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++ /*
++ * Copyright 2015-2021 Arm Limited
++ * SPDX-License-Identifier: Apache-2.0 OR MIT
++ *
++ * Licensed under the Apache License, Version 2.0 (the "License");
++ * you may not use this file except in compliance with the License.
++ * You may obtain a copy of the License at
++ *
++ *
++ * Unless required by applicable law or agreed to in writing, software
++ * distributed under the License is distributed on an "AS IS" BASIS,
++ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
++ * See the License for the specific language governing permissions and
++ * limitations under the License.
++ */
++
++ /*
++ * At your option, you may choose to accept this material under either:
++ * 1. The Apache License, Version 2.0, found at <http://www.apache.org/licenses/LICENSE-2.0>, or
++ * 2. The MIT License, found at <http://opensource.org/licenses/MIT>.
++ */
++
++ #ifndef SPIRV_CROSS_GLSL_HPP
++ #define SPIRV_CROSS_GLSL_HPP
++
++ #include "GLSL.std.450.h"
++ #include "spirv_cross.hpp"
++ #include <unordered_map>
++ #include <unordered_set>
++ #include <utility>
++
++ namespace SPIRV_CROSS_NAMESPACE
++ {
++ using namespace SPIRV_CROSS_SPV_HEADER_NAMESPACE;
++ struct GlslConstantNameMapping;
++
++ enum PlsFormat
++ {
++ PlsNone = 0,
++
++ PlsR11FG11FB10F,
++ PlsR32F,
++ PlsRG16F,
++ PlsRGB10A2,
++ PlsRGBA8,
++ PlsRG16,
++
++ PlsRGBA8I,
++ PlsRG16I,
++
++ PlsRGB10A2UI,
++ PlsRGBA8UI,
++ PlsRG16UI,
++ PlsR32UI
++ };
++
++ struct PlsRemap
++ {
++ uint32_t id;
++ PlsFormat format;
++ };
++
++ enum AccessChainFlagBits
++ {
++ ACCESS_CHAIN_INDEX_IS_LITERAL_BIT = 1 << 0,
++ ACCESS_CHAIN_CHAIN_ONLY_BIT = 1 << 1,
++ ACCESS_CHAIN_PTR_CHAIN_BIT = 1 << 2,
++ ACCESS_CHAIN_SKIP_REGISTER_EXPRESSION_READ_BIT = 1 << 3,
++ ACCESS_CHAIN_LITERAL_MSB_FORCE_ID = 1 << 4,
++ ACCESS_CHAIN_FLATTEN_ALL_MEMBERS_BIT = 1 << 5,
++ ACCESS_CHAIN_FORCE_COMPOSITE_BIT = 1 << 6,
++ ACCESS_CHAIN_PTR_CHAIN_POINTER_ARITH_BIT = 1 << 7,
++ ACCESS_CHAIN_PTR_CHAIN_CAST_TO_SCALAR_BIT = 1 << 8
++ };
++ typedef uint32_t AccessChainFlags;
++
++ class CompilerGLSL : public Compiler
++ {
++ public:
++ struct Options
++ {
++ // The shading language version. Corresponds to #version $VALUE.
++ uint32_t version = 450;
++
++ // Emit the OpenGL ES shading language instead of desktop OpenGL.
++ bool es = false;
++
++ // Debug option to always emit temporary variables for all expressions.
++ bool force_temporary = false;
++ // Debug option, can be increased in an attempt to workaround SPIRV-Cross bugs temporarily.
++ // If this limit has to be increased, it points to an implementation bug.
++ // In certain scenarios, the maximum number of debug iterations may increase beyond this limit
++ // as long as we can prove we're making certain kinds of forward progress.
++ uint32_t force_recompile_max_debug_iterations = 3;
++
++ // If true, Vulkan GLSL features are used instead of GL-compatible features.
++ // Mostly useful for debugging SPIR-V files.
++ bool vulkan_semantics = false;
++
++ // If true, gl_PerVertex is explicitly redeclared in vertex, geometry and tessellation shaders.
++ // The members of gl_PerVertex is determined by which built-ins are declared by the shader.
++ // This option is ignored in ES versions, as redeclaration in ES is not required, and it depends on a different extension
++ // (EXT_shader_io_blocks) which makes things a bit more fuzzy.
++ bool separate_shader_objects = false;
++
++ // Flattens multidimensional arrays, e.g. float foo[a][b][c] into single-dimensional arrays,
++ // e.g. float foo[a * b * c].
++ // This function does not change the actual SPIRType of any object.
++ // Only the generated code, including declarations of interface variables are changed to be single array dimension.
++ bool flatten_multidimensional_arrays = false;
++
++ // For older desktop GLSL targets than version 420, the
++ // GL_ARB_shading_language_420pack extensions is used to be able to support
++ // layout(binding) on UBOs and samplers.
++ // If disabled on older targets, binding decorations will be stripped.
++ bool enable_420pack_extension = true;
++
++ // In non-Vulkan GLSL, emit push constant blocks as UBOs rather than plain uniforms.
++ bool emit_push_constant_as_uniform_buffer = false;
++
++ // Always emit uniform blocks as plain uniforms, regardless of the GLSL version, even when UBOs are supported.
++ // Does not apply to shader storage or push constant blocks.
++ bool emit_uniform_buffer_as_plain_uniforms = false;
++
++ // Emit OpLine directives if present in the module.
++ // May not correspond exactly to original source, but should be a good approximation.
++ bool emit_line_directives = false;
++
++ // In cases where readonly/writeonly decoration are not used at all,
++ // we try to deduce which qualifier(s) we should actually used, since actually emitting
++ // read-write decoration is very rare, and older glslang/HLSL compilers tend to just emit readwrite as a matter of fact.
++ // The default (true) is to enable automatic deduction for these cases, but if you trust the decorations set
++ // by the SPIR-V, it's recommended to set this to false.
++ bool enable_storage_image_qualifier_deduction = true;
++
++ // On some targets (WebGPU), uninitialized variables are banned.
++ // If this is enabled, all variables (temporaries, Private, Function)
++ // which would otherwise be uninitialized will now be initialized to 0 instead.
++ bool force_zero_initialized_variables = false;
++
++ // In GLSL, force use of I/O block flattening, similar to
++ // what happens on legacy GLSL targets for blocks and structs.
++ bool force_flattened_io_blocks = false;
++
++ // For opcodes where we have to perform explicit additional nan checks, very ugly code is generated.
++ // If we opt-in, ignore these requirements.
++ // In opcodes like NClamp/NMin/NMax and FP compare, ignore NaN behavior.
++ // Use FClamp/FMin/FMax semantics for clamps and lets implementation choose ordered or unordered
++ // compares.
++ bool relax_nan_checks = false;
++
++ // Loading row-major matrices from UBOs on older AMD Windows OpenGL drivers is problematic.
++ // To load these types correctly, we must generate a wrapper. them in a dummy function which only purpose is to
++ // ensure row_major decoration is actually respected.
++ // This workaround may cause significant performance degeneration on some Android devices.
++ bool enable_row_major_load_workaround = true;
++
++ // If non-zero, controls layout(num_views = N) in; in GL_OVR_multiview2.
