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++ // Copyright (c) 2015-2016 The Khronos Group Inc.
++ //
++ // Licensed under the Apache License, Version 2.0 (the "License");
++ // you may not use this file except in compliance with the License.
++ // You may obtain a copy of the License at
++ //
++ //
++ // Unless required by applicable law or agreed to in writing, software
++ // distributed under the License is distributed on an "AS IS" BASIS,
++ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
++ // See the License for the specific language governing permissions and
++ // limitations under the License.
++
++ #ifndef LIBSPIRV_UTIL_HEX_FLOAT_H_
++ #define LIBSPIRV_UTIL_HEX_FLOAT_H_
++
++ #include <cassert>
++ #include <cctype>
++ #include <cmath>
++ #include <cstdint>
++ #include <iomanip>
++ #include <limits>
++ #include <sstream>
++
++ #include "bitutils.h"
++
++ namespace spvutils {
++
++ class Float16 {
++ public:
++ Float16(uint16_t v) : val(v) {}
++ Float16() {}
++ static bool isNan(const Float16& val) {
++ return ((val.val & 0x7C00) == 0x7C00) && ((val.val & 0x3FF) != 0);
++ }
++ // Returns true if the given value is any kind of infinity.
++ static bool isInfinity(const Float16& val) {
++ return ((val.val & 0x7C00) == 0x7C00) && ((val.val & 0x3FF) == 0);
++ }
++ Float16(const Float16& other) { val = other.val; }
++ uint16_t get_value() const { return val; }
++
++ // Returns the maximum normal value.
++ static Float16 max() { return Float16(0x7bff); }
++ // Returns the lowest normal value.
++ static Float16 lowest() { return Float16(0xfbff); }
++
++ private:
++ uint16_t val;
++ };
++
++ class FloatE5M2 {
++ public:
++ FloatE5M2(uint8_t v) : val(v) {}
++ FloatE5M2() {}
++ static bool isNan(const FloatE5M2& val) {
++ return ((val.val & 0x7C) == 0x7C) && ((val.val & 0x3) != 0);
++ }
++ // Returns true if the given value is any kind of infinity.
++ static bool isInfinity(const FloatE5M2& val) {
++ return ((val.val & 0x7C) == 0x7C) && ((val.val & 0x3) == 0);
++ }
++ FloatE5M2(const FloatE5M2& other) { val = other.val; }
++ uint8_t get_value() const { return val; }
++
++ // Returns the maximum normal value.
++ static FloatE5M2 max() { return FloatE5M2(0x7B); }
++ // Returns the lowest normal value.
++ static FloatE5M2 lowest() { return FloatE5M2(0xFB); }
++
++ private:
++ uint8_t val;
++ };
++
++ class FloatE4M3 {
++ public:
++ FloatE4M3(uint8_t v) : val(v) {}
++ FloatE4M3() {}
++ static bool isNan(const FloatE4M3& val) {
++ return (val.val & 0x7F) == 0x7F;
++ }
++ // Returns true if the given value is any kind of infinity.
++ static bool isInfinity(const FloatE4M3&) {
++ return false;
++ }
++ FloatE4M3(const FloatE4M3& other) { val = other.val; }
++ uint8_t get_value() const { return val; }
++
++ // Returns the maximum normal value.
++ static FloatE4M3 max() { return FloatE4M3(0x7E); }
++ // Returns the lowest normal value.
++ static FloatE4M3 lowest() { return FloatE4M3(0xFE); }
++
++ private:
++ uint8_t val;
++ };
++
++ class FloatE2M1 {
++ public:
++ FloatE2M1(uint8_t v) : val(v) {}
++ FloatE2M1() {}
++ static bool isNan(const FloatE2M1& val) {
++ static_cast<void>(val);
++ return false;
++ }
++ // Returns true if the given value is any kind of infinity.
++ static bool isInfinity(const FloatE2M1& val) {
++ static_cast<void>(val);
++ return false;
++ }
++ FloatE2M1(const FloatE2M1& other) { val = other.val; }
++ uint8_t get_value() const { return val; }
++
++ // Returns the maximum normal value.
++ static FloatE2M1 max() { return FloatE2M1(0x7); }
++ // Returns the lowest normal value.
++ static FloatE2M1 lowest() { return FloatE2M1(0xF); }
++
++ private:
++ uint8_t val;
++ };
++
++ class FloatE3M2 {
++ public:
++ FloatE3M2(uint8_t v) : val(v) {}
++ FloatE3M2() {}
++ static bool isNan(const FloatE3M2& val) {
++ static_cast<void>(val);
++ return false;
++ }
++ // Returns true if the given value is any kind of infinity.
++ static bool isInfinity(const FloatE3M2& val) {
++ static_cast<void>(val);
++ return false;
++ }
++ FloatE3M2(const FloatE3M2& other) { val = other.val; }
++ uint8_t get_value() const { return val; }
++
++ // Returns the maximum normal value.
++ static FloatE3M2 max() { return FloatE3M2(0x1F); }
++ // Returns the lowest normal value.
++ static FloatE3M2 lowest() { return FloatE3M2(0x3F); }
++
++ private:
++ uint8_t val;
++ };
++
++ class FloatE2M3 {
++ public:
++ FloatE2M3(uint8_t v) : val(v) {}
++ FloatE2M3() {}
++ static bool isNan(const FloatE2M3& val) {
++ static_cast<void>(val);
++ return false;
++ }
++ // Returns true if the given value is any kind of infinity.
++ static bool isInfinity(const FloatE2M3& val) {
++ static_cast<void>(val);
++ return false;
++ }
++ FloatE2M3(const FloatE2M3& other) { val = other.val; }
++ uint8_t get_value() const { return val; }
++
++ // Returns the maximum normal value.
++ static FloatE2M3 max() { return FloatE2M3(0x1F); }
++ // Returns the lowest normal value.
++ static FloatE2M3 lowest() { return FloatE2M3(0x3F); }
++
++ private:
++ uint8_t val;
++ };
++
++ // To specialize this type, you must override uint_type to define
++ // an unsigned integer that can fit your floating point type.
++ // You must also add a isNan function that returns true if
++ // a value is Nan.
++ template <typename T>
++ struct FloatProxyTraits {
++ typedef void uint_type;
++ };
++
++ template <>
++ struct FloatProxyTraits<float> {
++ typedef uint32_t uint_type;
++ static bool isNan(float f) { return std::isnan(f); }
++ // Returns true if the given value is any kind of infinity.
++ static bool isInfinity(float f) { return std::isinf(f); }
++ // Returns the maximum normal value.
++ static float max() { return std::numeric_limits<float>::max(); }
++ // Returns the lowest normal value.
