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++ This example shows how to use the texture sharing extension, allowing
++ multiple clients to share the same copy of an image in graphics memory.
++
++ The texture sharing extension uses the server buffer extension to transport
++ graphics buffers. There are different server buffer plugins for different
++ graphics hardware. This is specified by setting an environment variable for
++ the compositor process.
++
++ -On a device with Mesa and Intel integrated graphics, set:
++
++ QT_WAYLAND_SERVER_BUFFER_INTEGRATION=dmabuf-server
++
++ -On a device with NVIDIA graphics, set:
++
++ QT_WAYLAND_SERVER_BUFFER_INTEGRATION=vulkan-server
++
++ 'custom-compositor' shows how to write a server that creates shared textures
++ programmatically.
++
++ The file 'minimal-compositor.qml' shows how to add texture sharing to an
++ existing compositor, using only QML. It is based on the minimal-qml example,
++ and can be executed with qmlscene.
++
++ 'qml-client' shows how to use shared textures in a Qt Quick client.
++ The compositor uses the hardware integration extension to broadcast
++ the name of the server buffer integration to all clients, so qml-client
++ can be started like any normal wayland client.