++ uint32_t ovr_multiview_view_count = 0;
++
++ // Emit the entry point name in SPIR-V rather than "main".
++ bool use_entry_point_name = false;
++
++ enum Precision
++ {
++ DontCare,
++ Lowp,
++ Mediump,
++ Highp
++ };
++
++ struct VertexOptions
++ {
++ // "Vertex-like shader" here is any shader stage that can write BuiltInPosition.
++
++ // GLSL: In vertex-like shaders, rewrite [0, w] depth (Vulkan/D3D style) to [-w, w] depth (GL style).
++ // MSL: In vertex-like shaders, rewrite [-w, w] depth (GL style) to [0, w] depth.
++ // HLSL: In vertex-like shaders, rewrite [-w, w] depth (GL style) to [0, w] depth.
++ bool fixup_clipspace = false;
++
++ // In vertex-like shaders, inverts gl_Position.y or equivalent.
++ bool flip_vert_y = false;
++
++ // GLSL only, for HLSL version of this option, see CompilerHLSL.
++ // If true, the backend will assume that InstanceIndex will need to apply
++ // a base instance offset. Set to false if you know you will never use base instance
++ // functionality as it might remove some internal uniforms.
++ bool support_nonzero_base_instance = true;
++ } vertex;
++
++ struct FragmentOptions
++ {
++ // Add precision mediump float in ES targets when emitting GLES source.
++ // Add precision highp int in ES targets when emitting GLES source.
++ Precision default_float_precision = Mediump;
++ Precision default_int_precision = Highp;
++ } fragment;
++ };
++
++ void remap_pixel_local_storage(std::vector<PlsRemap> inputs, std::vector<PlsRemap> outputs)
++ {
++ pls_inputs = std::move(inputs);
++ pls_outputs = std::move(outputs);
++ remap_pls_variables();
++ }
++
++ // Redirect a subpassInput reading from input_attachment_index to instead load its value from
++ // the color attachment at location = color_location. Requires ESSL.
++ // If coherent, uses GL_EXT_shader_framebuffer_fetch, if not, uses noncoherent variant.
++ void remap_ext_framebuffer_fetch(uint32_t input_attachment_index, uint32_t color_location, bool coherent);
++
++ explicit CompilerGLSL(std::vector<uint32_t> spirv_)
++ : Compiler(std::move(spirv_))
++ {
++ init();
++ }
++
++ CompilerGLSL(const uint32_t *ir_, size_t word_count)
++ : Compiler(ir_, word_count)
++ {
++ init();
++ }
++
++ explicit CompilerGLSL(const ParsedIR &ir_)
++ : Compiler(ir_)
++ {
++ init();
++ }
++
++ explicit CompilerGLSL(ParsedIR &&ir_)
++ : Compiler(std::move(ir_))
++ {
++ init();
++ }
++
++ const Options &get_common_options() const
++ {
++ return options;
++ }
++
++ void set_common_options(const Options &opts)
++ {
++ options = opts;
++ }
++
++ std::string compile() override;
++
++ // Returns the current string held in the conversion buffer. Useful for
++ // capturing what has been converted so far when compile() throws an error.
++ std::string get_partial_source();
++
++ // Adds a line to be added right after #version in GLSL backend.
++ // This is useful for enabling custom extensions which are outside the scope of SPIRV-Cross.
++ // This can be combined with variable remapping.
++ // A new-line will be added.
++ //
++ // While add_header_line() is a more generic way of adding arbitrary text to the header
++ // of a GLSL file, require_extension() should be used when adding extensions since it will
++ // avoid creating collisions with SPIRV-Cross generated extensions.
++ //
++ // Code added via add_header_line() is typically backend-specific.
++ void add_header_line(const std::string &str);
++
++ // Adds an extension which is required to run this shader, e.g.
++ // require_extension("GL_KHR_my_extension");
++ void require_extension(const std::string &ext);
++
++ // Returns the list of required extensions. After compilation this will contains any other
++ // extensions that the compiler used automatically, in addition to the user specified ones.
++ const SmallVector<std::string> &get_required_extensions() const;
++
++ // Legacy GLSL compatibility method.
++ // Takes a uniform or push constant variable and flattens it into a (i|u)vec4 array[N]; array instead.
++ // For this to work, all types in the block must be the same basic type, e.g. mixing vec2 and vec4 is fine, but
++ // mixing int and float is not.
++ // The name of the uniform array will be the same as the interface block name.
++ void flatten_buffer_block(VariableID id);
++
++ // After compilation, query if a variable ID was used as a depth resource.
++ // This is meaningful for MSL since descriptor types depend on this knowledge.
++ // Cases which return true:
++ // - Images which are declared with depth = 1 image type.
++ // - Samplers which are statically used at least once with Dref opcodes.
++ // - Images which are statically used at least once with Dref opcodes.
++ bool variable_is_depth_or_compare(VariableID id) const;
++
++ // If a shader output is active in this stage, but inactive in a subsequent stage,
++ // this can be signalled here. This can be used to work around certain cross-stage matching problems
++ // which plagues MSL and HLSL in certain scenarios.
++ // An output which matches one of these will not be emitted in stage output interfaces, but rather treated as a private
++ // variable.
++ // This option is only meaningful for MSL and HLSL, since GLSL matches by location directly.
++ // Masking builtins only takes effect if the builtin in question is part of the stage output interface.
++ void mask_stage_output_by_location(uint32_t location, uint32_t component);
++ void mask_stage_output_by_builtin(BuiltIn builtin);
++
++ // Allow to control how to format float literals in the output.
++ // Set to "nullptr" to use the default "convert_to_string" function.
++ // This handle is not owned by SPIRV-Cross and must remain valid until compile() has been called.
++ void set_float_formatter(FloatFormatter *formatter)
++ {
++ float_formatter = formatter;
++ }
++
++ // Returns the macro name corresponding to constant id
++ std::string constant_value_macro_name(uint32_t id) const;
++
++ // Rather than using layout(descriptor_heap), emit layout(set, binding).
++ // This intended to be compatible with descriptor buffers, legacy descriptor indexing,
++ // or when the heap descriptors require unusual kinds of mapping in the Vulkan API
++ // which is not expressible by GLSL directly.
++ //
++ // ResourceTypeUnknown can be used as a default catch-all mapping.
++ // dim can be used to disambiguate between texel buffers and images since they are both image types,
++ // but use different descriptor types in the Vulkan API.
++ // No distinction is made between 1D/2D/3D/Cube textures.
++ // The default argument of DimMax maps to both texel buffers and images.
++ // dim is ignored for ResourceTypeUnknown.