++ static float lowest() { return std::numeric_limits<float>::lowest(); }
++ };
++
++ template <>
++ struct FloatProxyTraits<double> {
++ typedef uint64_t uint_type;
++ static bool isNan(double f) { return std::isnan(f); }
++ // Returns true if the given value is any kind of infinity.
++ static bool isInfinity(double f) { return std::isinf(f); }
++ // Returns the maximum normal value.
++ static double max() { return std::numeric_limits<double>::max(); }
++ // Returns the lowest normal value.
++ static double lowest() { return std::numeric_limits<double>::lowest(); }
++ };
++
++ template <>
++ struct FloatProxyTraits<Float16> {
++ typedef uint16_t uint_type;
++ static bool isNan(Float16 f) { return Float16::isNan(f); }
++ // Returns true if the given value is any kind of infinity.
++ static bool isInfinity(Float16 f) { return Float16::isInfinity(f); }
++ // Returns the maximum normal value.
++ static Float16 max() { return Float16::max(); }
++ // Returns the lowest normal value.
++ static Float16 lowest() { return Float16::lowest(); }
++ };
++
++ template <>
++ struct FloatProxyTraits<FloatE5M2> {
++ typedef uint8_t uint_type;
++ static bool isNan(FloatE5M2 f) { return FloatE5M2::isNan(f); }
++ // Returns true if the given value is any kind of infinity.
++ static bool isInfinity(FloatE5M2 f) { return FloatE5M2::isInfinity(f); }
++ // Returns the maximum normal value.
++ static FloatE5M2 max() { return FloatE5M2::max(); }
++ // Returns the lowest normal value.
++ static FloatE5M2 lowest() { return FloatE5M2::lowest(); }
++ };
++
++ template <>
++ struct FloatProxyTraits<FloatE4M3> {
++ typedef uint8_t uint_type;
++ static bool isNan(FloatE4M3 f) { return FloatE4M3::isNan(f); }
++ // Returns true if the given value is any kind of infinity.
++ static bool isInfinity(FloatE4M3 f) { return FloatE4M3::isInfinity(f); }
++ // Returns the maximum normal value.
++ static FloatE4M3 max() { return FloatE4M3::max(); }
++ // Returns the lowest normal value.
++ static FloatE4M3 lowest() { return FloatE4M3::lowest(); }
++ };
++
++ template <>
++ struct FloatProxyTraits<FloatE2M1> {
++ typedef uint8_t uint_type;
++ static bool isNan(FloatE2M1 f) { return FloatE2M1::isNan(f); }
++ // Returns true if the given value is any kind of infinity.
++ static bool isInfinity(FloatE2M1 f) { return FloatE2M1::isInfinity(f); }
++ // Returns the maximum normal value.
++ static FloatE2M1 max() { return FloatE2M1::max(); }
++ // Returns the lowest normal value.
++ static FloatE2M1 lowest() { return FloatE2M1::lowest(); }
++ };
++
++ template <>
++ struct FloatProxyTraits<FloatE3M2> {
++ typedef uint8_t uint_type;
++ static bool isNan(FloatE3M2 f) { return FloatE3M2::isNan(f); }
++ // Returns true if the given value is any kind of infinity.
++ static bool isInfinity(FloatE3M2 f) { return FloatE3M2::isInfinity(f); }
++ // Returns the maximum normal value.
++ static FloatE3M2 max() { return FloatE3M2::max(); }
++ // Returns the lowest normal value.
++ static FloatE3M2 lowest() { return FloatE3M2::lowest(); }
++ };
++
++ template <>
++ struct FloatProxyTraits<FloatE2M3> {
++ typedef uint8_t uint_type;
++ static bool isNan(FloatE2M3 f) { return FloatE2M3::isNan(f); }
++ // Returns true if the given value is any kind of infinity.
++ static bool isInfinity(FloatE2M3 f) { return FloatE2M3::isInfinity(f); }
++ // Returns the maximum normal value.
++ static FloatE2M3 max() { return FloatE2M3::max(); }
++ // Returns the lowest normal value.
++ static FloatE2M3 lowest() { return FloatE2M3::lowest(); }
++ };
++
++ // Since copying a floating point number (especially if it is NaN)
++ // does not guarantee that bits are preserved, this class lets us
++ // store the type and use it as a float when necessary.
++ template <typename T>
++ class FloatProxy {
++ public:
++ typedef typename FloatProxyTraits<T>::uint_type uint_type;
++
++ // Since this is to act similar to the normal floats,
++ // do not initialize the data by default.
++ FloatProxy() {}
++
++ // Intentionally non-explicit. This is a proxy type so
++ // implicit conversions allow us to use it more transparently.
++ FloatProxy(T val) { data_ = BitwiseCast<uint_type>(val); }
++
++ // Intentionally non-explicit. This is a proxy type so
++ // implicit conversions allow us to use it more transparently.
++ FloatProxy(uint_type val) { data_ = val; }
++
++ // This is helpful to have and is guaranteed not to stomp bits.
++ FloatProxy<T> operator-() const;
++
++ // Returns the data as a floating point value.
++ T getAsFloat() const { return BitwiseCast<T>(data_); }
++
++ // Returns the raw data.
++ uint_type data() const { return data_; }
++
++ // Returns true if the value represents any type of NaN.
++ bool isNan() { return FloatProxyTraits<T>::isNan(getAsFloat()); }
++ // Returns true if the value represents any type of infinity.
++ bool isInfinity() { return FloatProxyTraits<T>::isInfinity(getAsFloat()); }
++
++ // Returns the maximum normal value.
++ static FloatProxy<T> max() {
++ return FloatProxy<T>(FloatProxyTraits<T>::max());
++ }
++ // Returns the lowest normal value.
++ static FloatProxy<T> lowest() {
++ return FloatProxy<T>(FloatProxyTraits<T>::lowest());
++ }
++
++ private:
++ uint_type data_;
++ };
++
++ template <typename T>
++ bool operator==(const FloatProxy<T>& first, const FloatProxy<T>& second) {
++ return first.data() == second.data();
++ }
++
++ // Reads a FloatProxy value as a normal float from a stream.
++ template <typename T>
++ std::istream& operator>>(std::istream& is, FloatProxy<T>& value) {
++ T float_val;
++ is >> float_val;
++ value = FloatProxy<T>(float_val);
++ return is;
++ }
++
++ // This is an example traits. It is not meant to be used in practice, but will
++ // be the default for any non-specialized type.
++ template <typename T>
++ struct HexFloatTraits {
++ // Integer type that can store this hex-float.
