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++ // Copyright (C) 2019 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ #include "window.h"
++ #include "compositor.h"
++
++ #include <QPainter>
++ #include <QMatrix4x4>
++ #include <QOpenGLFunctions>
++ #include <QOpenGLTexture>
++ #include <QMouseEvent>
++
++ Window::Window(Compositor *compositor)
++ : m_compositor(compositor)
++ , m_output(new QWaylandOutput(compositor, this))
++ {
++ m_output->setSizeFollowsWindow(true);
++ }
++
++ void Window::initializeGL()
++ {
++ m_textureBlitter.create();
++ m_compositor->handleGlInitialized();
++ }
++
++ void Window::paintGL()
++ {
++ m_output->frameStarted();
++
++ QOpenGLFunctions *functions = context()->functions();
++ functions->glClearColor(.4f, .7f, .1f, 0.5f);
++ functions->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
++
++ GLenum currentTarget = GL_TEXTURE_2D;
++ m_textureBlitter.bind(currentTarget);
++ functions->glEnable(GL_BLEND);
++ functions->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
++
++ const auto views = m_compositor->views();
++
++ for (View *view : views) {
++ auto *texture = view->getTexture();
++ if (!texture)
++ continue;
++ if (texture->target() != currentTarget) {
++ currentTarget = texture->target();
++ m_textureBlitter.bind(currentTarget);
++ }
++ GLuint textureId = texture->textureId();
++
++ // Anchored position needs to be updated immediately before rendering or
++ // position and size might get out of sync.
++ view->updateAnchoredPosition();
++
++ QWaylandSurface *surface = view->surface();
++ if (surface && surface->hasContent()) {
++ QOpenGLTextureBlitter::Origin surfaceOrigin =
++ view->currentBuffer().origin() == QWaylandSurface::OriginTopLeft
++ ? QOpenGLTextureBlitter::OriginTopLeft
++ : QOpenGLTextureBlitter::OriginBottomLeft;
++ QMatrix4x4 targetTransform = QOpenGLTextureBlitter::targetTransform(view->globalGeometry(), QRect(QPoint(), size()));
++ m_textureBlitter.blit(textureId, targetTransform, surfaceOrigin);
++ }
++ }
++ m_textureBlitter.release();
++
++ m_output->sendFrameCallbacks();
++ }
++
++ void Window::mousePressEvent(QMouseEvent *event)
++ {
++ m_compositor->handleMousePress(event->position().toPoint(), event->button());
++ }
++
++ void Window::mouseReleaseEvent(QMouseEvent *event)
++ {
++ m_compositor->handleMouseRelease(event->position().toPoint(), event->button(), event->buttons());
++ }
++
++ void Window::mouseMoveEvent(QMouseEvent *event)
++ {
++ m_compositor->handleMouseMove(event->position().toPoint());
++ }
++
++ #if QT_CONFIG(wheelevent)
++ void Window::wheelEvent(QWheelEvent *event)
++ {
++ if (event->angleDelta().x() != 0)
++ m_compositor->handleMouseWheel(Qt::Horizontal, event->angleDelta().x());
++ if (event->angleDelta().y() != 0)
++ m_compositor->handleMouseWheel(Qt::Vertical, event->angleDelta().y());
++ }
++ #endif
++
++ void Window::keyPressEvent(QKeyEvent *event)
++ {
++ m_compositor->handleKeyPress(event->nativeScanCode());
++ }
++
++ void Window::keyReleaseEvent(QKeyEvent *event)
++ {
++ m_compositor->handleKeyRelease(event->nativeScanCode());
++ }