++ void remap_descriptor_heap(ResourceType type, uint32_t desc_set, uint32_t binding, Dim dim = DimMax);
++
++ protected:
++ struct ShaderSubgroupSupportHelper
++ {
++ // lower enum value = greater priority
++ enum Candidate
++ {
++ KHR_shader_subgroup_ballot,
++ KHR_shader_subgroup_basic,
++ KHR_shader_subgroup_vote,
++ KHR_shader_subgroup_arithmetic,
++ NV_gpu_shader_5,
++ NV_shader_thread_group,
++ NV_shader_thread_shuffle,
++ ARB_shader_ballot,
++ ARB_shader_group_vote,
++ AMD_gcn_shader,
++
++ CandidateCount
++ };
++
++ static const char *get_extension_name(Candidate c);
++ static SmallVector<std::string> get_extra_required_extension_names(Candidate c);
++ static const char *get_extra_required_extension_predicate(Candidate c);
++
++ enum Feature
++ {
++ SubgroupMask = 0,
++ SubgroupSize = 1,
++ SubgroupInvocationID = 2,
++ SubgroupID = 3,
++ NumSubgroups = 4,
++ SubgroupBroadcast_First = 5,
++ SubgroupBallotFindLSB_MSB = 6,
++ SubgroupAll_Any_AllEqualBool = 7,
++ SubgroupAllEqualT = 8,
++ SubgroupElect = 9,
++ SubgroupBarrier = 10,
++ SubgroupMemBarrier = 11,
++ SubgroupBallot = 12,
++ SubgroupInverseBallot_InclBitCount_ExclBitCout = 13,
++ SubgroupBallotBitExtract = 14,
++ SubgroupBallotBitCount = 15,
++ SubgroupArithmeticIAddReduce = 16,
++ SubgroupArithmeticIAddExclusiveScan = 17,
++ SubgroupArithmeticIAddInclusiveScan = 18,
++ SubgroupArithmeticFAddReduce = 19,
++ SubgroupArithmeticFAddExclusiveScan = 20,
++ SubgroupArithmeticFAddInclusiveScan = 21,
++ SubgroupArithmeticIMulReduce = 22,
++ SubgroupArithmeticIMulExclusiveScan = 23,
++ SubgroupArithmeticIMulInclusiveScan = 24,
++ SubgroupArithmeticFMulReduce = 25,
++ SubgroupArithmeticFMulExclusiveScan = 26,
++ SubgroupArithmeticFMulInclusiveScan = 27,
++ FeatureCount
++ };
++
++ using FeatureMask = uint32_t;
++ static_assert(sizeof(FeatureMask) * 8u >= FeatureCount, "Mask type needs more bits.");
++
++ using CandidateVector = SmallVector<Candidate, CandidateCount>;
++ using FeatureVector = SmallVector<Feature>;
++
++ static FeatureVector get_feature_dependencies(Feature feature);
++ static FeatureMask get_feature_dependency_mask(Feature feature);
++ static bool can_feature_be_implemented_without_extensions(Feature feature);
++ static Candidate get_KHR_extension_for_feature(Feature feature);
++
++ struct Result
++ {
++ Result();
++ uint32_t weights[CandidateCount];
++ };
++
++ void request_feature(Feature feature);
++ bool is_feature_requested(Feature feature) const;
++ Result resolve() const;
++
++ static CandidateVector get_candidates_for_feature(Feature ft, const Result &r);
++
++ private:
++ static CandidateVector get_candidates_for_feature(Feature ft);
++ static FeatureMask build_mask(const SmallVector<Feature> &features);
++ FeatureMask feature_mask = 0;
++ };
++
++ // TODO remove this function when all subgroup ops are supported (or make it always return true)
++ static bool is_supported_subgroup_op_in_opengl(Op op, const uint32_t *ops);
++
++ void reset(uint32_t iteration_count);
++ void emit_function(SPIRFunction &func, const Bitset &return_flags);
++
++ bool has_extension(const std::string &ext) const;
++ void require_extension_internal(const std::string &ext);
++
++ // Virtualize methods which need to be overridden by subclass targets like C++ and such.
++ virtual void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags);
++
++ SPIRBlock *current_emitting_block = nullptr;
++ SmallVector<SPIRBlock *> current_emitting_switch_stack;
++ bool current_emitting_switch_fallthrough = false;
++
++ virtual void emit_instruction(const Instruction &instr);
++ struct TemporaryCopy
++ {
++ uint32_t dst_id;
++ uint32_t src_id;
++ };
++ TemporaryCopy handle_instruction_precision(const Instruction &instr);
++ void emit_block_instructions(SPIRBlock &block);
++ void emit_block_instructions_with_masked_debug(SPIRBlock &block);
++
++ // For relax_nan_checks.
++ GLSLstd450 get_remapped_glsl_op(GLSLstd450 std450_op) const;
++ Op get_remapped_spirv_op(Op op) const;
++
++ virtual void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
++ uint32_t count);
++ virtual void emit_spv_amd_shader_ballot_op(uint32_t result_type, uint32_t result_id, uint32_t op,
++ const uint32_t *args, uint32_t count);
++ virtual void emit_spv_amd_shader_explicit_vertex_parameter_op(uint32_t result_type, uint32_t result_id, uint32_t op,
++ const uint32_t *args, uint32_t count);
++ virtual void emit_spv_amd_shader_trinary_minmax_op(uint32_t result_type, uint32_t result_id, uint32_t op,
++ const uint32_t *args, uint32_t count);
++ virtual void emit_spv_amd_gcn_shader_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
++ uint32_t count);
++ void emit_non_semantic_shader_debug_info(uint32_t result_type, uint32_t result_id, uint32_t op,
++ const uint32_t *args, uint32_t count);
++ virtual void emit_header();
++ void emit_line_directive(uint32_t file_id, uint32_t line_literal);
++ void build_workgroup_size(SmallVector<std::string> &arguments, const SpecializationConstant &x,
++ const SpecializationConstant &y, const SpecializationConstant &z);
++
++ void request_subgroup_feature(ShaderSubgroupSupportHelper::Feature feature);
++
++ virtual void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id);
++ virtual void emit_texture_op(const Instruction &i, bool sparse);
++ virtual std::string to_texture_op(const Instruction &i, bool sparse, bool *forward,
++ SmallVector<uint32_t> &inherited_expressions);
++ virtual void emit_subgroup_op(const Instruction &i);
++ virtual std::string type_to_glsl(const SPIRType &type, uint32_t id = 0);
++ virtual std::string builtin_to_glsl(BuiltIn builtin, StorageClass storage);
++ virtual void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
++ const std::string &qualifier = "", uint32_t base_offset = 0);
++ virtual std::string image_type_glsl(const SPIRType &type, uint32_t id = 0, bool member = false);
++ std::string constant_expression(const SPIRConstant &c,
++ bool inside_block_like_struct_scope = false,
++ bool inside_struct_scope = false);
++ virtual std::string constant_op_expression(const SPIRConstantOp &cop);
++ virtual std::string constant_expression_vector(const SPIRConstant &c, uint32_t vector);
++ virtual void emit_fixup();
++ virtual std::string variable_decl(const SPIRType &type, const std::string &name, uint32_t id = 0);
++ virtual bool variable_decl_is_remapped_storage(const SPIRVariable &var, StorageClass storage) const;
++ virtual std::string to_func_call_arg(const SPIRFunction::Parameter &arg, uint32_t id);
++ virtual void emit_workgroup_initialization(const SPIRVariable &var);
++
++ struct TextureFunctionBaseArguments
++ {
++ // GCC 4.8 workarounds, it doesn't understand '{}' constructor here, use explicit default constructor.
