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+ // Copyright (C) 2026 The Qt Company Ltd.
+ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
+ // Qt-Security score:significant reason:default
+
+ #ifndef QQUICK3DPHYSICSQUERYLOCATIONHIT_H
+ #define QQUICK3DPHYSICSQUERYLOCATIONHIT_H
+
+ //
+ // W A R N I N G
+ // -------------
+ //
+ // This file is not part of the Qt API. It exists purely as an
+ // implementation detail. This header file may change from version to
+ // version without notice, or even be removed.
+ //
+ // We mean it.
+ //
+
+ #include "qquick3dphysicsqueryhit_p.h"
+
+ namespace physx {
+ struct PxLocationHit;
+ }
+
+ QT_BEGIN_NAMESPACE
+
+ class Q_QUICK3DPHYSICS_EXPORT QQuick3DPhysicsLocationHit : public QQuick3DPhysicsQueryHit
+ {
+ Q_GADGET
+ QML_VALUE_TYPE(locationHit)
+ QML_ADDED_IN_VERSION(6, 13)
+
+ Q_PROPERTY(QVector3D position READ position CONSTANT FINAL REVISION(6, 13))
+ Q_PROPERTY(QVector3D normal READ normal CONSTANT FINAL REVISION(6, 13))
+ Q_PROPERTY(float distance READ distance CONSTANT FINAL REVISION(6, 13))
+
+ public:
+ QQuick3DPhysicsLocationHit();
+ explicit QQuick3DPhysicsLocationHit(const physx::PxLocationHit &hit,
+ const physx::PxActorShape &actorShape);
+
+ Q_REVISION(6, 13) QVector3D position() const;
+ Q_REVISION(6, 13) QVector3D normal() const;
+ Q_REVISION(6, 13) float distance() const;
+
+ private:
+ QVector3D m_position;
+ QVector3D m_normal;
+ float m_distance = 0;
+ };
+
+ QT_END_NAMESPACE
+ #endif // QQUICK3DPHYSICSQUERYLOCATIONHIT_H