermAggregate* node)
++ {
++ // This aggregate node might be a function definition node, in which case we need to
++ // cache this node, so we can get the preciseness information of the return value
++ // of this function later.
++ StateSettingGuard<glslang::TIntermAggregate*> current_function_definition_node_setting_guard(
++ &current_function_definition_node_);
++ if (node->getOp() == glslang::EOpFunction) {
++ // This is function definition node, we need to cache this node so that we can
++ // get the preciseness of the return value later.
++ current_function_definition_node_setting_guard.setState(node);
++ }
++ // Traverse the items in the sequence.
++ glslang::TIntermSequence& seq = node->getSequence();
++ for (int i = 0; i < (int)seq.size(); ++i) {
++ current_object_.clear();
++ seq[i]->traverse(this);
++ }
++ return false;
++ }
++
++ bool TSymbolDefinitionCollectingTraverser::visitBranch(glslang::TVisit,
++ glslang::TIntermBranch* node)
++ {
++ if (node->getFlowOp() == glslang::EOpReturn && node->getExpression() &&
++ current_function_definition_node_ &&
++ current_function_definition_node_->getType().getQualifier().noContraction) {
++ // This node is a return node with an expression, and its function has a
++ // precise return value. We need to find the involved objects in its
++ // expression and add them to the set of initial precise objects.
++ precise_return_nodes_.insert(node);
++ node->getExpression()->traverse(this);
++ }
++ return false;
++ }
++
++ // Visits a unary node. This might be an implicit assignment like i++, i--. etc.
++ bool TSymbolDefinitionCollectingTraverser::visitUnary(glslang::TVisit /* visit */,
++ glslang::TIntermUnary* node)
++ {
++ current_object_.clear();
++ node->getOperand()->traverse(this);
++ if (isAssignOperation(node->getOp())) {
++ // We should always be able to get an access chain of the operand node.
++ assert(!current_object_.empty());
++
++ // If the operand node object is 'precise', we collect its access chain
++ // for the initial set of 'precise' objects.
++ if (isPreciseObjectNode(node->getOperand())) {
++ // The operand node is an 'precise' object node, add its
++ // access chain to the set of 'precise' objects. This is to collect
++ // the initial set of 'precise' objects.
++ precise_objects_.insert(current_object_);
++ }
++ // Gets the symbol ID from the object's access chain.
++ ObjectAccessChain id_symbol = getFrontElement(current_object_);
++ // Add a mapping from the symbol ID to this assignment operation node.
++ symbol_definition_mapping_.insert(std::make_pair(id_symbol, node));
++ }
++ // A unary node is not a dereference node, so we clear the access chain which
++ // is under construction.
++ current_object_.clear();
++ return false;
++ }
++
++ // Visits a binary node and updates the mapping from symbol IDs to the definition
++ // nodes. Also collects the access chains for the initial precise objects.
++ bool TSymbolDefinitionCollectingTraverser::visitBinary(glslang::TVisit /* visit */,
++ glslang::TIntermBinary* node)
++ {
++ // Traverses the left node to build the access chain info for the object.
++ current_object_.clear();
++ node->getLeft()->traverse(this);
++
++ if (isAssignOperation(node->getOp())) {
++ // We should always be able to get an access chain for the left node.
++ assert(!current_object_.empty());
++
++ // If the left node object is 'precise', it is an initial precise object
++ // specified in the shader source. Adds it to the initial work list to
++ // process later.
++ if (isPreciseObjectNode(node->getLeft())) {
++ // The left node is an 'precise' object node, add its access chain to
++ // the set of 'precise' objects. This is to collect the initial set
++ // of 'precise' objects.
++ precise_objects_.insert(current_object_);
++ }
++ // Gets the symbol ID from the object access chain, which should be the
++ // first element recorded in the access chain.
++ ObjectAccessChain id_symbol = getFrontElement(current_object_);
++ // Adds a mapping from the symbol ID to this assignment operation node.
++ symbol_definition_mapping_.insert(std::make_pair(id_symbol, node));
++
++ // Traverses the right node, there may be other 'assignment'
++ // operations in the right.
++ current_object_.clear();
++ node->getRight()->traverse(this);
++
++ } else if (isDereferenceOperation(node->getOp())) {
++ // The left node (parent node) is a struct type object. We need to
++ // record the access chain information of the current node into its
++ // object id.