++ TextureFunctionBaseArguments() = default;
++ VariableID img = 0;
++ const SPIRType *imgtype = nullptr;
++ bool is_fetch = false, is_gather = false, is_proj = false;
++ };
++
++ struct TextureFunctionNameArguments
++ {
++ // GCC 4.8 workarounds, it doesn't understand '{}' constructor here, use explicit default constructor.
++ TextureFunctionNameArguments() = default;
++ TextureFunctionBaseArguments base;
++ bool has_array_offsets = false, has_offset = false, has_grad = false;
++ bool has_dref = false, is_sparse_feedback = false, has_min_lod = false;
++ uint32_t lod = 0;
++ };
++ virtual std::string to_function_name(const TextureFunctionNameArguments &args);
++
++ struct TextureFunctionArguments
++ {
++ // GCC 4.8 workarounds, it doesn't understand '{}' constructor here, use explicit default constructor.
++ TextureFunctionArguments() = default;
++ TextureFunctionBaseArguments base;
++ uint32_t coord = 0, coord_components = 0, dref = 0;
++ uint32_t grad_x = 0, grad_y = 0, lod = 0, offset = 0;
++ uint32_t bias = 0, component = 0, sample = 0, sparse_texel = 0, min_lod = 0;
++ bool nonuniform_expression = false, has_array_offsets = false;
++ };
++ virtual std::string to_function_args(const TextureFunctionArguments &args, bool *p_forward);
++
++ void emit_sparse_feedback_temporaries(uint32_t result_type_id, uint32_t id, uint32_t &feedback_id,
++ uint32_t &texel_id);
++ uint32_t get_sparse_feedback_texel_id(uint32_t id) const;
++ virtual void emit_buffer_block(const SPIRVariable &type);
++ virtual void emit_push_constant_block(const SPIRVariable &var);
++ virtual void emit_uniform(const SPIRVariable &var);
++ virtual std::string unpack_expression_type(std::string expr_str, const SPIRType &type, uint32_t physical_type_id,
++ bool packed_type, bool row_major);
++
++ virtual bool builtin_translates_to_nonarray(BuiltIn builtin) const;
++
++ virtual bool is_user_type_structured(uint32_t id) const;
++
++ void emit_copy_logical_type(uint32_t lhs_id, uint32_t lhs_type_id, uint32_t rhs_id, uint32_t rhs_type_id,
++ SmallVector<uint32_t> chain);
++
++ StringStream<> buffer;
++
++ template <typename T>
++ inline void statement_inner(T &&t)
++ {
++ buffer << std::forward<T>(t);
++ statement_count++;
++ }
++
++ template <typename T, typename... Ts>
++ inline void statement_inner(T &&t, Ts &&... ts)
++ {
++ buffer << std::forward<T>(t);
++ statement_count++;
++ statement_inner(std::forward<Ts>(ts)...);
++ }
++
++ template <typename... Ts>
++ inline void statement(Ts &&... ts)
++ {
++ if (is_forcing_recompilation())
++ {
++ // Do not bother emitting code while force_recompile is active.
++ // We will compile again.
++ statement_count++;
++ return;
++ }
++
++ if (redirect_statement)
++ {
++ redirect_statement->push_back(join(std::forward<Ts>(ts)...));
++ statement_count++;
++ }
++ else
++ {
++ for (uint32_t i = 0; i < indent; i++)
++ buffer << " ";
++ statement_inner(std::forward<Ts>(ts)...);
++ buffer << '\n';
++ }
++ }
++
++ template <typename... Ts>
++ inline void statement_no_indent(Ts &&... ts)
++ {
++ auto old_indent = indent;
++ indent = 0;
++ statement(std::forward<Ts>(ts)...);
++ indent = old_indent;
++ }
++
++ // Used for implementing continue blocks where
++ // we want to obtain a list of statements we can merge
++ // on a single line separated by comma.
++ SmallVector<std::string> *redirect_statement = nullptr;
++ const SPIRBlock *current_continue_block = nullptr;
++ bool block_temporary_hoisting = false;
++ bool block_debug_directives = false;
++
++ void begin_scope();
++ void end_scope();
++ void end_scope(const std::string &trailer);
++ void end_scope_decl();
++ void end_scope_decl(const std::string &decl);
++
++ Options options;
++
++ // Allow Metal to use the array<T> template to make arrays a value type
++ virtual std::string type_to_array_glsl(const SPIRType &type, uint32_t variable_id);
++ std::string to_array_size(const SPIRType &type, uint32_t index);
++ uint32_t to_array_size_literal(const SPIRType &type, uint32_t index) const;
++ uint32_t to_array_size_literal(const SPIRType &type) const;
++ virtual std::string variable_decl(const SPIRVariable &variable); // Threadgroup arrays can't have a wrapper type
++ std::string variable_decl_function_local(SPIRVariable &variable);
++
++ void add_local_variable_name(uint32_t id);
++ void add_resource_name(uint32_t id);
++ void add_member_name(SPIRType &type, uint32_t name);
++ void add_function_overload(const SPIRFunction &func);
++
++ virtual bool is_non_native_row_major_matrix(uint32_t id);
++ virtual bool member_is_non_native_row_major_matrix(const SPIRType &type, uint32_t index, bool is_layout_disabled = false);
++ bool member_is_remapped_physical_type(const SPIRType &type, uint32_t index) const;
++ bool member_is_packed_physical_type(const SPIRType &type, uint32_t index) const;
++ virtual std::string convert_row_major_matrix(std::string exp_str, const SPIRType &exp_type,
++ uint32_t physical_type_id, bool is_packed,
++ bool relaxed = false);
++
++ std::unordered_set<std::string> local_variable_names;
++ std::unordered_set<std::string> resource_names;
++ std::unordered_set<std::string> block_input_names;
++ std::unordered_set<std::string> block_output_names;
++ std::unordered_set<std::string> block_ubo_names;
++ std::unordered_set<std::string> block_ssbo_names;
++ std::unordered_set<std::string> block_shared_mem_names;
++ std::unordered_set<std::string> block_names; // A union of all block_*_names.
++ std::unordered_map<std::string, std::unordered_set<uint64_t>> function_overloads;
++ std::unordered_map<uint32_t, std::string> preserved_aliases;
++ void preserve_alias_on_reset(uint32_t id);
++ void reset_name_caches();
++
++ bool processing_entry_point = false;
++
++ // Can be overriden by subclass backends for trivial things which
++ // shouldn't need polymorphism.