++ typedef void uint_type;
++ // Signed integer type that can store this hex-float.
++ typedef void int_type;
++ // The numerical type that this HexFloat represents.
++ typedef void underlying_type;
++ // The type needed to construct the underlying type.
++ typedef void native_type;
++ // The number of bits that are actually relevant in the uint_type.
++ // This allows us to deal with, for example, 24-bit values in a 32-bit
++ // integer.
++ static const uint32_t num_used_bits = 0;
++ // Number of bits that represent the exponent.
++ static const uint32_t num_exponent_bits = 0;
++ // Number of bits that represent the fractional part.
++ static const uint32_t num_fraction_bits = 0;
++ // The bias of the exponent. (How much we need to subtract from the stored
++ // value to get the correct value.)
++ static const uint32_t exponent_bias = 0;
++ static bool supportsInfinity() { return true; }
++ };
++
++ // Traits for IEEE float.
++ // 1 sign bit, 8 exponent bits, 23 fractional bits.
++ template <>
++ struct HexFloatTraits<FloatProxy<float>> {
++ typedef uint32_t uint_type;
++ typedef int32_t int_type;
++ typedef FloatProxy<float> underlying_type;
++ typedef float native_type;
++ static const uint_type num_used_bits = 32;
++ static const uint_type num_exponent_bits = 8;
++ static const uint_type num_fraction_bits = 23;
++ static const uint_type exponent_bias = 127;
++ static bool supportsInfinity() { return true; }
++ };
++
++ // Traits for IEEE double.
++ // 1 sign bit, 11 exponent bits, 52 fractional bits.
++ template <>
++ struct HexFloatTraits<FloatProxy<double>> {
++ typedef uint64_t uint_type;
++ typedef int64_t int_type;
++ typedef FloatProxy<double> underlying_type;
++ typedef double native_type;
++ static const uint_type num_used_bits = 64;
++ static const uint_type num_exponent_bits = 11;
++ static const uint_type num_fraction_bits = 52;
++ static const uint_type exponent_bias = 1023;
++ static bool supportsInfinity() { return true; }
++ };
++
++ // Traits for IEEE half.
++ // 1 sign bit, 5 exponent bits, 10 fractional bits.
++ template <>
++ struct HexFloatTraits<FloatProxy<Float16>> {
++ typedef uint16_t uint_type;
++ typedef int16_t int_type;
++ typedef uint16_t underlying_type;
++ typedef uint16_t native_type;
++ static const uint_type num_used_bits = 16;
++ static const uint_type num_exponent_bits = 5;
++ static const uint_type num_fraction_bits = 10;
++ static const uint_type exponent_bias = 15;
++ static bool supportsInfinity() { return true; }
++ };
++
++ template <>
++ struct HexFloatTraits<FloatProxy<FloatE5M2>> {
++ typedef uint8_t uint_type;
++ typedef int8_t int_type;
++ typedef uint8_t underlying_type;
++ typedef uint8_t native_type;
++ static const uint_type num_used_bits = 8;
++ static const uint_type num_exponent_bits = 5;
++ static const uint_type num_fraction_bits = 2;
++ static const uint_type exponent_bias = 15;
++ static bool supportsInfinity() { return true; }
++ };
++
++ template <>
++ struct HexFloatTraits<FloatProxy<FloatE4M3>> {
++ typedef uint8_t uint_type;
++ typedef int8_t int_type;
++ typedef uint8_t underlying_type;
++ typedef uint8_t native_type;
++ static const uint_type num_used_bits = 8;
++ static const uint_type num_exponent_bits = 4;
++ static const uint_type num_fraction_bits = 3;
++ static const uint_type exponent_bias = 7;
++ static bool supportsInfinity() { return false; }
++ };
++
++ template <>
++ struct HexFloatTraits<FloatProxy<FloatE2M1>> {
++ typedef uint8_t uint_type;
++ typedef int8_t int_type;
++ typedef uint8_t underlying_type;
++ typedef uint8_t native_type;
++ static const uint_type num_used_bits = 4;
++ static const uint_type num_exponent_bits = 2;
++ static const uint_type num_fraction_bits = 1;
++ static const uint_type exponent_bias = 1;
++ static bool supportsInfinity() { return false; }
++ };
++
++ template <>
++ struct HexFloatTraits<FloatProxy<FloatE3M2>> {
++ typedef uint8_t uint_type;
++ typedef int8_t int_type;
++ typedef uint8_t underlying_type;
++ typedef uint8_t native_type;
++ static const uint_type num_used_bits = 6;
++ static const uint_type num_exponent_bits = 3;
++ static const uint_type num_fraction_bits = 2;
++ static const uint_type exponent_bias = 3;
++ static bool supportsInfinity() { return false; }
++ };
++
++ template <>
++ struct HexFloatTraits<FloatProxy<FloatE2M3>> {
++ typedef uint8_t uint_type;
++ typedef int8_t int_type;
++ typedef uint8_t underlying_type;
++ typedef uint8_t native_type;
++ static const uint_type num_used_bits = 6;
++ static const uint_type num_exponent_bits = 2;
++ static const uint_type num_fraction_bits = 3;
++ static const uint_type exponent_bias = 1;
++ static bool supportsInfinity() { return false; }
++ };
++
++ enum round_direction {
++ kRoundToZero,
++ kRoundToNearestEven,
++ kRoundToPositiveInfinity,
++ kRoundToNegativeInfinity
++ };
++
++ // This is helpful to have and is guaranteed not to stomp bits.
++ template <typename T>
++ FloatProxy<T> FloatProxy<T>::operator-() const {
++ return static_cast<uint_type>(data_ ^
++ (uint_type(0x1) << (HexFloatTraits<FloatProxy<T>>::num_used_bits - 1)));
++ }
++
++ // Template class that houses a floating pointer number.
++ // It exposes a number of constants based on the provided traits to
++ // assist in interpreting the bits of the value.
++ template <typename T, typename Traits = HexFloatTraits<T>>
++ class HexFloat {
++ public:
++ typedef typename Traits::uint_type uint_type;
++ typedef typename Traits::int_type int_type;
++ typedef typename Traits::underlying_type underlying_type;
++ typedef typename Traits::native_type native_type;
++ using Traits_T = Traits;
++
++ explicit HexFloat(T f) : value_(f) {}
++
++ T value() const { return value_; }
++ void set_value(T f) { value_ = f; }
++
++ // These are all written like this because it is convenient to have
++ // compile-time constants for all of these values.
++
++ // Pass-through values to save typing.