++ if (node->getOp() == glslang::EOpIndexDirectStruct) {
++ unsigned struct_dereference_index = getStructIndexFromConstantUnion(node->getRight());
++ current_object_.push_back(ObjectAccesschainDelimiter);
++ current_object_.append(std::to_string(struct_dereference_index));
++ }
++ accesschain_mapping_[node] = current_object_;
++
++ // For a dereference node, there is no need to traverse the right child
++ // node as the right node should always be an integer type object.
++
++ } else {
++ // For other binary nodes, still traverse the right node.
++ current_object_.clear();
++ node->getRight()->traverse(this);
++ }
++ return false;
++ }
++
++ // Traverses the AST and returns a tuple of four members:
++ // 1) a mapping from symbol IDs to the definition nodes (aka. assignment nodes) of these symbols.
++ // 2) a mapping from object nodes in the AST to the access chains of these objects.
++ // 3) a set of access chains of precise objects.
++ // 4) a set of return nodes with precise expressions.
++ std::tuple<NodeMapping, AccessChainMapping, ObjectAccesschainSet, ReturnBranchNodeSet>
++ getSymbolToDefinitionMappingAndPreciseSymbolIDs(const glslang::TIntermediate& intermediate)
++ {
++ auto result_tuple = std::make_tuple(NodeMapping(), AccessChainMapping(), ObjectAccesschainSet(),
++ ReturnBranchNodeSet());
++
++ TIntermNode* root = intermediate.getTreeRoot();
++ if (root == nullptr)
++ return result_tuple;
++
++ NodeMapping& symbol_definition_mapping = std::get<0>(result_tuple);
++ AccessChainMapping& accesschain_mapping = std::get<1>(result_tuple);
++ ObjectAccesschainSet& precise_objects = std::get<2>(result_tuple);
++ ReturnBranchNodeSet& precise_return_nodes = std::get<3>(result_tuple);
++
++ // Traverses the AST and populate the results.
++ TSymbolDefinitionCollectingTraverser collector(&symbol_definition_mapping, &accesschain_mapping,
++ &precise_objects, &precise_return_nodes);
++ root->traverse(&collector);
++
++ return result_tuple;
++ }
++
++ //
++ // A traverser that determine whether the left node (or operand node for unary
++ // node) of an assignment node is 'precise', containing 'precise' or not,
++ // according to the access chain a given precise object which share the same
++ // symbol as the left node.
++ //
++ // Post-orderly traverses the left node subtree of an binary assignment node and:
++ //
++ // 1) Propagates the 'precise' from the left object nodes to this object node.
++ //
++ // 2) Builds object access chain along the traversal, and also compares with
++ // the access chain of the given 'precise' object along with the traversal to
++ // tell if the node to be defined is 'precise' or not.
++ //
++ class TNoContractionAssigneeCheckingTraverser : public glslang::TIntermTraverser {
++
++ enum DecisionStatus {
++ // The object node to be assigned to may contain 'precise' objects and also not 'precise' objects.
++ Mixed = 0,
++ // The object node to be assigned to is either a 'precise' object or a struct objects whose members are all 'precise'.
++ Precise = 1,
++ // The object node to be assigned to is not a 'precise' object.
++ NotPreicse = 2,
++ };
++
++ public:
++ TNoContractionAssigneeCheckingTraverser(const AccessChainMapping& accesschain_mapping)
++ : TIntermTraverser(true, false, false), accesschain_mapping_(accesschain_mapping),
++ precise_object_(nullptr) {}
++
++ // Checks the preciseness of a given assignment node with a precise object
++ // represented as access chain. The precise object shares the same symbol
++ // with the assignee of the given assignment node. Return a tuple of two:
++ //
++ // 1) The preciseness of the assignee node of this assignment node. True
++ // if the assignee contains 'precise' objects or is 'precise', false if
++ // the assignee is not 'precise' according to the access chain of the given
++ // precise object.
++ //
++ // 2) The incremental access chain from the assignee node to its nested
++ // 'precise' object, according to the access chain of the given precise
++ // object. This incremental access chain can be empty, which means the
++ // assignee is 'precise'. Otherwise it shows the path to the nested
++ // precise object.
++ std::tuple<bool, ObjectAccessChain>
++ getPrecisenessAndRemainedAccessChain(glslang::TIntermOperator* node,
++ const ObjectAccessChain& precise_object)
++ {
++ assert(isAssignOperation(node->getOp()));
++ precise_object_ = &precise_object;
++ ObjectAccessChain assignee_object;
++ if (glslang::TIntermBinary* BN = node->getAsBinaryNode()) {
++ // This is a binary assignment node, we need to check the
++ // preciseness of the left node.