++ struct BackendVariations
++ {
++ std::string discard_literal = "discard";
++ std::string demote_literal = "demote";
++ std::string null_pointer_literal = "";
++ bool float_literal_suffix = false;
++ bool double_literal_suffix = true;
++ bool uint32_t_literal_suffix = true;
++ bool long_long_literal_suffix = false;
++ const char *basic_int_type = "int";
++ const char *basic_uint_type = "uint";
++ const char *basic_int8_type = "int8_t";
++ const char *basic_uint8_type = "uint8_t";
++ const char *basic_int16_type = "int16_t";
++ const char *basic_uint16_type = "uint16_t";
++ const char *int16_t_literal_suffix = "s";
++ const char *uint16_t_literal_suffix = "us";
++ const char *nonuniform_qualifier = "nonuniformEXT";
++ const char *boolean_mix_function = "mix";
++ const char *printf_function = "debugPrintfEXT";
++ std::string constant_null_initializer = "";
++ SPIRType::BaseType boolean_in_struct_remapped_type = SPIRType::Boolean;
++ bool swizzle_is_function = false;
++ bool shared_is_implied = false;
++ bool unsized_array_supported = true;
++ bool explicit_struct_type = false;
++ bool use_initializer_list = false;
++ bool use_typed_initializer_list = false;
++ bool requires_matching_array_initializer = false;
++ bool can_declare_struct_inline = true;
++ bool can_declare_arrays_inline = true;
++ bool native_row_major_matrix = true;
++ bool use_constructor_splatting = true;
++ bool allow_precision_qualifiers = false;
++ bool can_swizzle_scalar = false;
++ bool force_gl_in_out_block = false;
++ bool force_merged_mesh_block = false;
++ bool can_return_array = true;
++ bool allow_truncated_access_chain = false;
++ bool supports_extensions = false;
++ bool supports_empty_struct = false;
++ bool array_is_value_type = true;
++ bool array_is_value_type_in_buffer_blocks = true;
++ bool comparison_image_samples_scalar = false;
++ bool native_pointers = false;
++ bool support_small_type_sampling_result = false;
++ bool support_case_fallthrough = true;
++ bool use_array_constructor = false;
++ bool needs_row_major_load_workaround = false;
++ bool support_pointer_to_pointer = false;
++ bool support_precise_qualifier = false;
++ bool support_64bit_switch = false;
++ bool workgroup_size_is_hidden = false;
++ bool requires_relaxed_precision_analysis = false;
++ bool implicit_c_integer_promotion_rules = false;
++ bool supports_spec_constant_array_size = true;
++ bool requires_phi_undef_zero_init = false;
++ } backend;
++
++ void emit_struct(SPIRType &type);
++ void emit_resources();
++ void emit_extension_workarounds(ExecutionModel model);
++ void emit_subgroup_arithmetic_workaround(const std::string &func, Op op, GroupOperation group_op);
++ void emit_polyfills(uint32_t polyfills, bool relaxed);
++ void emit_buffer_block_native(const SPIRVariable *var, const DescriptorHeapMeta *heap_meta = nullptr);
++ std::string to_buffer_pointer_name_prefix(uint32_t ptr_id) const;
++ static std::string heap_meta_to_prefix(const DescriptorHeapMeta &meta);
++ void emit_buffer_reference_block(uint32_t type_id, bool forward_declaration);
++ void emit_buffer_block_legacy(const SPIRVariable &var);
++ void emit_buffer_block_flattened(const SPIRVariable &type);
++ void fixup_implicit_builtin_block_names(ExecutionModel model);
++ void emit_declared_builtin_block(StorageClass storage, ExecutionModel model);
++ bool should_force_emit_builtin_block(StorageClass storage);
++ void emit_push_constant_block_vulkan(const SPIRVariable &var);
++ void emit_push_constant_block_glsl(const SPIRVariable &var);
++ void emit_interface_block(const SPIRVariable &type);
++ void emit_flattened_io_block(const SPIRVariable &var, const char *qual);
++ void emit_flattened_io_block_struct(const std::string &basename, const SPIRType &type, const char *qual,
++ const SmallVector<uint32_t> &indices);
++ void emit_flattened_io_block_member(const std::string &basename, const SPIRType &type, const char *qual,
++ const SmallVector<uint32_t> &indices);
++ void emit_block_chain(SPIRBlock &block);
++ BlockID emit_block_chain_inner(SPIRBlock &block);
++ void emit_block_chain_cleanup(SPIRBlock &block);
++ void emit_hoisted_temporaries(SmallVector<std::pair<TypeID, ID>> &temporaries);
++ int get_constant_mapping_to_workgroup_component(const SPIRConstant &constant) const;
++ void emit_constant(const SPIRConstant &constant);
++ void emit_specialization_constant_op(const SPIRConstantOp &constant);
++ std::string emit_continue_block(uint32_t continue_block, bool follow_true_block, bool follow_false_block);
++ bool attempt_emit_loop_header(SPIRBlock &block, SPIRBlock::Method method);
++
++ void branch(BlockID from, BlockID to);
++ void branch_to_continue(BlockID from, BlockID to);
++ void branch(BlockID from, uint32_t cond, BlockID true_block, BlockID false_block);
++ void flush_phi(BlockID from, BlockID to);
++ void flush_variable_declaration(uint32_t id);
++ void flush_undeclared_variables(SPIRBlock &block);
++ void emit_variable_temporary_copies(const SPIRVariable &var);
++
++ bool should_dereference(uint32_t id);
++ bool should_dereference_caller_param(uint32_t id);
++ bool should_forward(uint32_t id) const;
++ bool should_suppress_usage_tracking(uint32_t id) const;
++ void emit_mix_op(uint32_t result_type, uint32_t id, uint32_t left, uint32_t right, uint32_t lerp);
++ void emit_nminmax_op(uint32_t result_type, uint32_t id, uint32_t op0, uint32_t op1, GLSLstd450 op);
++ void emit_emulated_ahyper_op(uint32_t result_type, uint32_t result_id, uint32_t op0, GLSLstd450 op);
++ bool to_trivial_mix_op(const SPIRType &type, std::string &op, uint32_t left, uint32_t right, uint32_t lerp);
++ void emit_quaternary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2,
++ uint32_t op3, const char *op);
++ void emit_trinary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2,
++ const char *op);
++ void emit_binary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op);
++ void emit_atomic_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op);
++ void emit_atomic_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2, const char *op);
++
++ void emit_unary_func_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op,
++ SPIRType::BaseType input_type, SPIRType::BaseType expected_result_type);
++ void emit_binary_func_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op,
++ SPIRType::BaseType input_type, bool skip_cast_if_equal_type);
++ void emit_binary_func_op_cast_clustered(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1,
++ const char *op, SPIRType::BaseType input_type);
++ void emit_trinary_func_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2,
++ const char *op, SPIRType::BaseType input_type);
++ void emit_trinary_func_op_bitextract(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1,
++ uint32_t op2, const char *op, SPIRType::BaseType expected_result_type,
++ SPIRType::BaseType input_type0, SPIRType::BaseType input_type1,
++ SPIRType::BaseType input_type2);
++ void emit_bitfield_insert_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2,
++ uint32_t op3, const char *op, SPIRType::BaseType offset_count_type);
++
++ void emit_unary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op);
++ void emit_unrolled_unary_op(uint32_t result_type, uint32_t result_id, uint32_t operand, const char *op);
++ void emit_binary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op);
++ void emit_unrolled_binary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op,
++ bool negate, SPIRType::BaseType expected_type);
++ void emit_binary_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op,
++ SPIRType::BaseType input_type, bool skip_cast_if_equal_type, bool implicit_integer_promotion);
++
++ SPIRType binary_op_bitcast_helper(std::string &cast_op0, std::string &cast_op1, SPIRType::BaseType &input_type,
++ uint32_t op0, uint32_t op1, bool skip_cast_if_equal_type);
++
++ virtual bool emit_complex_bitcast(uint32_t result_type, uint32_t id, uint32_t op0);
++
++ std::string to_ternary_expression(const SPIRType &result_type, uint32_t select, uint32_t true_value,
++ uint32_t false_value);
++
++ void emit_unary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op);
++ void emit_unary_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op);
++ virtual void emit_mesh_tasks(SPIRBlock &block);
++ bool expression_is_forwarded(uint32_t id) const;
++ bool expression_suppresses_usage_tracking(uint32_t id) const;
++ bool expression_read_implies_multiple_reads(uint32_t id) const;
++ SPIRExpression &emit_op(uint32_t result_type, uint32_t result_id, const std::string &rhs, bool forward_rhs,
++ bool suppress_usage_tracking = false);
++ void emit_transposed_op(uint32_t result_type, uint32_t result_id, const std::string &rhs, bool forward_rhs);
++
++ void access_chain_internal_append_index(std::string &expr, uint32_t base, const SPIRType *type,
++ AccessChainFlags flags, bool &access_chain_is_arrayed, uint32_t index);
++
++ std::string access_chain_internal(uint32_t base, const uint32_t *indices, uint32_t count, AccessChainFlags flags,
++ AccessChainMeta *meta, const SPIRType *untyped_data_type);
++
++ // Only meaningful on backends with physical pointer support ala MSL.
