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++ /*
++ ** Copyright (c) 2014-2016 The Khronos Group Inc.
++ **
++ ** Permission is hereby granted, free of charge, to any person obtaining a copy
++ ** of this software and/or associated documentation files (the "Materials"),
++ ** to deal in the Materials without restriction, including without limitation
++ ** the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ ** and/or sell copies of the Materials, and to permit persons to whom the
++ ** Materials are furnished to do so, subject to the following conditions:
++ **
++ ** The above copyright notice and this permission notice shall be included in
++ ** all copies or substantial portions of the Materials.
++ **
++ ** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
++ ** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
++ ** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
++ **
++ ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
++ ** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ ** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ ** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
++ ** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
++ ** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
++ ** IN THE MATERIALS.
++ */
++
++ #ifndef GLSLextAMD_H
++ #define GLSLextAMD_H
++
++ static const int GLSLextAMDVersion = 100;
++ static const int GLSLextAMDRevision = 7;
++
++ // SPV_AMD_shader_ballot
++ static const char* const E_SPV_AMD_shader_ballot = "SPV_AMD_shader_ballot";
++
++ enum ShaderBallotAMD {
++ ShaderBallotBadAMD = 0, // Don't use
++
++ SwizzleInvocationsAMD = 1,
++ SwizzleInvocationsMaskedAMD = 2,
++ WriteInvocationAMD = 3,
++ MbcntAMD = 4,
++
++ ShaderBallotCountAMD
++ };
++
++ // SPV_AMD_shader_trinary_minmax
++ static const char* const E_SPV_AMD_shader_trinary_minmax = "SPV_AMD_shader_trinary_minmax";
++
++ enum ShaderTrinaryMinMaxAMD {
++ ShaderTrinaryMinMaxBadAMD = 0, // Don't use
++
++ FMin3AMD = 1,
++ UMin3AMD = 2,
++ SMin3AMD = 3,
++ FMax3AMD = 4,
++ UMax3AMD = 5,
++ SMax3AMD = 6,
++ FMid3AMD = 7,
++ UMid3AMD = 8,
++ SMid3AMD = 9,
++
++ ShaderTrinaryMinMaxCountAMD
++ };
++
++ // SPV_AMD_shader_explicit_vertex_parameter
++ static const char* const E_SPV_AMD_shader_explicit_vertex_parameter = "SPV_AMD_shader_explicit_vertex_parameter";
++
++ enum ShaderExplicitVertexParameterAMD {
++ ShaderExplicitVertexParameterBadAMD = 0, // Don't use
++
++ InterpolateAtVertexAMD = 1,
++
++ ShaderExplicitVertexParameterCountAMD
++ };
++
++ // SPV_AMD_gcn_shader
++ static const char* const E_SPV_AMD_gcn_shader = "SPV_AMD_gcn_shader";
++
++ enum GcnShaderAMD {
++ GcnShaderBadAMD = 0, // Don't use
++
++ CubeFaceIndexAMD = 1,
++ CubeFaceCoordAMD = 2,
++ TimeAMD = 3,
++
++ GcnShaderCountAMD
++ };
++
++ // SPV_AMD_gpu_shader_half_float
++ static const char* const E_SPV_AMD_gpu_shader_half_float = "SPV_AMD_gpu_shader_half_float";
++
++ // SPV_AMD_texture_gather_bias_lod
++ static const char* const E_SPV_AMD_texture_gather_bias_lod = "SPV_AMD_texture_gather_bias_lod";
++
++ // SPV_AMD_gpu_shader_int16
++ static const char* const E_SPV_AMD_gpu_shader_int16 = "SPV_AMD_gpu_shader_int16";
++
++ // SPV_AMD_shader_image_load_store_lod
++ static const char* const E_SPV_AMD_shader_image_load_store_lod = "SPV_AMD_shader_image_load_store_lod";
++
++ // SPV_AMD_shader_fragment_mask
++ static const char* const E_SPV_AMD_shader_fragment_mask = "SPV_AMD_shader_fragment_mask";
++
++ // SPV_AMD_gpu_shader_half_float_fetch
++ static const char* const E_SPV_AMD_gpu_shader_half_float_fetch = "SPV_AMD_gpu_shader_half_float_fetch";
++
++ #endif // #ifndef GLSLextAMD_H