++ assert(accesschain_mapping_.count(BN->getLeft()));
++ // The left node (assignee node) is an object node, traverse the
++ // node to let the 'precise' of nesting objects being transfered to
++ // nested objects.
++ BN->getLeft()->traverse(this);
++ // After traversing the left node, if the left node is 'precise',
++ // we can conclude this assignment should propagate 'precise'.
++ if (isPreciseObjectNode(BN->getLeft())) {
++ return make_tuple(true, ObjectAccessChain());
++ }
++ // If the preciseness of the left node (assignee node) can not
++ // be determined by now, we need to compare the access chain string
++ // of the assignee object with the given precise object.
++ assignee_object = accesschain_mapping_.at(BN->getLeft());
++
++ } else if (glslang::TIntermUnary* UN = node->getAsUnaryNode()) {
++ // This is a unary assignment node, we need to check the
++ // preciseness of the operand node. For unary assignment node, the
++ // operand node should always be an object node.
++ assert(accesschain_mapping_.count(UN->getOperand()));
++ // Traverse the operand node to let the 'precise' being propagated
++ // from lower nodes to upper nodes.
++ UN->getOperand()->traverse(this);
++ // After traversing the operand node, if the operand node is
++ // 'precise', this assignment should propagate 'precise'.
++ if (isPreciseObjectNode(UN->getOperand())) {
++ return make_tuple(true, ObjectAccessChain());
++ }
++ // If the preciseness of the operand node (assignee node) can not
++ // be determined by now, we need to compare the access chain string
++ // of the assignee object with the given precise object.
++ assignee_object = accesschain_mapping_.at(UN->getOperand());
++ } else {
++ // Not a binary or unary node, should not happen.
++ assert(false);
++ }
++
++ // Compare the access chain string of the assignee node with the given
++ // precise object to determine if this assignment should propagate
++ // 'precise'.
++ if (assignee_object.find(precise_object) == 0) {
++ // The access chain string of the given precise object is a prefix
++ // of assignee's access chain string. The assignee should be
++ // 'precise'.
++ return make_tuple(true, ObjectAccessChain());
++ } else if (precise_object.find(assignee_object) == 0) {
++ // The assignee's access chain string is a prefix of the given
++ // precise object, the assignee object contains 'precise' object,
++ // and we need to pass the remained access chain to the object nodes
++ // in the right.
++ return make_tuple(true, getSubAccessChainAfterPrefix(precise_object, assignee_object));
++ } else {
++ // The access chain strings do not match, the assignee object can
++ // not be labeled as 'precise' according to the given precise
++ // object.
++ return make_tuple(false, ObjectAccessChain());
++ }
++ }
++
++ protected:
++ TNoContractionAssigneeCheckingTraverser& operator=(const TNoContractionAssigneeCheckingTraverser&);
++
++ bool visitBinary(glslang::TVisit, glslang::TIntermBinary* node) override;
++ void visitSymbol(glslang::TIntermSymbol* node) override;
++
++ // A map from object nodes to their access chain string (used as object ID).
++ const AccessChainMapping& accesschain_mapping_;
++ // A given precise object, represented in it access chain string. This
++ // precise object is used to be compared with the assignee node to tell if
++ // the assignee node is 'precise', contains 'precise' object or not
++ // 'precise'.
++ const ObjectAccessChain* precise_object_;
++ };
++
++ // Visits a binary node. If the node is an object node, it must be a dereference
++ // node. In such cases, if the left node is 'precise', this node should also be
++ // 'precise'.
++ bool TNoContractionAssigneeCheckingTraverser::visitBinary(glslang::TVisit,
++ glslang::TIntermBinary* node)
++ {
++ // Traverses the left so that we transfer the 'precise' from nesting object
++ // to its nested object.
++ node->getLeft()->traverse(this);
++ // If this binary node is an object node, we should have it in the
++ // accesschain_mapping_.
++ if (accesschain_mapping_.count(node)) {
++ // A binary object node must be a dereference node.
++ assert(isDereferenceOperation(node->getOp()));
++ // If the left node is 'precise', this node should also be precise,
++ // otherwise, compare with the given precise_object_. If the
++ // access chain of this node matches with the given precise_object_,
++ // this node should be marked as 'precise'.