++ static const uint32_t num_used_bits = Traits::num_used_bits;
++ static const uint32_t exponent_bias = Traits::exponent_bias;
++ static const uint32_t num_exponent_bits = Traits::num_exponent_bits;
++ static const uint32_t num_fraction_bits = Traits::num_fraction_bits;
++
++ // Number of bits to shift left to set the highest relevant bit.
++ static const uint32_t top_bit_left_shift = num_used_bits - 1;
++ // How many nibbles (hex characters) the fractional part takes up.
++ static const uint32_t fraction_nibbles = (num_fraction_bits + 3) / 4;
++ // If the fractional part does not fit evenly into a hex character (4-bits)
++ // then we have to left-shift to get rid of leading 0s. This is the amount
++ // we have to shift (might be 0).
++ static const uint32_t num_overflow_bits =
++ fraction_nibbles * 4 - num_fraction_bits;
++
++ // The representation of the fraction, not the actual bits. This
++ // includes the leading bit that is usually implicit.
++ static const uint_type fraction_represent_mask =
++ spvutils::SetBits<uint_type, 0,
++ num_fraction_bits + num_overflow_bits>::get;
++
++ // The topmost bit in the nibble-aligned fraction.
++ static const uint_type fraction_top_bit =
++ uint_type(1) << (num_fraction_bits + num_overflow_bits - 1);
++
++ // The least significant bit in the exponent, which is also the bit
++ // immediately to the left of the significand.
++ static const uint_type first_exponent_bit = uint_type(1)
++ << (num_fraction_bits);
++
++ // The mask for the encoded fraction. It does not include the
++ // implicit bit.
++ static const uint_type fraction_encode_mask =
++ spvutils::SetBits<uint_type, 0, num_fraction_bits>::get;
++
++ // The bit that is used as a sign.
++ static const uint_type sign_mask = uint_type(1) << top_bit_left_shift;
++
++ // The set of all used bits
++ static const uint_type used_bits_mask =
++ (uint_type(1) << (num_used_bits - 1)) |
++ ((uint_type(1) << (num_used_bits - 1)) - 1);
++
++ // The bits that represent the exponent.
++ static const uint_type exponent_mask =
++ spvutils::SetBits<uint_type, num_fraction_bits, num_exponent_bits>::get;
++
++ // How far left the exponent is shifted.
++ static const uint32_t exponent_left_shift = num_fraction_bits;
++
++ // How far from the right edge the fraction is shifted.
++ static const uint32_t fraction_right_shift =
++ static_cast<uint32_t>(sizeof(uint_type) * 8) - num_fraction_bits;
++
++ // The maximum representable unbiased exponent.
++ static const int_type max_exponent =
++ (exponent_mask >> num_fraction_bits) - exponent_bias;
++ // The minimum representable exponent for normalized numbers.
++ static const int_type min_exponent = -static_cast<int_type>(exponent_bias);
++
++ // Returns the bits associated with the value.
++ uint_type getBits() const { return spvutils::BitwiseCast<uint_type>(value_); }
++
++ // Returns the bits associated with the value, without the leading sign bit.
++ uint_type getUnsignedBits() const {
++ return static_cast<uint_type>(spvutils::BitwiseCast<uint_type>(value_) &
++ ~sign_mask);
++ }
++
++ // Returns the bits associated with the exponent, shifted to start at the
++ // lsb of the type.
++ const uint_type getExponentBits() const {
++ return static_cast<uint_type>((getBits() & exponent_mask) >>
++ num_fraction_bits);
++ }
++
++ // Returns the exponent in unbiased form. This is the exponent in the
++ // human-friendly form.
++ const int_type getUnbiasedExponent() const {
++ return static_cast<int_type>(getExponentBits() - exponent_bias);
++ }
++
++ // Returns just the significand bits from the value.
++ const uint_type getSignificandBits() const {
++ return getBits() & fraction_encode_mask;
++ }
++
++ // If the number was normalized, returns the unbiased exponent.
++ // If the number was denormal, normalize the exponent first.
++ const int_type getUnbiasedNormalizedExponent() const {
++ if ((getBits() & ~sign_mask) == 0) { // special case if everything is 0
++ return 0;
++ }
++ int_type exp = getUnbiasedExponent();
++ if (exp == min_exponent) { // We are in denorm land.
++ uint_type significand_bits = getSignificandBits();
++ while ((significand_bits & (first_exponent_bit >> 1)) == 0) {
++ significand_bits = static_cast<uint_type>(significand_bits << 1);
++ exp = static_cast<int_type>(exp - 1);
++ }
++ significand_bits &= fraction_encode_mask;
++ }
++ return exp;
++ }
++
++ // Returns the signficand after it has been normalized.
++ const uint_type getNormalizedSignificand() const {
++ int_type unbiased_exponent = getUnbiasedNormalizedExponent();
++ uint_type significand = getSignificandBits();
++ for (int_type i = unbiased_exponent; i <= min_exponent; ++i) {
++ significand = static_cast<uint_type>(significand << 1);
++ }
++ significand &= fraction_encode_mask;
++ return significand;
++ }
++
++ // Returns true if this number represents a negative value.
++ bool isNegative() const { return (getBits() & sign_mask) != 0; }
++
++ // Sets this HexFloat from the individual components.
++ // Note this assumes EVERY significand is normalized, and has an implicit
++ // leading one. This means that the only way that this method will set 0,
++ // is if you set a number so denormalized that it underflows.
++ // Do not use this method with raw bits extracted from a subnormal number,
++ // since subnormals do not have an implicit leading 1 in the significand.
++ // The significand is also expected to be in the
++ // lowest-most num_fraction_bits of the uint_type.
++ // The exponent is expected to be unbiased, meaning an exponent of
++ // 0 actually means 0.
++ // If underflow_round_up is set, then on underflow, if a number is non-0
++ // and would underflow, we round up to the smallest denorm.
++ void setFromSignUnbiasedExponentAndNormalizedSignificand(
++ bool negative, int_type exponent, uint_type significand,
++ bool round_denorm_up) {
++ bool significand_is_zero = significand == 0;
++
++ if (exponent <= min_exponent) {
++ // If this was denormalized, then we have to shift the bit on, meaning
++ // the significand is not zero.