++ // Relevant for PtrAccessChain / BDA.
++ virtual uint32_t get_physical_type_id_stride(TypeID type_id) const;
++
++ StorageClass get_expression_effective_storage_class(uint32_t ptr);
++ virtual bool access_chain_needs_stage_io_builtin_translation(uint32_t base);
++
++ virtual bool check_physical_type_cast(std::string &expr, const SPIRType *type, uint32_t physical_type);
++ virtual bool prepare_access_chain_for_scalar_access(std::string &expr, const SPIRType &type,
++ StorageClass storage, bool &is_packed);
++
++ std::string access_chain(uint32_t base, const uint32_t *indices, uint32_t count, const SPIRType &target_type,
++ AccessChainMeta *meta = nullptr, bool ptr_chain = false,
++ const SPIRType *untyped_data_type = nullptr);
++
++ std::string flattened_access_chain(uint32_t base, const uint32_t *indices, uint32_t count,
++ const SPIRType &target_type, uint32_t offset, uint32_t matrix_stride,
++ uint32_t array_stride, bool need_transpose);
++ std::string flattened_access_chain_struct(uint32_t base, const uint32_t *indices, uint32_t count,
++ const SPIRType &target_type, uint32_t offset);
++ std::string flattened_access_chain_matrix(uint32_t base, const uint32_t *indices, uint32_t count,
++ const SPIRType &target_type, uint32_t offset, uint32_t matrix_stride,
++ bool need_transpose);
++ std::string flattened_access_chain_vector(uint32_t base, const uint32_t *indices, uint32_t count,
++ const SPIRType &target_type, uint32_t offset, uint32_t matrix_stride,
++ bool need_transpose);
++ std::pair<std::string, uint32_t> flattened_access_chain_offset(const SPIRType &basetype, const uint32_t *indices,
++ uint32_t count, uint32_t offset,
++ uint32_t word_stride, bool *need_transpose = nullptr,
++ uint32_t *matrix_stride = nullptr,
++ uint32_t *array_stride = nullptr,
++ bool ptr_chain = false);
++
++ const char *index_to_swizzle(uint32_t index);
++ std::string remap_swizzle(const SPIRType &result_type, uint32_t input_components, const std::string &expr);
++ std::string declare_temporary(uint32_t type, uint32_t id);
++ bool can_declare_inline_temporary(uint32_t id) const;
++ void emit_uninitialized_temporary(uint32_t type, uint32_t id);
++ SPIRExpression &emit_uninitialized_temporary_expression(uint32_t type, uint32_t id);
++ virtual void append_global_func_args(const SPIRFunction &func, uint32_t index, SmallVector<std::string> &arglist);
++ std::string to_non_uniform_aware_expression(uint32_t id);
++ std::string to_atomic_ptr_expression(uint32_t id);
++ std::string to_pretty_expression_if_int_constant(
++ uint32_t id,
++ const GlslConstantNameMapping *mapping_start, const GlslConstantNameMapping *mapping_end,
++ bool register_expression_read = true);
++ std::string to_expression(uint32_t id, bool register_expression_read = true);
++ std::string to_composite_constructor_expression(const SPIRType &parent_type, uint32_t id, bool block_like_type);
++ std::string to_rerolled_array_expression(const SPIRType &parent_type, const std::string &expr, const SPIRType &type);
++ std::string to_enclosed_expression(uint32_t id, bool register_expression_read = true);
++ std::string to_unpacked_expression(uint32_t id, bool register_expression_read = true);
++ std::string to_unpacked_row_major_matrix_expression(uint32_t id);
++ std::string to_enclosed_unpacked_expression(uint32_t id, bool register_expression_read = true);
++ std::string to_dereferenced_expression(uint32_t id, bool register_expression_read = true);
++ std::string to_pointer_expression(uint32_t id, bool register_expression_read = true);
++ std::string to_enclosed_pointer_expression(uint32_t id, bool register_expression_read = true);
++ std::string to_extract_component_expression(uint32_t id, uint32_t index);
++ std::string to_extract_constant_composite_expression(uint32_t result_type, const SPIRConstant &c,
++ const uint32_t *chain, uint32_t length);
++ static bool needs_enclose_expression(const std::string &expr);
++ std::string enclose_expression(const std::string &expr);
++ std::string dereference_expression(const SPIRType &expression_type, const std::string &expr);
++ std::string address_of_expression(const std::string &expr);
++ void strip_enclosed_expression(std::string &expr);
++ std::string to_member_name(const SPIRType &type, uint32_t index);
++ virtual std::string to_member_reference(uint32_t base, const SPIRType &type, uint32_t index, bool ptr_chain_is_resolved);
++ std::string to_multi_member_reference(const SPIRType &type, const SmallVector<uint32_t> &indices);
++ std::string type_to_glsl_constructor(const SPIRType &type);
++ std::string argument_decl(const SPIRFunction::Parameter &arg);
++ virtual std::string to_qualifiers_glsl(uint32_t id);
++ void fixup_io_block_patch_primitive_qualifiers(const SPIRVariable &var);
++ void emit_output_variable_initializer(const SPIRVariable &var);
++ std::string to_precision_qualifiers_glsl(uint32_t id);
++ virtual const char *to_storage_qualifiers_glsl(const SPIRVariable &var);
++ std::string flags_to_qualifiers_glsl(const SPIRType &type, uint32_t id, const Bitset &flags);
++ const char *format_to_glsl(ImageFormat format);
++ virtual std::string layout_for_member(const SPIRType &type, uint32_t index);
++ virtual std::string to_interpolation_qualifiers(const Bitset &flags);
++ std::string layout_for_variable(const SPIRVariable &variable);
++ std::string to_combined_image_sampler(VariableID image_id, VariableID samp_id);
++ virtual bool skip_argument(uint32_t id) const;
++ virtual bool emit_array_copy(const char *expr, uint32_t lhs_id, uint32_t rhs_id,
++ StorageClass lhs_storage, StorageClass rhs_storage);
++ virtual void emit_block_hints(const SPIRBlock &block);
++ virtual std::string to_initializer_expression(const SPIRVariable &var);
++ virtual std::string to_zero_initialized_expression(uint32_t type_id);
++ bool type_can_zero_initialize(const SPIRType &type) const;
++
++ bool buffer_is_packing_standard(const SPIRType &type, BufferPackingStandard packing,
++ uint32_t *failed_index = nullptr, uint32_t start_offset = 0,
++ uint32_t end_offset = ~(0u));
++ std::string buffer_to_packing_standard(const SPIRType &type,
++ bool support_std430_without_scalar_layout,
++ bool support_enhanced_layouts);
++
++ uint32_t type_to_packed_base_size(const SPIRType &type, BufferPackingStandard packing);
++ uint32_t type_to_packed_alignment(const SPIRType &type, const Bitset &flags, BufferPackingStandard packing);
++ uint32_t type_to_packed_array_stride(const SPIRType &type, const Bitset &flags, BufferPackingStandard packing);
++ uint32_t type_to_packed_size(const SPIRType &type, const Bitset &flags, BufferPackingStandard packing);
++ uint32_t type_to_location_count(const SPIRType &type) const;
++
++ std::string bitcast_glsl(const SPIRType &result_type, uint32_t arg);
++ virtual std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type);
++
++ std::string bitcast_expression(SPIRType::BaseType target_type, uint32_t arg);
++ std::string bitcast_expression(const SPIRType &target_type, SPIRType::BaseType expr_type, const std::string &expr);
++
++ std::string build_composite_combiner(uint32_t result_type, const uint32_t *elems, uint32_t length);
++ bool remove_duplicate_swizzle(std::string &op);
++ bool remove_unity_swizzle(uint32_t base, std::string &op);
++
++ // Can modify flags to remote readonly/writeonly if image type
++ // and force recompile.