++ if (isPreciseObjectNode(node->getLeft())) {
++ node->getWritableType().getQualifier().noContraction = true;
++ } else if (accesschain_mapping_.at(node) == *precise_object_) {
++ node->getWritableType().getQualifier().noContraction = true;
++ }
++ }
++ return false;
++ }
++
++ // Visits a symbol node, if the symbol node ID (its access chain string) matches
++ // with the given precise object, this node should be 'precise'.
++ void TNoContractionAssigneeCheckingTraverser::visitSymbol(glslang::TIntermSymbol* node)
++ {
++ // A symbol node should always be an object node, and should have been added
++ // to the map from object nodes to their access chain strings.
++ assert(accesschain_mapping_.count(node));
++ if (accesschain_mapping_.at(node) == *precise_object_) {
++ node->getWritableType().getQualifier().noContraction = true;
++ }
++ }
++
++ //
++ // A traverser that only traverses the right side of binary assignment nodes
++ // and the operand node of unary assignment nodes.
++ //
++ // 1) Marks arithmetic operations as 'NoContraction'.
++ //
++ // 2) Find the object which should be marked as 'precise' in the right and
++ // update the 'precise' object work list.
++ //
++ class TNoContractionPropagator : public glslang::TIntermTraverser {
++ public:
++ TNoContractionPropagator(ObjectAccesschainSet* precise_objects,
++ const AccessChainMapping& accesschain_mapping)
++ : TIntermTraverser(true, false, false),
++ precise_objects_(*precise_objects), added_precise_object_ids_(),
++ remained_accesschain_(), accesschain_mapping_(accesschain_mapping) {}
++
++ // Propagates 'precise' in the right nodes of a given assignment node with
++ // access chain record from the assignee node to a 'precise' object it
++ // contains.
++ void
++ propagateNoContractionInOneExpression(glslang::TIntermTyped* defining_node,
++ const ObjectAccessChain& assignee_remained_accesschain)
++ {
++ remained_accesschain_ = assignee_remained_accesschain;
++ if (glslang::TIntermBinary* BN = defining_node->getAsBinaryNode()) {
++ assert(isAssignOperation(BN->getOp()));
++ BN->getRight()->traverse(this);
++ if (isArithmeticOperation(BN->getOp())) {
++ BN->getWritableType().getQualifier().noContraction = true;
++ }
++ } else if (glslang::TIntermUnary* UN = defining_node->getAsUnaryNode()) {
++ assert(isAssignOperation(UN->getOp()));
++ UN->getOperand()->traverse(this);
++ if (isArithmeticOperation(UN->getOp())) {
++ UN->getWritableType().getQualifier().noContraction = true;
++ }
++ }
++ }
++
++ // Propagates 'precise' in a given precise return node.
++ void propagateNoContractionInReturnNode(glslang::TIntermBranch* return_node)
++ {
++ remained_accesschain_ = "";
++ assert(return_node->getFlowOp() == glslang::EOpReturn && return_node->getExpression());
++ return_node->getExpression()->traverse(this);
++ }
++
++ protected:
++ TNoContractionPropagator& operator=(const TNoContractionPropagator&);
++
++ // Visits an aggregate node. The node can be a initializer list, in which
++ // case we need to find the 'precise' or 'precise' containing object node
++ // with the access chain record. In other cases, just need to traverse all
++ // the children nodes.
++ bool visitAggregate(glslang::TVisit, glslang::TIntermAggregate* node) override
++ {
++ if (!remained_accesschain_.empty() && node->getOp() == glslang::EOpConstructStruct) {
++ // This is a struct initializer node, and the remained
++ // access chain is not empty, we need to refer to the
++ // assignee_remained_access_chain_ to find the nested
++ // 'precise' object. And we don't need to visit other nodes in this
++ // aggregate node.
++
++ // Gets the struct dereference index that leads to 'precise' object.
++ ObjectAccessChain precise_accesschain_index_str =
++ getFrontElement(remained_accesschain_);
++ unsigned precise_accesschain_index = (unsigned)strtoul(precise_accesschain_index_str.c_str(), nullptr, 10);
++ // Gets the node pointed by the access chain index extracted before.
++ glslang::TIntermTyped* potential_precise_node =
++ node->getSequence()[precise_accesschain_index]->getAsTyped();
++ assert(potential_precise_node);
++ // Pop the front access chain index from the path, and visit the nested node.
++ {
++ ObjectAccessChain next_level_accesschain =
++ subAccessChainFromSecondElement(remained_accesschain_);
++ StateSettingGuard<ObjectAccessChain> setup_remained_accesschain_for_next_level(
++ &remained_accesschain_, next_level_accesschain);
++ potential_precise_node->traverse(this);
++ }
++ return false;
++ }
++ // If this is an arithmetic operation, marks this node as 'noContraction'.