++ significand_is_zero = false;
++ significand |= first_exponent_bit;
++ significand = static_cast<uint_type>(significand >> 1);
++ }
++
++ while (exponent < min_exponent) {
++ significand = static_cast<uint_type>(significand >> 1);
++ ++exponent;
++ }
++
++ if (exponent == min_exponent) {
++ if (significand == 0 && !significand_is_zero && round_denorm_up) {
++ significand = static_cast<uint_type>(0x1);
++ }
++ }
++
++ uint_type new_value = 0;
++ if (negative) {
++ new_value = static_cast<uint_type>(new_value | sign_mask);
++ }
++ exponent = static_cast<int_type>(exponent + exponent_bias);
++ assert(exponent >= 0);
++
++ // put it all together
++ exponent = static_cast<uint_type>((exponent << exponent_left_shift) &
++ exponent_mask);
++ significand = static_cast<uint_type>(significand & fraction_encode_mask);
++ new_value = static_cast<uint_type>(new_value | (exponent | significand));
++ value_ = BitwiseCast<T>(new_value);
++ }
++
++ // Increments the significand of this number by the given amount.
++ // If this would spill the significand into the implicit bit,
++ // carry is set to true and the significand is shifted to fit into
++ // the correct location, otherwise carry is set to false.
++ // All significands and to_increment are assumed to be within the bounds
++ // for a valid significand.
++ static uint_type incrementSignificand(uint_type significand,
++ uint_type to_increment, bool* carry) {
++ significand = static_cast<uint_type>(significand + to_increment);
++ *carry = false;
++ if (significand & first_exponent_bit) {
++ *carry = true;
++ // The implicit 1-bit will have carried, so we should zero-out the
++ // top bit and shift back.
++ significand = static_cast<uint_type>(significand & ~first_exponent_bit);
++ significand = static_cast<uint_type>(significand >> 1);
++ }
++ return significand;
++ }
++
++ // These exist because MSVC throws warnings on negative right-shifts
++ // even if they are not going to be executed. Eg:
++ // constant_number < 0? 0: constant_number
++ // These convert the negative left-shifts into right shifts.
++
++ template <typename int_type>
++ uint_type negatable_left_shift(int_type N, uint_type val)
++ {
++ if(N >= 0)
++ return val << N;
++
++ return val >> -N;
++ }
++
++ template <typename int_type>
++ uint_type negatable_right_shift(int_type N, uint_type val)
++ {
++ if(N >= 0)
++ return val >> N;
++
++ return val << -N;
++ }
++
++ // Returns the significand, rounded to fit in a significand in
++ // other_T. This is shifted so that the most significant
++ // bit of the rounded number lines up with the most significant bit
++ // of the returned significand.
++ template <typename other_T>
++ typename other_T::uint_type getRoundedNormalizedSignificand(
++ round_direction dir, bool* carry_bit) {
++ typedef typename other_T::uint_type other_uint_type;
++ static const int_type num_throwaway_bits =
++ static_cast<int_type>(num_fraction_bits) -
++ static_cast<int_type>(other_T::num_fraction_bits);
++
++ static const uint_type last_significant_bit =
++ (num_throwaway_bits < 0)
++ ? 0
++ : negatable_left_shift(num_throwaway_bits, 1u);
++ static const uint_type first_rounded_bit =
++ (num_throwaway_bits < 1)
++ ? 0
++ : negatable_left_shift(num_throwaway_bits - 1, 1u);
++
++ static const uint_type throwaway_mask_bits =
++ num_throwaway_bits > 0 ? num_throwaway_bits : 0;
++ static const uint_type throwaway_mask =
++ spvutils::SetBits<uint_type, 0, throwaway_mask_bits>::get;
++
++ *carry_bit = false;
++ other_uint_type out_val = 0;
++ uint_type significand = getNormalizedSignificand();
++ // If we are up-casting, then we just have to shift to the right location.
++ if (num_throwaway_bits <= 0) {
++ out_val = static_cast<other_uint_type>(significand);
++ uint_type shift_amount = static_cast<uint_type>(-num_throwaway_bits);
++ out_val = static_cast<other_uint_type>(out_val << shift_amount);
++ return out_val;
++ }
++
++ // If every non-representable bit is 0, then we don't have any casting to
++ // do.
++ if ((significand & throwaway_mask) == 0) {
++ return static_cast<other_uint_type>(
++ negatable_right_shift(num_throwaway_bits, significand));
++ }
++
++ bool round_away_from_zero = false;
++ // We actually have to narrow the significand here, so we have to follow the
++ // rounding rules.
++ switch (dir) {
++ case kRoundToZero:
++ break;
++ case kRoundToPositiveInfinity:
++ round_away_from_zero = !isNegative();
++ break;
++ case kRoundToNegativeInfinity:
++ round_away_from_zero = isNegative();
++ break;
++ case kRoundToNearestEven:
++ // Have to round down, round bit is 0
++ if ((first_rounded_bit & significand) == 0) {
++ break;
++ }
++ if (((significand & throwaway_mask) & ~first_rounded_bit) != 0) {
++ // If any subsequent bit of the rounded portion is non-0 then we round
++ // up.
++ round_away_from_zero = true;
++ break;
++ }
++ // We are exactly half-way between 2 numbers, pick even.
++ if ((significand & last_significant_bit) != 0) {
++ // 1 for our last bit, round up.
++ round_away_from_zero = true;
++ break;
++ }
++ break;
++ }
++
++ if (round_away_from_zero) {
++ return static_cast<other_uint_type>(
++ negatable_right_shift(num_throwaway_bits, incrementSignificand(
++ significand, last_significant_bit, carry_bit)));
++ } else {
++ return static_cast<other_uint_type>(
++ negatable_right_shift(num_throwaway_bits, significand));
++ }
++ }
++
++ // Casts this value to another HexFloat. If the cast is widening,
++ // then round_dir is ignored. If the cast is narrowing, then
++ // the result is rounded in the direction specified.
++ // This number will retain Nan and Inf values.
++ // It will also saturate to Inf if the number overflows, and
++ // underflow to (0 or min depending on rounding) if the number underflows.
++ template <typename other_T>
++ void castTo(other_T& other, round_direction round_dir) {
++ other = other_T(static_cast<typename other_T::native_type>(0));
++ bool negate = isNegative();
++ if (getUnsignedBits() == 0) {
++ if (negate) {
++ other.set_value(-other.value());
++ }
++ return;
++ }
++ uint_type significand = getSignificandBits();
++ bool carried = false;
++ typename other_T::uint_type rounded_significand =
++ getRoundedNormalizedSignificand<other_T>(round_dir, &carried);
++
++ int_type exponent = getUnbiasedExponent();
++ if (exponent == min_exponent) {
++ // If we are denormal, normalize the exponent, so that we can encode
++ // easily.