++ bool check_atomic_image(uint32_t id);
++
++ virtual void replace_illegal_names();
++ void replace_illegal_names(const std::unordered_set<std::string> &keywords);
++ virtual void emit_entry_point_declarations();
++
++ void replace_fragment_output(SPIRVariable &var);
++ void replace_fragment_outputs();
++ std::string legacy_tex_op(const std::string &op, const SPIRType &imgtype, uint32_t id);
++
++ void forward_relaxed_precision(uint32_t dst_id, const uint32_t *args, uint32_t length);
++ void analyze_precision_requirements(uint32_t type_id, uint32_t dst_id, uint32_t *args, uint32_t length);
++ Options::Precision analyze_expression_precision(const uint32_t *args, uint32_t length) const;
++
++ uint32_t indent = 0;
++
++ std::unordered_set<uint32_t> emitted_functions;
++
++ // Ensure that we declare phi-variable copies even if the original declaration isn't deferred
++ std::unordered_set<uint32_t> flushed_phi_variables;
++
++ std::unordered_set<uint32_t> flattened_buffer_blocks;
++ std::unordered_map<uint32_t, bool> flattened_structs;
++
++ ShaderSubgroupSupportHelper shader_subgroup_supporter;
++
++ std::string load_flattened_struct(const std::string &basename, const SPIRType &type);
++ std::string to_flattened_struct_member(const std::string &basename, const SPIRType &type, uint32_t index);
++ void store_flattened_struct(uint32_t lhs_id, uint32_t value);
++ void store_flattened_struct(const std::string &basename, uint32_t rhs, const SPIRType &type,
++ const SmallVector<uint32_t> &indices);
++ std::string to_flattened_access_chain_expression(uint32_t id);
++
++ // Usage tracking. If a temporary is used more than once, use the temporary instead to
++ // avoid AST explosion when SPIRV is generated with pure SSA and doesn't write stuff to variables.
++ std::unordered_map<uint32_t, uint32_t> expression_usage_counts;
++ void track_expression_read(uint32_t id);
++
++ SmallVector<std::string> forced_extensions;
++ SmallVector<std::string> header_lines;
++
++ // Used when expressions emit extra opcodes with their own unique IDs,
++ // and we need to reuse the IDs across recompilation loops.
++ // Currently used by NMin/Max/Clamp implementations.
++ std::unordered_map<uint32_t, uint32_t> extra_sub_expressions;
++
++ SmallVector<TypeID> workaround_ubo_load_overload_types;
++ void request_workaround_wrapper_overload(TypeID id);
++ void rewrite_load_for_wrapped_row_major(std::string &expr, TypeID loaded_type, ID ptr);
++
++ uint32_t statement_count = 0;
++
++ inline bool is_legacy() const
++ {
++ return (options.es && options.version < 300) || (!options.es && options.version < 130);
++ }
++
++ inline bool is_legacy_es() const
++ {
++ return options.es && options.version < 300;
++ }
++
++ inline bool is_legacy_desktop() const
++ {
++ return !options.es && options.version < 130;
++ }
++
++ enum Polyfill : uint32_t
++ {
++ PolyfillTranspose2x2 = 1 << 0,
++ PolyfillTranspose3x3 = 1 << 1,
++ PolyfillTranspose4x4 = 1 << 2,
++ PolyfillDeterminant2x2 = 1 << 3,
++ PolyfillDeterminant3x3 = 1 << 4,
++ PolyfillDeterminant4x4 = 1 << 5,
++ PolyfillMatrixInverse2x2 = 1 << 6,
++ PolyfillMatrixInverse3x3 = 1 << 7,
++ PolyfillMatrixInverse4x4 = 1 << 8,
++ PolyfillNMin16 = 1 << 9,
++ PolyfillNMin32 = 1 << 10,
++ PolyfillNMin64 = 1 << 11,
++ PolyfillNMax16 = 1 << 12,
++ PolyfillNMax32 = 1 << 13,
++ PolyfillNMax64 = 1 << 14,
++ PolyfillNClamp16 = 1 << 15,
++ PolyfillNClamp32 = 1 << 16,
++ PolyfillNClamp64 = 1 << 17,
++ };
++
++ uint32_t required_polyfills = 0;
++ uint32_t required_polyfills_relaxed = 0;
++ void require_polyfill(Polyfill polyfill, bool relaxed);
++
++ struct IntegerDotProduct
++ {
++ Id result_type;
++ Id argument_type[2];
++ Op op;
++ };
++ SmallVector<IntegerDotProduct> integer_dot_products_polyfills;
++ void add_integer_dot_product_polyfill(const IntegerDotProduct &idot);
++ std::string integer_dot_product_entry_point(const IntegerDotProduct &idot);
++ void emit_polyfills_integer_dot_product();
++
++ bool ray_tracing_is_khr = false;
++ bool barycentric_is_nv = false;
++ bool long_vector_enabled = false;
++ void ray_tracing_khr_fixup_locations();
++
++ bool args_will_forward(uint32_t id, const uint32_t *args, uint32_t num_args, bool pure);
++ void register_call_out_argument(uint32_t id);
++ void register_impure_function_call();
++ void register_control_dependent_expression(uint32_t expr);
++
++ // GL_EXT_shader_pixel_local_storage support.
++ std::vector<PlsRemap> pls_inputs;
++ std::vector<PlsRemap> pls_outputs;
++ std::string pls_decl(const PlsRemap &variable);
++ const char *to_pls_qualifiers_glsl(const SPIRVariable &variable);
++ void emit_pls();
++ void remap_pls_variables();
++
++ // GL_EXT_shader_framebuffer_fetch support.