++ if (isArithmeticOperation(node->getOp())) {
++ node->getWritableType().getQualifier().noContraction = true;
++ }
++ return true;
++ }
++
++ // Visits a binary node. A binary node can be an object node, e.g. a dereference node.
++ // As only the top object nodes in the right side of an assignment needs to be visited
++ // and added to 'precise' work list, this traverser won't visit the children nodes of
++ // an object node. If the binary node does not represent an object node, it should
++ // go on to traverse its children nodes and if it is an arithmetic operation node, this
++ // operation should be marked as 'noContraction'.
++ bool visitBinary(glslang::TVisit, glslang::TIntermBinary* node) override
++ {
++ if (isDereferenceOperation(node->getOp())) {
++ // This binary node is an object node. Need to update the precise
++ // object set with the access chain of this node + remained
++ // access chain .
++ ObjectAccessChain new_precise_accesschain = accesschain_mapping_.at(node);
++ if (remained_accesschain_.empty()) {
++ node->getWritableType().getQualifier().noContraction = true;
++ } else {
++ new_precise_accesschain += ObjectAccesschainDelimiter + remained_accesschain_;
++ }
++ // Cache the access chain as added precise object, so we won't add the
++ // same object to the work list again.
++ if (!added_precise_object_ids_.count(new_precise_accesschain)) {
++ precise_objects_.insert(new_precise_accesschain);
++ added_precise_object_ids_.insert(new_precise_accesschain);
++ }
++ // Only the upper-most object nodes should be visited, so do not
++ // visit children of this object node.
++ return false;
++ }
++ // If this is an arithmetic operation, marks this node as 'noContraction'.
++ if (isArithmeticOperation(node->getOp()) && node->getBasicType() != glslang::EbtInt) {
++ node->getWritableType().getQualifier().noContraction = true;
++ }
++ // As this node is not an object node, need to traverse the children nodes.
++ return true;
++ }
++
++ // Visits a unary node. A unary node can not be an object node. If the operation
++ // is an arithmetic operation, need to mark this node as 'noContraction'.
++ bool visitUnary(glslang::TVisit /* visit */, glslang::TIntermUnary* node) override
++ {
++ // If this is an arithmetic operation, marks this with 'noContraction'
++ if (isArithmeticOperation(node->getOp())) {
++ node->getWritableType().getQualifier().noContraction = true;
++ }
++ return true;
++ }
++
++ // Visits a symbol node. A symbol node is always an object node. So we
++ // should always be able to find its in our collected mapping from object
++ // nodes to access chains. As an object node, a symbol node can be either
++ // 'precise' or containing 'precise' objects according to unused
++ // access chain information we have when we visit this node.
++ void visitSymbol(glslang::TIntermSymbol* node) override
++ {
++ // Symbol nodes are object nodes and should always have an
++ // access chain collected before matches with it.
++ assert(accesschain_mapping_.count(node));
++ ObjectAccessChain new_precise_accesschain = accesschain_mapping_.at(node);
++ // If the unused access chain is empty, this symbol node should be
++ // marked as 'precise'. Otherwise, the unused access chain should be
++ // appended to the symbol ID to build a new access chain which points to
++ // the nested 'precise' object in this symbol object.
++ if (remained_accesschain_.empty()) {
++ node->getWritableType().getQualifier().noContraction = true;
++ } else {
++ new_precise_accesschain += ObjectAccesschainDelimiter + remained_accesschain_;
++ }
++ // Add the new 'precise' access chain to the work list and make sure we
++ // don't visit it again.
++ if (!added_precise_object_ids_.count(new_precise_accesschain)) {
++ precise_objects_.insert(new_precise_accesschain);
++ added_precise_object_ids_.insert(new_precise_accesschain);
++ }
++ }
++
++ // A set of precise objects, represented as access chains.
++ ObjectAccesschainSet& precise_objects_;
++ // Visited symbol nodes, should not revisit these nodes.
++ ObjectAccesschainSet added_precise_object_ids_;
++ // The left node of an assignment operation might be an parent of 'precise' objects.
++ // This means the left node might not be an 'precise' object node, but it may contains
++ // 'precise' qualifier which should be propagated to the corresponding child node in
++ // the right. So we need the path from the left node to its nested 'precise' node to
++ // tell us how to find the corresponding 'precise' node in the right.
++ ObjectAccessChain remained_accesschain_;
++ // A map from node pointers to their access chains.