++ exponent = static_cast<int_type>(exponent + 1);
++ for (uint_type check_bit = first_exponent_bit >> 1; check_bit != 0;
++ check_bit = static_cast<uint_type>(check_bit >> 1)) {
++ exponent = static_cast<int_type>(exponent - 1);
++ if (check_bit & significand) break;
++ }
++ }
++
++ bool is_nan =
++ (getBits() & exponent_mask) == exponent_mask && significand != 0;
++ bool is_inf =
++ !is_nan &&
++ (((exponent + carried) > static_cast<int_type>(other_T::exponent_bias) && other_T::Traits_T::supportsInfinity()) ||
++ ((exponent + carried) > static_cast<int_type>(other_T::exponent_bias + 1) && !other_T::Traits_T::supportsInfinity()) ||
++ (significand == 0 && (getBits() & exponent_mask) == exponent_mask));
++
++ // If we are Nan or Inf we should pass that through.
++ if (is_inf) {
++ if (other_T::Traits_T::supportsInfinity()) {
++ // encode as +/-inf
++ other.set_value(BitwiseCast<typename other_T::underlying_type>(
++ static_cast<typename other_T::uint_type>(
++ (negate ? other_T::sign_mask : 0) | other_T::exponent_mask)));
++ } else {
++ // encode as +/-nan
++ other.set_value(BitwiseCast<typename other_T::underlying_type>(
++ static_cast<typename other_T::uint_type>(other_T::used_bits_mask & (negate ? ~0 : ~other_T::sign_mask))));
++ }
++ return;
++ }
++ if (is_nan) {
++ typename other_T::uint_type shifted_significand;
++ shifted_significand = static_cast<typename other_T::uint_type>(
++ negatable_left_shift(
++ static_cast<int_type>(other_T::num_fraction_bits) -
++ static_cast<int_type>(num_fraction_bits), significand));
++
++ // We are some sort of Nan. We try to keep the bit-pattern of the Nan
++ // as close as possible. If we had to shift off bits so we are 0, then we
++ // just set the last bit.
++ other.set_value(BitwiseCast<typename other_T::underlying_type>(
++ static_cast<typename other_T::uint_type>(
++ (negate ? other_T::sign_mask : 0) | other_T::exponent_mask |
++ (shifted_significand == 0 ? 0x1 : shifted_significand))));
++ return;
++ }
++
++ bool round_underflow_up =
++ isNegative() ? round_dir == kRoundToNegativeInfinity
++ : round_dir == kRoundToPositiveInfinity;
++ typedef typename other_T::int_type other_int_type;
++ // setFromSignUnbiasedExponentAndNormalizedSignificand will
++ // zero out any underflowing value (but retain the sign).
++ other.setFromSignUnbiasedExponentAndNormalizedSignificand(
++ negate, static_cast<other_int_type>(exponent), rounded_significand,
++ round_underflow_up);
++ return;
++ }
++
++ private:
++ T value_;
++
++ static_assert(num_used_bits ==
++ Traits::num_exponent_bits + Traits::num_fraction_bits + 1,
++ "The number of bits do not fit");
++ static_assert(sizeof(T) == sizeof(uint_type), "The type sizes do not match");
++ };
++
++ // Returns 4 bits represented by the hex character.
++ inline uint8_t get_nibble_from_character(int character) {
++ const char* dec = "0123456789";
++ const char* lower = "abcdef";
++ const char* upper = "ABCDEF";
++ const char* p = nullptr;
++ if ((p = strchr(dec, character))) {
++ return static_cast<uint8_t>(p - dec);
++ } else if ((p = strchr(lower, character))) {
++ return static_cast<uint8_t>(p - lower + 0xa);
++ } else if ((p = strchr(upper, character))) {
++ return static_cast<uint8_t>(p - upper + 0xa);
++ }
++
++ assert(false && "This was called with a non-hex character");
++ return 0;
++ }
++
++ // Outputs the given HexFloat to the stream.
++ template <typename T, typename Traits>
++ std::ostream& operator<<(std::ostream& os, const HexFloat<T, Traits>& value) {
++ typedef HexFloat<T, Traits> HF;
++ typedef typename HF::uint_type uint_type;
++ typedef typename HF::int_type int_type;
++
++ static_assert(HF::num_used_bits != 0,
++ "num_used_bits must be non-zero for a valid float");
++ static_assert(HF::num_exponent_bits != 0,
++ "num_exponent_bits must be non-zero for a valid float");
++ static_assert(HF::num_fraction_bits != 0,
++ "num_fractin_bits must be non-zero for a valid float");
++
++ const uint_type bits = spvutils::BitwiseCast<uint_type>(value.value());
++ const char* const sign = (bits & HF::sign_mask) ? "-" : "";
++ const uint_type exponent = static_cast<uint_type>(
++ (bits & HF::exponent_mask) >> HF::num_fraction_bits);
++
++ uint_type fraction = static_cast<uint_type>((bits & HF::fraction_encode_mask)
++ << HF::num_overflow_bits);
++
++ const bool is_zero = exponent == 0 && fraction == 0;
++ const bool is_denorm = exponent == 0 && !is_zero;
++
++ // exponent contains the biased exponent we have to convert it back into
++ // the normal range.
++ int_type int_exponent = static_cast<int_type>(exponent - HF::exponent_bias);
++ // If the number is all zeros, then we actually have to NOT shift the
++ // exponent.
++ int_exponent = is_zero ? 0 : int_exponent;
++
++ // If we are denorm, then start shifting, and decreasing the exponent until
++ // our leading bit is 1.
++
++ if (is_denorm) {
++ while ((fraction & HF::fraction_top_bit) == 0) {
++ fraction = static_cast<uint_type>(fraction << 1);
++ int_exponent = static_cast<int_type>(int_exponent - 1);
++ }
++ // Since this is denormalized, we have to consume the leading 1 since it
++ // will end up being implicit.
++ fraction = static_cast<uint_type>(fraction << 1); // eat the leading 1
++ fraction &= HF::fraction_represent_mask;
++ }
++
++ uint_type fraction_nibbles = HF::fraction_nibbles;
++ // We do not have to display any trailing 0s, since this represents the
++ // fractional part.
++ while (fraction_nibbles > 0 && (fraction & 0xF) == 0) {
++ // Shift off any trailing values;
++ fraction = static_cast<uint_type>(fraction >> 4);
++ --fraction_nibbles;
++ }
++
++ const auto saved_flags = os.flags();
++ const auto saved_fill = os.fill();
++
++ os << sign << "0x" << (is_zero ? '0' : '1');
++ if (fraction_nibbles) {
++ // Make sure to keep the leading 0s in place, since this is the fractional
++ // part.
