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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ #version 440
++
++ layout(location = 0) in vec2 v_texcoord;
++ layout(location = 0) out vec4 fragColor;
++
++ layout(std140, binding = 0) uniform buf {
++ mat4 qt_Matrix;
++ float qt_Opacity;
++ };
++
++ layout(binding = 1) uniform sampler2D tex0;
++
++ void main()
++ {
++ fragColor = qt_Opacity * texture(tex0, v_texcoord);
++ }