++ const AccessChainMapping& accesschain_mapping_;
++ };
++ }
++
++ namespace glslang {
++
++ void PropagateNoContraction(const glslang::TIntermediate& intermediate)
++ {
++ // First, traverses the AST, records symbols with their defining operations
++ // and collects the initial set of precise symbols (symbol nodes that marked
++ // as 'noContraction') and precise return nodes.
++ auto mappings_and_precise_objects =
++ getSymbolToDefinitionMappingAndPreciseSymbolIDs(intermediate);
++
++ // The mapping of symbol node IDs to their defining nodes. This enables us
++ // to get the defining node directly from a given symbol ID without
++ // traversing the tree again.
++ NodeMapping& symbol_definition_mapping = std::get<0>(mappings_and_precise_objects);
++
++ // The mapping of object nodes to their access chains recorded.
++ AccessChainMapping& accesschain_mapping = std::get<1>(mappings_and_precise_objects);
++
++ // The initial set of 'precise' objects which are represented as the
++ // access chain toward them.
++ ObjectAccesschainSet& precise_object_accesschains = std::get<2>(mappings_and_precise_objects);
++
++ // The set of 'precise' return nodes.
++ ReturnBranchNodeSet& precise_return_nodes = std::get<3>(mappings_and_precise_objects);
++
++ // Second, uses the initial set of precise objects as a work list, pops an
++ // access chain, extract the symbol ID from it. Then:
++ // 1) Check the assignee object, see if it is 'precise' object node or
++ // contains 'precise' object. Obtain the incremental access chain from the
++ // assignee node to its nested 'precise' node (if any).
++ // 2) If the assignee object node is 'precise' or it contains 'precise'
++ // objects, traverses the right side of the assignment operation
++ // expression to mark arithmetic operations as 'noContration' and update
++ // 'precise' access chain work list with new found object nodes.
++ // Repeat above steps until the work list is empty.
++ TNoContractionAssigneeCheckingTraverser checker(accesschain_mapping);
++ TNoContractionPropagator propagator(&precise_object_accesschains, accesschain_mapping);
++
++ // We have two initial precise work lists to handle:
++ // 1) precise return nodes
++ // 2) precise object access chains
++ // We should process the precise return nodes first and the involved
++ // objects in the return expression should be added to the precise object
++ // access chain set.
++ while (!precise_return_nodes.empty()) {
++ glslang::TIntermBranch* precise_return_node = *precise_return_nodes.begin();
++ propagator.propagateNoContractionInReturnNode(precise_return_node);
++ precise_return_nodes.erase(precise_return_node);
++ }
++
++ while (!precise_object_accesschains.empty()) {
++ // Get the access chain of a precise object from the work list.
++ ObjectAccessChain precise_object_accesschain = *precise_object_accesschains.begin();
++ // Get the symbol id from the access chain.
++ ObjectAccessChain symbol_id = getFrontElement(precise_object_accesschain);
++ // Get all the defining nodes of that symbol ID.
++ std::pair<NodeMapping::iterator, NodeMapping::iterator> range =
++ symbol_definition_mapping.equal_range(symbol_id);
++ // Visits all the assignment nodes of that symbol ID and
++ // 1) Check if the assignee node is 'precise' or contains 'precise'
++ // objects.
++ // 2) Propagate the 'precise' to the top layer object nodes
++ // in the right side of the assignment operation, update the 'precise'
++ // work list with new access chains representing the new 'precise'
++ // objects, and mark arithmetic operations as 'noContraction'.
++ for (NodeMapping::iterator defining_node_iter = range.first;
++ defining_node_iter != range.second; defining_node_iter++) {
++ TIntermOperator* defining_node = defining_node_iter->second;
++ // Check the assignee node.
++ auto checker_result = checker.getPrecisenessAndRemainedAccessChain(
++ defining_node, precise_object_accesschain);
++ bool& contain_precise = std::get<0>(checker_result);
++ ObjectAccessChain& remained_accesschain = std::get<1>(checker_result);
++ // If the assignee node is 'precise' or contains 'precise', propagate the
++ // 'precise' to the right. Otherwise just skip this assignment node.
++ if (contain_precise) {
++ propagator.propagateNoContractionInOneExpression(defining_node,
++ remained_accesschain);
++ }
++ }
++ // Remove the last processed 'precise' object from the work list.
++ precise_object_accesschains.erase(precise_object_accesschain);
++ }
++ }
++ }
++ } // namespace QtShaderTools