++ os << "." << std::setw(static_cast<int>(fraction_nibbles))
++ << std::setfill('0') << std::hex << fraction;
++ }
++ os << "p" << std::dec << (int_exponent >= 0 ? "+" : "") << int_exponent;
++
++ os.flags(saved_flags);
++ os.fill(saved_fill);
++
++ return os;
++ }
++
++ // Returns true if negate_value is true and the next character on the
++ // input stream is a plus or minus sign. In that case we also set the fail bit
++ // on the stream and set the value to the zero value for its type.
++ template <typename T, typename Traits>
++ inline bool RejectParseDueToLeadingSign(std::istream& is, bool negate_value,
++ HexFloat<T, Traits>& value) {
++ if (negate_value) {
++ auto next_char = is.peek();
++ if (next_char == '-' || next_char == '+') {
++ // Fail the parse. Emulate standard behaviour by setting the value to
++ // the zero value, and set the fail bit on the stream.
++ value = HexFloat<T, Traits>(typename HexFloat<T, Traits>::uint_type(0));
++ is.setstate(std::ios_base::failbit);
++ return true;
++ }
++ }
++ return false;
++ }
++
++ // Parses a floating point number from the given stream and stores it into the
++ // value parameter.
++ // If negate_value is true then the number may not have a leading minus or
++ // plus, and if it successfully parses, then the number is negated before
++ // being stored into the value parameter.
++ // If the value cannot be correctly parsed or overflows the target floating
++ // point type, then set the fail bit on the stream.
++ // TODO(dneto): Promise C++11 standard behavior in how the value is set in
++ // the error case, but only after all target platforms implement it correctly.
++ // In particular, the Microsoft C++ runtime appears to be out of spec.
++ template <typename T, typename Traits>
++ inline std::istream& ParseNormalFloat(std::istream& is, bool negate_value,
++ HexFloat<T, Traits>& value) {
++ if (RejectParseDueToLeadingSign(is, negate_value, value)) {
++ return is;
++ }
++ T val;
++ is >> val;
++ if (negate_value) {
++ val = -val;
++ }
++ value.set_value(val);
++ // In the failure case, map -0.0 to 0.0.
++ if (is.fail() && value.getUnsignedBits() == 0u) {
++ value = HexFloat<T, Traits>(typename HexFloat<T, Traits>::uint_type(0));
++ }
++ if (val.isInfinity()) {
++ // Fail the parse. Emulate standard behaviour by setting the value to
++ // the closest normal value, and set the fail bit on the stream.
++ value.set_value((value.isNegative() || negate_value) ? T::lowest()
++ : T::max());
++ is.setstate(std::ios_base::failbit);
++ }
++ return is;
++ }
++
++ // Specialization of ParseNormalFloat for FloatProxy<Float16> values.
++ // This will parse the float as it were a 32-bit floating point number,
++ // and then round it down to fit into a Float16 value.
++ // The number is rounded towards zero.
++ // If negate_value is true then the number may not have a leading minus or
++ // plus, and if it successfully parses, then the number is negated before
++ // being stored into the value parameter.
++ // If the value cannot be correctly parsed or overflows the target floating
++ // point type, then set the fail bit on the stream.
++ // TODO(dneto): Promise C++11 standard behavior in how the value is set in
++ // the error case, but only after all target platforms implement it correctly.
++ // In particular, the Microsoft C++ runtime appears to be out of spec.
++ template <>
++ inline std::istream&
++ ParseNormalFloat<FloatProxy<Float16>, HexFloatTraits<FloatProxy<Float16>>>(
++ std::istream& is, bool negate_value,
++ HexFloat<FloatProxy<Float16>, HexFloatTraits<FloatProxy<Float16>>>& value) {
++ // First parse as a 32-bit float.
++ HexFloat<FloatProxy<float>> float_val(0.0f);
++ ParseNormalFloat(is, negate_value, float_val);
++
++ // Then convert to 16-bit float, saturating at infinities, and
++ // rounding toward zero.
++ float_val.castTo(value, kRoundToZero);
++
++ // Overflow on 16-bit behaves the same as for 32- and 64-bit: set the
++ // fail bit and set the lowest or highest value.
++ if (Float16::isInfinity(value.value().getAsFloat())) {
++ value.set_value(value.isNegative() ? Float16::lowest() : Float16::max());
++ is.setstate(std::ios_base::failbit);
++ }
++ return is;
++ }
++
++ // Reads a HexFloat from the given stream.
++ // If the float is not encoded as a hex-float then it will be parsed
++ // as a regular float.
++ // This may fail if your stream does not support at least one unget.
++ // Nan values can be encoded with "0x1.<not zero>p+exponent_bias".
++ // This would normally overflow a float and round to
++ // infinity but this special pattern is the exact representation for a NaN,
++ // and therefore is actually encoded as the correct NaN. To encode inf,
++ // either 0x0p+exponent_bias can be specified or any exponent greater than
++ // exponent_bias.
++ // Examples using IEEE 32-bit float encoding.
++ // 0x1.0p+128 (+inf)
++ // -0x1.0p-128 (-inf)
++ //
++ // 0x1.1p+128 (+Nan)
++ // -0x1.1p+128 (-Nan)
++ //
++ // 0x1p+129 (+inf)
++ // -0x1p+129 (-inf)
++ template <typename T, typename Traits>
++ std::istream& operator>>(std::istream& is, HexFloat<T, Traits>& value) {
++ using HF = HexFloat<T, Traits>;
++ using uint_type = typename HF::uint_type;
++ using int_type = typename HF::int_type;
++
++ value.set_value(static_cast<typename HF::native_type>(0.f));
++
++ if (is.flags() & std::ios::skipws) {
++ // If the user wants to skip whitespace , then we should obey that.
++ while (std::isspace(is.peek())) {
++ is.get();
++ }
++ }
++
++ auto next_char = is.peek();
++ bool negate_value = false;
++
++ if (next_char != '-' && next_char != '0') {
++ return ParseNormalFloat(is, negate_value, value);
++ }
++
++ if (next_char == '-') {
++ negate_value = true;
++ is.get();
++ next_char = is.peek();
++ }
++
++ if (next_char == '0') {
++ is.get(); // We may have to unget this.
++ auto maybe_hex_start = is.peek();
++ if (maybe_hex_start != 'x' && maybe_hex_start != 'X') {
++ is.unget();
++ return ParseNormalFloat(is, negate_value, value);
++ } else {
++ is.get(); // Throw away the 'x';
++ }
++ } else {
++ return ParseNormalFloat(is, negate_value, value);
++ }
++
++ // This "looks" like a hex-float so treat it as one.
++ bool seen_p = false;
++ bool seen_dot = false;
++ uint_type fraction_index = 0;
++
++ uint_type fraction = 0;
++ int_type exponent = HF::exponent_bias;
++
++ // Strip off leading zeros so we don't have to special-case them later.