++ std::vector<std::pair<uint32_t, uint32_t>> subpass_to_framebuffer_fetch_attachment;
++ std::vector<std::pair<uint32_t, bool>> inout_color_attachments;
++ bool location_is_framebuffer_fetch(uint32_t location) const;
++ bool location_is_non_coherent_framebuffer_fetch(uint32_t location) const;
++ bool subpass_input_is_framebuffer_fetch(uint32_t id) const;
++ void emit_inout_fragment_outputs_copy_to_subpass_inputs();
++ const SPIRVariable *find_subpass_input_by_attachment_index(uint32_t index) const;
++ const SPIRVariable *find_color_output_by_location(uint32_t location) const;
++
++ // A variant which takes two sets of name. The secondary is only used to verify there are no collisions,
++ // but the set is not updated when we have found a new name.
++ // Used primarily when adding block interface names.
++ void add_variable(std::unordered_set<std::string> &variables_primary,
++ const std::unordered_set<std::string> &variables_secondary, std::string &name);
++
++ void check_function_call_constraints(const uint32_t *args, uint32_t length);
++ void handle_invalid_expression(uint32_t id);
++ void force_temporary_and_recompile(uint32_t id);
++ void find_static_extensions();
++
++ uint32_t consume_temporary_in_precision_context(uint32_t type_id, uint32_t id, Options::Precision precision);
++ std::unordered_map<uint32_t, uint32_t> temporary_to_mirror_precision_alias;
++ std::unordered_set<uint32_t> composite_insert_overwritten;
++ std::unordered_set<uint32_t> block_composite_insert_overwrite;
++
++ std::string emit_for_loop_initializers(const SPIRBlock &block);
++ void emit_while_loop_initializers(const SPIRBlock &block);
++ std::string undef_loop_variable_initializer_suffix(const SPIRVariable &var);
++ bool for_loop_initializers_are_same_type(const SPIRBlock &block);
++ bool optimize_read_modify_write(const SPIRType &type, const std::string &lhs, const std::string &rhs);
++ void fixup_image_load_store_access();
++
++ bool type_is_empty(const SPIRType &type);
++
++ bool can_use_io_location(StorageClass storage, bool block);
++ const Instruction *get_next_instruction_in_block(const Instruction &instr);
++ static uint32_t mask_relevant_memory_semantics(uint32_t semantics);
++
++ std::string convert_floate4m3_to_string(const SPIRConstant &value, uint32_t col, uint32_t row);
++ std::string convert_floate5m2_to_string(const SPIRConstant &value, uint32_t col, uint32_t row);
++ std::string convert_half_to_string(const SPIRConstant &value, uint32_t col, uint32_t row);
++ std::string convert_float_to_string(const SPIRConstant &value, uint32_t col, uint32_t row);
++ std::string convert_double_to_string(const SPIRConstant &value, uint32_t col, uint32_t row);
++
++ std::string convert_separate_image_to_expression(uint32_t id);
++
++ // Builtins in GLSL are always specific signedness, but the SPIR-V can declare them
++ // as either unsigned or signed.
++ // Sometimes we will need to automatically perform casts on load and store to make this work.
++ virtual SPIRType::BaseType get_builtin_basetype(BuiltIn builtin, SPIRType::BaseType default_type);
++ virtual void cast_to_variable_store(uint32_t target_id, std::string &expr, const SPIRType &expr_type);
++ virtual void cast_from_variable_load(uint32_t source_id, std::string &expr, const SPIRType &expr_type);
++ void unroll_array_from_complex_load(uint32_t target_id, uint32_t source_id, std::string &expr);
++ bool unroll_array_to_complex_store(uint32_t target_id, uint32_t source_id);
++ void convert_non_uniform_expression(std::string &expr, uint32_t ptr_id);
++
++ void handle_store_to_invariant_variable(uint32_t store_id, uint32_t value_id);
++ void disallow_forwarding_in_expression_chain(const SPIRExpression &expr);
++
++ bool expression_is_constant_null(uint32_t id) const;
++ bool expression_is_non_value_type_array(uint32_t value_type_id, uint32_t ptr);
++ virtual void emit_store_statement(uint32_t lhs_expression, uint32_t rhs_expression);
++
++ uint32_t get_integer_width_for_instruction(const Instruction &instr) const;
++ uint32_t get_integer_width_for_glsl_instruction(GLSLstd450 op, const uint32_t *arguments, uint32_t length) const;
++
++ bool variable_is_lut(const SPIRVariable &var) const;
++
++ char current_locale_radix_character = '.';
++
++ void fixup_type_alias();
++ void reorder_type_alias();
++ void fixup_anonymous_struct_names();
++ void fixup_anonymous_struct_names(std::unordered_set<uint32_t> &visited, const SPIRType &type);
++
++ static const char *vector_swizzle(int vecsize, int index);
++
++ bool is_stage_output_location_masked(uint32_t location, uint32_t component) const;
++ bool is_stage_output_builtin_masked(BuiltIn builtin) const;
++ bool is_stage_output_variable_masked(const SPIRVariable &var) const;
++ bool is_stage_output_block_member_masked(const SPIRVariable &var, uint32_t index, bool strip_array) const;
++ bool is_per_primitive_variable(const SPIRVariable &var) const;
++ uint32_t get_accumulated_member_location(const SPIRVariable &var, uint32_t mbr_idx, bool strip_array) const;
++ uint32_t get_declared_member_location(const SPIRVariable &var, uint32_t mbr_idx, bool strip_array) const;
++ std::unordered_set<LocationComponentPair, InternalHasher> masked_output_locations;
++ std::unordered_set<uint32_t> masked_output_builtins;
++
++ FloatFormatter *float_formatter = nullptr;
++ std::string format_float(float value) const;
++ std::string format_double(double value) const;
++
++ uint32_t get_fp_fast_math_flags_for_op(uint32_t result_type, uint32_t id) const;
++ bool has_legacy_nocontract(uint32_t result_type, uint32_t id) const;
++
++ struct DescriptorHeapMapping
++ {
++ ResourceType type;
++ uint32_t desc_set;
++ uint32_t binding;
++ Dim dim;
++ };
++ SmallVector<DescriptorHeapMapping> descriptor_heap_mappings;
++ bool is_descriptor_non_uniform(uint32_t id) const;
++ std::string to_descriptor_heap_layout(const SPIRType &type, StorageClass storage = StorageClassUniformConstant) const;
++
++ private:
++ void init();
++
++ SmallVector<ConstantID> get_composite_constant_ids(ConstantID const_id);
++ void fill_composite_constant(SPIRConstant &constant, TypeID type_id, const SmallVector<ConstantID> &initializers);
++ void set_composite_constant(ConstantID const_id, TypeID type_id, const SmallVector<ConstantID> &initializers);
++ TypeID get_composite_member_type(TypeID type_id, uint32_t member_idx);
++ std::unordered_map<uint32_t, SmallVector<ConstantID>> const_composite_insert_ids;
++ };
++ } // namespace SPIRV_CROSS_NAMESPACE
++
++ #endif