++ while ((next_char = is.peek()) == '0') {
++ is.get();
++ }
++
++ bool is_denorm =
++ true; // Assume denorm "representation" until we hear otherwise.
++ // NB: This does not mean the value is actually denorm,
++ // it just means that it was written 0.
++ bool bits_written = false; // Stays false until we write a bit.
++ while (!seen_p && !seen_dot) {
++ // Handle characters that are left of the fractional part.
++ if (next_char == '.') {
++ seen_dot = true;
++ } else if (next_char == 'p') {
++ seen_p = true;
++ } else if (::isxdigit(next_char)) {
++ // We know this is not denormalized since we have stripped all leading
++ // zeroes and we are not a ".".
++ is_denorm = false;
++ int number = get_nibble_from_character(next_char);
++ for (int i = 0; i < 4; ++i, number <<= 1) {
++ uint_type write_bit = (number & 0x8) ? 0x1 : 0x0;
++ if (bits_written) {
++ // If we are here the bits represented belong in the fractional
++ // part of the float, and we have to adjust the exponent accordingly.
++ fraction = static_cast<uint_type>(
++ fraction |
++ static_cast<uint_type>(
++ write_bit << (HF::top_bit_left_shift - fraction_index++)));
++ exponent = static_cast<int_type>(exponent + 1);
++ }
++ bits_written |= write_bit != 0;
++ }
++ } else {
++ // We have not found our exponent yet, so we have to fail.
++ is.setstate(std::ios::failbit);
++ return is;
++ }
++ is.get();
++ next_char = is.peek();
++ }
++ bits_written = false;
++ while (seen_dot && !seen_p) {
++ // Handle only fractional parts now.
++ if (next_char == 'p') {
++ seen_p = true;
++ } else if (::isxdigit(next_char)) {
++ int number = get_nibble_from_character(next_char);
++ for (int i = 0; i < 4; ++i, number <<= 1) {
++ uint_type write_bit = (number & 0x8) ? 0x01 : 0x00;
++ bits_written |= write_bit != 0;
++ if (is_denorm && !bits_written) {
++ // Handle modifying the exponent here this way we can handle
++ // an arbitrary number of hex values without overflowing our
++ // integer.
++ exponent = static_cast<int_type>(exponent - 1);
++ } else {
++ fraction = static_cast<uint_type>(
++ fraction |
++ static_cast<uint_type>(
++ write_bit << (HF::top_bit_left_shift - fraction_index++)));
++ }
++ }
++ } else {
++ // We still have not found our 'p' exponent yet, so this is not a valid
++ // hex-float.
++ is.setstate(std::ios::failbit);
++ return is;
++ }
++ is.get();
++ next_char = is.peek();
++ }
++
++ bool seen_sign = false;
++ int8_t exponent_sign = 1;
++ int_type written_exponent = 0;
++ while (true) {
++ if ((next_char == '-' || next_char == '+')) {
++ if (seen_sign) {
++ is.setstate(std::ios::failbit);
++ return is;
++ }
++ seen_sign = true;
++ exponent_sign = (next_char == '-') ? -1 : 1;
++ } else if (::isdigit(next_char)) {
++ // Hex-floats express their exponent as decimal.
++ written_exponent = static_cast<int_type>(written_exponent * 10);
++ written_exponent =
++ static_cast<int_type>(written_exponent + (next_char - '0'));
++ } else {
++ break;
++ }
++ is.get();
++ next_char = is.peek();
++ }
++
++ written_exponent = static_cast<int_type>(written_exponent * exponent_sign);
++ exponent = static_cast<int_type>(exponent + written_exponent);
++
++ bool is_zero = is_denorm && (fraction == 0);
++ if (is_denorm && !is_zero) {
++ fraction = static_cast<uint_type>(fraction << 1);
++ exponent = static_cast<int_type>(exponent - 1);
++ } else if (is_zero) {
++ exponent = 0;
++ }
++
++ if (exponent <= 0 && !is_zero) {
++ fraction = static_cast<uint_type>(fraction >> 1);
++ fraction |= static_cast<uint_type>(1) << HF::top_bit_left_shift;
++ }
++
++ fraction = (fraction >> HF::fraction_right_shift) & HF::fraction_encode_mask;
++
++ const int_type max_exponent =
++ SetBits<uint_type, 0, HF::num_exponent_bits>::get;
++
++ // Handle actual denorm numbers
++ while (exponent < 0 && !is_zero) {
++ fraction = static_cast<uint_type>(fraction >> 1);
++ exponent = static_cast<int_type>(exponent + 1);
++
++ fraction &= HF::fraction_encode_mask;
++ if (fraction == 0) {
++ // We have underflowed our fraction. We should clamp to zero.
++ is_zero = true;
++ exponent = 0;
++ }
++ }
++
++ // We have overflowed so we should be inf/-inf.
++ if (exponent > max_exponent) {
++ exponent = max_exponent;
++ fraction = 0;
++ }
++
++ uint_type output_bits = static_cast<uint_type>(
++ static_cast<uint_type>(negate_value ? 1 : 0) << HF::top_bit_left_shift);
++ output_bits |= fraction;
++
++ uint_type shifted_exponent = static_cast<uint_type>(
++ static_cast<uint_type>(exponent << HF::exponent_left_shift) &
++ HF::exponent_mask);
++ output_bits |= shifted_exponent;
++
++ T output_float = spvutils::BitwiseCast<T>(output_bits);
++ value.set_value(output_float);
++
++ return is;
++ }
++
++ // Writes a FloatProxy value to a stream.
++ // Zero and normal numbers are printed in the usual notation, but with
++ // enough digits to fully reproduce the value. Other values (subnormal,
++ // NaN, and infinity) are printed as a hex float.
++ template <typename T>
++ std::ostream& operator<<(std::ostream& os, const FloatProxy<T>& value) {
++ auto float_val = value.getAsFloat();
++ switch (std::fpclassify(float_val)) {
++ case FP_ZERO:
++ case FP_NORMAL: {
++ auto saved_precision = os.precision();
++ os.precision(std::numeric_limits<T>::digits10);
++ os << float_val;
++ os.precision(saved_precision);
++ } break;
++ default:
++ os << HexFloat<FloatProxy<T>>(value);
++ break;
++ }
++ return os;
++ }
++
++ template <>
++ inline std::ostream& operator<<<Float16>(std::ostream& os,
++ const FloatProxy<Float16>& value) {
++ os << HexFloat<FloatProxy<Float16>>(value);
++ return os;
++ }
++ }
++
++ #endif // LIBSPIRV_UTIL_HEX_FLOAT_H_